Some fixes/improvements to AI target handling and tests.

This commit is contained in:
LevelX2 2015-07-16 13:10:11 +02:00
parent 7ce030101c
commit 0c0fe9984e
7 changed files with 217 additions and 92 deletions

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@ -0,0 +1,102 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.AI.basic;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseAI;
/**
*
* @author LevelX2
*/
public class TargetsAreChosenTest extends CardTestPlayerBaseAI {
/**
* Check that the AI selects a target from the own artifacts and also an
* artifact from the opponent artficats
*/
@Test
public void testRackAndRuin() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Destroy two target artifacts.
addCard(Zone.HAND, playerA, "Rack and Ruin"); // {2}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mox Emerald", 2);
addCard(Zone.BATTLEFIELD, playerB, "Juggernaut");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rack and Ruin", 1);
assertGraveyardCount(playerA, "Mox Emerald", 1);
assertGraveyardCount(playerB, "Juggernaut", 1);
}
/**
* Check that the AI does not cast Rack and Ruin if it would destroy the
* owly creature on the battlefield owned by the AI
*/
@Test
public void testRackAndRuin2() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Destroy two target artifacts.
addCard(Zone.HAND, playerA, "Rack and Ruin"); // {2}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mox Emerald");
addCard(Zone.BATTLEFIELD, playerA, "Juggernaut");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rack and Ruin", 0);
}
/**
* Check that the AI does cast Rack and Ruin if it would destroy two targets
* of the opponent
*/
@Test
public void testRackAndRuin3() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Destroy two target artifacts.
addCard(Zone.HAND, playerA, "Rack and Ruin"); // {2}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mox Emerald", 2);
addCard(Zone.BATTLEFIELD, playerA, "Juggernaut");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rack and Ruin", 1);
assertGraveyardCount(playerB, "Mox Emerald", 2);
}
}

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@ -14,30 +14,33 @@ public class BoseijuTest extends CardTestPlayerBase {
* Boseiju, Who Shelters All
* Legendary Land
* Boseiju, Who Shelters All enters the battlefield tapped.
* {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an
* {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an
* instant or sorcery spell, that spell can't be countered by spells or abilities.
*
*/
*/
// test that instants and soceries can't be countered when Boseiju mana is used
@Test
public void testCantCounter() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.BATTLEFIELD, playerA, "Boseiju, Who Shelters All");
addCard(Zone.HAND, playerA, "Brilliant Plan");
addCard(Zone.HAND, playerA, "Counterspell");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Draw three cards.
addCard(Zone.HAND, playerA, "Brilliant Plan"); // {4}{U}
addCard(Zone.HAND, playerB, "Counterspell"); // {U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brilliant Plan");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Counterspell", "Brilliant Plan");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Brilliant Plan");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
this.assertHandCount(playerA, 3);
this.assertGraveyardCount(playerA, "Counterspell", 1);
this.assertGraveyardCount(playerB, "Counterspell", 1);
}
// test that instants and soceries can be countered when Boseiju mana is not used
@Test
public void testCanCounter() {
@ -45,16 +48,16 @@ public class BoseijuTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Boseiju, Who Shelters All");
addCard(Zone.HAND, playerA, "Mental Note");
addCard(Zone.HAND, playerA, "Counterspell");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mental Note");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Counterspell", "Mental Note");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
this.assertHandCount(playerA, 0);
this.assertGraveyardCount(playerA, 2);
}
}