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* Kicker abilities - fixed that some cards don't see kicked status of multikicker spells (example: Hallar, the Firefletcher, #4895);
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6 changed files with 99 additions and 17 deletions
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@ -278,6 +278,39 @@ public class KickerTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Sunscape Battlemage", 1);
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}
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@Test
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public void test_Conditional_TriggeredAbilityMustSeeMultikickedStatus() {
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// bug:
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// Hallar Not Procing Right: When I kick Thornscape Battlemage it doesn't proc Hallar effect for some reason.
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// I tried this 3 times and it never triggered properly.
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// Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
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// When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.
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// When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
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addCard(Zone.HAND, playerA, "Thornscape Battlemage", 1); // {2}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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// Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher,
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// then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
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addCard(Zone.BATTLEFIELD, playerA, "Hallar, the Firefletcher", 1);
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// cast kicked spell
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thornscape Battlemage");
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setChoice(playerA, "Yes"); // use kicker {R} - 2 damage to any target
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setChoice(playerA, "No"); // not use kicker {W} - destroy target
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addTarget(playerA, playerB); // target for 2 damage
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setChoice(playerA, "Yes"); // put counter on hallar
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertCounterCount(playerA, "Hallar, the Firefletcher", CounterType.P1P1, 1);
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assertLife(playerB, 20 - 2 - 1); // 2 damage from kicked spell, 1 damage from hallar's trigger
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}
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@Test
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public void test_ZCC_ReturnedPermanentMustNotBeKicked() {
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// bug:
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@ -1869,6 +1869,20 @@ public class TestPlayer implements Player {
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printAbilities(game, computerPlayer.getPlayable(game, true));
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printEnd();
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}
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if (choiceType.equals("choice")) {
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printStart("Unused choices");
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if (!choices.isEmpty()) {
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System.out.println(String.join("\n", choices));
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}
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printEnd();
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}
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if (choiceType.equals("target")) {
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printStart("Unused targets");
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if (targets.isEmpty()) {
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System.out.println(String.join("\n", targets));
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}
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printEnd();
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}
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Assert.fail("Missing " + choiceType.toUpperCase(Locale.ENGLISH) + " def for"
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+ " turn " + game.getTurnNum()
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+ ", step " + (game.getStep() != null ? game.getStep().getType().name() : "not started")
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