Implemented updated Cascade ruling 702.84a

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Daniel Bomar 2021-02-15 14:11:16 -06:00
parent 25f234cbcc
commit 0c65a6fb7e
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GPG key ID: C86C8658F4023918

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@ -4,14 +4,10 @@ import mage.ApprovingObject;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.Card; import mage.cards.*;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.Zone; import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters; import mage.filter.StaticFilters;
import mage.filter.common.FilterLandCard;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.stack.Spell; import mage.game.stack.Spell;
@ -23,14 +19,15 @@ import mage.target.common.TargetCardInExile;
*/ */
public class CascadeAbility extends TriggeredAbilityImpl { public class CascadeAbility extends TriggeredAbilityImpl {
//20091005 - 702.82 //20091005 - 702.82
//20210215 - 702.84a - Updated Cascade rule
private static final String REMINDERTEXT = " <i>(When you cast this spell, " private static final String REMINDERTEXT = " <i>(When you cast this spell, "
+ "exile cards from the top of your library until you exile a " + "exile cards from the top of your library until you exile a "
+ "nonland card that costs less." + "nonland card whose converted mana cost is less than this spell's converted mana cost. "
+ " You may cast it without paying its mana cost. " + "You may cast that spell without paying its mana cost "
+ "Put the exiled cards on the bottom in a random order.)</i>"; + "if its converted mana cost is less than this spell's converted mana cost. "
+ "Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)</i>";
private final boolean withReminder; private final boolean withReminder;
private static final FilterCard filter = new FilterLandCard("land card (to put onto the battlefield)");
public CascadeAbility() { public CascadeAbility() {
this(true); this(true);
@ -86,27 +83,26 @@ class CascadeEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Card card;
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller == null) { if (controller == null) {
return false; return false;
} }
Cards cards = new CardsImpl(); Card sourceCard = game.getCard(source.getSourceId());
card = game.getCard(source.getSourceId()); if (sourceCard == null) {
if (card == null) {
return false; return false;
} }
int sourceCost = card.getConvertedManaCost(); Cards cardsToExile = new CardsImpl();
do { int sourceCost = sourceCard.getConvertedManaCost();
card = controller.getLibrary().getFromTop(game); Card cardToCast = null;
if (card == null) { for (Card card : controller.getLibrary().getCards(game)) {
cardsToExile.add(card);
if (!card.isLand() && card.getConvertedManaCost() < sourceCost) {
cardToCast = card;
break; break;
} }
cards.add(card); }
controller.moveCards(card, Zone.EXILED, source, game);
} while (controller.canRespond()
&& (card.isLand() || card.getConvertedManaCost() >= sourceCost));
controller.moveCards(cardsToExile, Zone.EXILED, source, game);
controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
GameEvent event = GameEvent.getEvent(GameEvent.EventType.CASCADE_LAND, source.getSourceId(), source, source.getControllerId(), 0); GameEvent event = GameEvent.getEvent(GameEvent.EventType.CASCADE_LAND, source.getSourceId(), source, source.getControllerId(), 0);
@ -115,23 +111,48 @@ class CascadeEffect extends OneShotEffect {
TargetCardInExile target = new TargetCardInExile( TargetCardInExile target = new TargetCardInExile(
0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true 0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
); );
controller.choose(Outcome.PutCardInPlay, cards, target, game); controller.choose(Outcome.PutCardInPlay, cardsToExile, target, game);
controller.moveCards( controller.moveCards(
new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
source, game, true, false, false, null source, game, true, false, false, null
); );
} }
if (card != null && controller.chooseUse( if (cardToCast != null && controller.chooseUse(
outcome, "Use cascade effect on " + card.getLogName() + '?', source, game outcome, "Use cascade effect on " + cardToCast.getLogName() + '?', source, game
)) { )) {
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE); // Check to see if player is allowed to cast the back half
controller.cast(controller.chooseAbilityForCast(card, game, true), // Front half is already checked by exile effect
game, true, new ApprovingObject(source, game)); if (cardToCast instanceof ModalDoubleFacesCard) {
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null); ModalDoubleFacesCardHalf leftHalf = ((ModalDoubleFacesCard) cardToCast).getLeftHalfCard();
ModalDoubleFacesCardHalf rightHalf = ((ModalDoubleFacesCard) cardToCast).getRightHalfCard();
if (rightHalf.getConvertedManaCost() < sourceCost) {
castForFree(cardToCast, source, game, controller);
} else {
castForFree(leftHalf, source, game, controller);
}
} else if (cardToCast instanceof AdventureCard) {
Card adventureSpell = ((AdventureCard) cardToCast).getSpellCard();
if (adventureSpell.getConvertedManaCost() < sourceCost) {
castForFree(cardToCast, source, game, controller);
} else {
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
controller.cast(cardToCast.getSpellAbility(), game, true, new ApprovingObject(source, game));
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
}
} else {
castForFree(cardToCast, source, game, controller);
}
} }
// Move the remaining cards to the buttom of the library in a random order // Move the remaining cards to the buttom of the library in a random order
cards.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED); cardsToExile.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
return controller.putCardsOnBottomOfLibrary(cards, game, source, false); return controller.putCardsOnBottomOfLibrary(cardsToExile, game, source, false);
}
private void castForFree(Card cardToCast, Ability source, Game game, Player controller) {
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), Boolean.TRUE);
controller.cast(controller.chooseAbilityForCast(cardToCast, game, true),
game, true, new ApprovingObject(source, game));
game.getState().setValue("PlayFromNotOwnHandZone" + cardToCast.getId(), null);
} }
@Override @Override