diff --git a/Mage.Server/release/config/config.xml b/Mage.Server/release/config/config.xml
index 316e87b4de3..87e21ef9a1a 100644
--- a/Mage.Server/release/config/config.xml
+++ b/Mage.Server/release/config/config.xml
@@ -77,6 +77,7 @@
+
diff --git a/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java b/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java
index 85ee59d5610..6c89e8d21ce 100644
--- a/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java
+++ b/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java
@@ -28,9 +28,6 @@
package mage.sets.shardsofalara;
import java.util.UUID;
-import mage.constants.CardType;
-import mage.constants.Rarity;
-import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
@@ -39,6 +36,9 @@ import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
+import mage.constants.CardType;
+import mage.constants.Rarity;
+import mage.constants.Zone;
import mage.counters.CounterType;
import mage.target.common.TargetCreaturePermanent;
@@ -57,7 +57,7 @@ public class BloodCultist extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
- // {tap}: Blood Cultist deals 1 damage to target creature.
+ // {T}: Blood Cultist deals 1 damage to target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java
index e975ff66296..b0ebcac657d 100644
--- a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java
@@ -1,3 +1,30 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java
new file mode 100644
index 00000000000..28235a5896a
--- /dev/null
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java
@@ -0,0 +1,166 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package org.mage.test.cards.triggers.dies;
+
+import mage.constants.PhaseStep;
+import mage.constants.Zone;
+import org.junit.Test;
+import org.mage.test.serverside.base.CardTestPlayerBase;
+
+/**
+ *
+ * @author LevelX2
+ */
+public class BloodCultistTest extends CardTestPlayerBase {
+
+ @Test
+ public void testDiedFromDirectDamage() {
+ addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
+ // {T}: Blood Cultist deals 1 damage to target creature.
+ // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
+ addCard(Zone.HAND, playerA, "Blood Cultist", 1);
+
+ addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
+ activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
+
+ setStopAt(3, PhaseStep.BEGIN_COMBAT);
+ execute();
+
+ assertGraveyardCount(playerB, "Devilthorn Fox", 1);
+ assertPowerToughness(playerA, "Blood Cultist", 2, 2);
+ }
+
+ @Test
+ public void testDiedFromCombatDamage() {
+ addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
+ // {T}: Blood Cultist deals 1 damage to target creature.
+ // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
+ addCard(Zone.HAND, playerA, "Blood Cultist", 1);
+
+ addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
+ // Lifelink
+ // {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
+ addCard(Zone.BATTLEFIELD, playerB, "Indulgent Aristocrat", 1); // 1/1
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
+ activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
+
+ attack(5, playerA, "Blood Cultist");
+ block(5, playerB, "Indulgent Aristocrat", "Blood Cultist");
+
+ setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
+ execute();
+
+ assertGraveyardCount(playerB, "Devilthorn Fox", 1);
+ assertGraveyardCount(playerB, "Indulgent Aristocrat", 1);
+ assertPowerToughness(playerA, "Blood Cultist", 3, 3);
+ }
+
+ @Test
+ public void testDiedFromCombatAfterDirectDamageDamage() {
+ addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
+ addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
+ // {T}: Blood Cultist deals 1 damage to target creature.
+ // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
+ addCard(Zone.HAND, playerA, "Blood Cultist", 1);
+
+ addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
+ // Shambling Ghoul enters the battlefield tapped.
+ addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
+ activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
+ activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
+ attack(5, playerA, "Silvercoat Lion");
+ block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
+
+ setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
+ execute();
+
+ assertGraveyardCount(playerB, "Devilthorn Fox", 1);
+ assertGraveyardCount(playerB, "Shambling Ghoul", 1);
+ assertGraveyardCount(playerA, "Silvercoat Lion", 1);
+ assertPowerToughness(playerA, "Blood Cultist", 3, 3);
+ }
+
+ @Test
+ public void testDiedByDirectDamageAfterCombatDamage() {
+ addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
+ addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
+ // {T}: Blood Cultist deals 1 damage to target creature.
+ // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
+ addCard(Zone.HAND, playerA, "Blood Cultist", 1);
+
+ addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
+ // Shambling Ghoul enters the battlefield tapped.
+ addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
+ activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
+ activateAbility(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
+ attack(5, playerA, "Silvercoat Lion");
+ block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
+
+ setStopAt(5, PhaseStep.END_TURN);
+ execute();
+
+ assertGraveyardCount(playerB, "Devilthorn Fox", 1);
+ assertGraveyardCount(playerB, "Shambling Ghoul", 1);
+ assertGraveyardCount(playerA, "Silvercoat Lion", 1);
+ assertPowerToughness(playerA, "Blood Cultist", 3, 3);
+ }
+
+ @Test
+ public void testDiedByTwoDirectDamage() {
+ addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
+ addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
+ // {T}: Blood Cultist deals 1 damage to target creature.
+ // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
+ addCard(Zone.HAND, playerA, "Blood Cultist", 1);
+ addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
+
+ addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
+
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
+ activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
+ castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Shambling Ghoul");
+
+ setStopAt(3, PhaseStep.END_TURN);
+ execute();
+
+ assertGraveyardCount(playerB, "Shambling Ghoul", 1);
+ assertGraveyardCount(playerA, "Lightning Bolt", 1);
+ assertPowerToughness(playerA, "Blood Cultist", 2, 2);
+ }
+}