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[FIN] Implement Ultima
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@ -57653,6 +57653,7 @@ Snow Villiers|Final Fantasy|33|U|{2}{W}|Legendary Creature - Human Rebel Monk|*|
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Stiltzkin, Moogle Merchant|Final Fantasy|34|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Summon: Knights of Round|Final Fantasy|36|M|{6}{W}{W}|Enchantment Creature - Saga Knight|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)$I, II, III, IV -- Create three 2/2 white Knight creature tokens.$V -- Ultimate End -- Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.$Indestructible|
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Summon: Primal Garuda|Final Fantasy|37|U|{3}{W}|Enchantment Creature - Saga Harpy|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Aerial Blast -- This creature deals 4 damage to target tapped creature an opponent controls.$II, III -- Slipstream -- Another target creature you control gets +1/+0 and gains flying until end of turn.$Flying|
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Ultima|Final Fantasy|38|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and creatures. End the turn.|
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Weapons Vendor|Final Fantasy|40|C|{3}{W}|Creature - Human Artificer|2|2|When this creature enters, draw a card.$At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.|
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White Auracite|Final Fantasy|41|C|{2}{W}{W}|Artifact|||When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.${T}: Add {W}.|
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White Mage's Staff|Final Fantasy|42|C|{1}{W}|Artifact - Equipment|||Job select$Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.$Equip {3}|
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@ -57892,6 +57893,7 @@ Ultima, Origin of Oblivion|Final Fantasy|324|R|{5}|Legendary Creature - God|4|4|
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Ambrosia Whiteheart|Final Fantasy|325|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
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Moogles' Valor|Final Fantasy|326|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
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Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Ultima|Final Fantasy|328|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and creatures. End the turn.|
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The Wind Crystal|Final Fantasy|330|R|{2}{W}{W}|Legendary Artifact|||White spells you cast cost {1} less to cast.$If you would gain life, you gain twice that much life instead.${4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.|
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Stolen Uniform|Final Fantasy|332|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.|
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The Water Crystal|Final Fantasy|333|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.|
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