diff --git a/Mage.Sets/src/mage/cards/d/DruidOfTheEmeraldGrove.java b/Mage.Sets/src/mage/cards/d/DruidOfTheEmeraldGrove.java new file mode 100644 index 00000000000..4ac72d6142f --- /dev/null +++ b/Mage.Sets/src/mage/cards/d/DruidOfTheEmeraldGrove.java @@ -0,0 +1,131 @@ +package mage.cards.d; + +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.effects.common.InfoEffect; +import mage.abilities.effects.common.RollDieWithResultTableEffect; +import mage.cards.*; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.constants.Zone; +import mage.filter.StaticFilters; +import mage.game.Game; +import mage.players.Player; +import mage.target.TargetCard; +import mage.target.common.TargetCardInLibrary; + +import java.util.Objects; +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class DruidOfTheEmeraldGrove extends CardImpl { + + public DruidOfTheEmeraldGrove(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}"); + + this.subtype.add(SubType.DWARF); + this.subtype.add(SubType.DRUID); + this.power = new MageInt(2); + this.toughness = new MageInt(2); + + // When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20. + // 1-9 | Put those cards into your hand, then shuffle. + // 10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. + // 20 | Put those cards onto the battlefield tapped, then shuffle. + this.addAbility(new EntersBattlefieldTriggeredAbility(new DruidOfTheEmeraldGroveEffect())); + } + + private DruidOfTheEmeraldGrove(final DruidOfTheEmeraldGrove card) { + super(card); + } + + @Override + public DruidOfTheEmeraldGrove copy() { + return new DruidOfTheEmeraldGrove(this); + } +} + +class DruidOfTheEmeraldGroveEffect extends RollDieWithResultTableEffect { + + DruidOfTheEmeraldGroveEffect() { + super(20, "search your library for up to two basic lands cards and reveal them, then roll a d20"); + this.addTableEntry( + 1, 9, + new InfoEffect("put those cards into your hand, then shuffle") + ); + this.addTableEntry( + 10, 19, + new InfoEffect("put one of those cards onto the battlefield tapped and the other into your hand, then shuffle") + ); + this.addTableEntry( + 20, 20, + new InfoEffect("put those cards onto the battlefield tapped, then shuffle") + ); + } + + private DruidOfTheEmeraldGroveEffect(final DruidOfTheEmeraldGroveEffect effect) { + super(effect); + } + + @Override + public DruidOfTheEmeraldGroveEffect copy() { + return new DruidOfTheEmeraldGroveEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player == null) { + return false; + } + TargetCardInLibrary targetCardInLibrary = new TargetCardInLibrary( + 0, 2, StaticFilters.FILTER_CARD_BASIC_LANDS + ); + player.searchLibrary(targetCardInLibrary, source, game); + Cards cards = new CardsImpl(); + targetCardInLibrary + .getTargets() + .stream() + .map(uuid -> player.getLibrary().getCard(uuid, game)) + .filter(Objects::nonNull) + .forEach(cards::add); + player.revealCards(source, cards, game); + int amount = player.rollDice(outcome, source, game, 20); + if (amount < 1) { + } else if (amount <= 9) { + player.moveCards(cards, Zone.HAND, source, game); + } else if (amount <= 19) { + Card card; + switch (cards.size()) { + case 0: + card = null; + break; + case 1: + card = cards.getRandom(game); + break; + default: + TargetCard target = new TargetCardInLibrary(); + player.choose(outcome, target, source, game); + card = cards.get(target.getFirstTarget(), game); + } + if (card != null) { + player.moveCards( + card, Zone.BATTLEFIELD, source, game, true, + false, false, null + ); + cards.remove(card); + } + player.moveCards(cards, Zone.HAND, source, game); + } else if (amount != 20) { + player.moveCards( + cards.getCards(game), Zone.BATTLEFIELD, source, game, + true, false, false, null + ); + } + player.shuffleLibrary(source, game); + return true; + } +} diff --git a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java index c4db76e77dd..778a03f095f 100644 --- a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java +++ b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java @@ -186,6 +186,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet { cards.add(new SetCardInfo("Dross Harvester", 750, Rarity.RARE, mage.cards.d.DrossHarvester.class)); cards.add(new SetCardInfo("Drown in the Loch", 842, Rarity.UNCOMMON, mage.cards.d.DrownInTheLoch.class)); cards.add(new SetCardInfo("Drownyard Temple", 892, Rarity.RARE, mage.cards.d.DrownyardTemple.class)); + cards.add(new SetCardInfo("Druid of the Emerald Grove", 226, Rarity.COMMON, mage.cards.d.DruidOfTheEmeraldGrove.class)); cards.add(new SetCardInfo("Druidic Ritual", 227, Rarity.COMMON, mage.cards.d.DruidicRitual.class)); cards.add(new SetCardInfo("Duke Ulder Ravengard", 272, Rarity.RARE, mage.cards.d.DukeUlderRavengard.class)); cards.add(new SetCardInfo("Dungeon Delver", 67, Rarity.UNCOMMON, mage.cards.d.DungeonDelver.class));