diff --git a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/Geistblast.java b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/Geistblast.java index b0143dd9efd..bcb16493290 100644 --- a/Mage.Sets/src/mage/sets/shadowsoverinnistrad/Geistblast.java +++ b/Mage.Sets/src/mage/sets/shadowsoverinnistrad/Geistblast.java @@ -69,7 +69,7 @@ public class Geistblast extends CardImpl { this.getSpellAbility().addEffect(new DamageTargetEffect(2)); this.getSpellAbility().addTarget(new TargetCreatureOrPlayer()); - // {2}{U}, Exile Geist from your graveyard: Copy target instant or sorcery you control. You may choose new targets for the copy. + // {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery you control. You may choose new targets for the copy. Ability ability = new SimpleActivatedAbility(Zone.GRAVEYARD, new CopyTargetSpellEffect(), new ManaCostsImpl<>("{2}{U}")); ability.addTarget(new TargetSpell(filter)); ability.addCost(new ExileSourceFromGraveCost()); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/SoulWardenTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/SoulWardenTest.java index 588f0b98bc6..f3f5e7f7643 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/SoulWardenTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/SoulWardenTest.java @@ -27,14 +27,17 @@ public class SoulWardenTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Soul Warden", 1); // Creature 2/1 - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); - castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Soul Warden"); - castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put 2 1/1 soldiers on the battlefield + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt"); + addTarget(playerA, "Soul Warden"); + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead setStopAt(1, PhaseStep.END_TURN); execute(); + assertGraveyardCount(playerA, "Lightning Bolt", 1); + assertGraveyardCount(playerA, "Soul Warden", 1); assertLife(playerA, 23); assertLife(playerB, 20); }