[TLA] Implement Seismic Sense

This commit is contained in:
theelk801 2025-10-30 16:27:21 -04:00
parent 4b5b2e191e
commit 0e21b91fd3
2 changed files with 43 additions and 0 deletions

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@ -0,0 +1,42 @@
package mage.cards.s;
import mage.abilities.dynamicvalue.common.LandsYouControlCount;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.abilities.hint.common.LandsYouControlHint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.PutCards;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SeismicSense extends CardImpl {
public SeismicSense(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{G}");
this.subtype.add(SubType.LESSON);
// Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
this.getSpellAbility().addEffect(new LookLibraryAndPickControllerEffect(
LandsYouControlCount.instance, 1,
StaticFilters.FILTER_CARD_CREATURE_OR_LAND,
PutCards.HAND, PutCards.BOTTOM_RANDOM
));
this.getSpellAbility().addHint(LandsYouControlHint.instance);
}
private SeismicSense(final SeismicSense card) {
super(card);
}
@Override
public SeismicSense copy() {
return new SeismicSense(this);
}
}

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@ -150,6 +150,7 @@ public final class AvatarTheLastAirbender extends ExpansionSet {
cards.add(new SetCardInfo("Rough Rhino Cavalry", 152, Rarity.COMMON, mage.cards.r.RoughRhinoCavalry.class)); cards.add(new SetCardInfo("Rough Rhino Cavalry", 152, Rarity.COMMON, mage.cards.r.RoughRhinoCavalry.class));
cards.add(new SetCardInfo("Rowdy Snowballers", 68, Rarity.COMMON, mage.cards.r.RowdySnowballers.class)); cards.add(new SetCardInfo("Rowdy Snowballers", 68, Rarity.COMMON, mage.cards.r.RowdySnowballers.class));
cards.add(new SetCardInfo("Saber-Tooth Moose-Lion", 194, Rarity.COMMON, mage.cards.s.SaberToothMooseLion.class)); cards.add(new SetCardInfo("Saber-Tooth Moose-Lion", 194, Rarity.COMMON, mage.cards.s.SaberToothMooseLion.class));
cards.add(new SetCardInfo("Seismic Sense", 195, Rarity.UNCOMMON, mage.cards.s.SeismicSense.class));
cards.add(new SetCardInfo("Serpent of the Pass", 70, Rarity.UNCOMMON, mage.cards.s.SerpentOfThePass.class)); cards.add(new SetCardInfo("Serpent of the Pass", 70, Rarity.UNCOMMON, mage.cards.s.SerpentOfThePass.class));
cards.add(new SetCardInfo("Sokka's Haiku", 71, Rarity.UNCOMMON, mage.cards.s.SokkasHaiku.class)); cards.add(new SetCardInfo("Sokka's Haiku", 71, Rarity.UNCOMMON, mage.cards.s.SokkasHaiku.class));
cards.add(new SetCardInfo("Sokka, Bold Boomeranger", 240, Rarity.RARE, mage.cards.s.SokkaBoldBoomeranger.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Sokka, Bold Boomeranger", 240, Rarity.RARE, mage.cards.s.SokkaBoldBoomeranger.class, NON_FULL_USE_VARIOUS));