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* Raid - Fixed that attacking with Meandering Towershell does fulfill the Raid condition.
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2 changed files with 3 additions and 4 deletions
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@ -42,7 +42,6 @@ import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -70,12 +69,12 @@ public class MeanderingTowershell extends CardImpl {
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this.expansionSetCode = "KTK";
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this.subtype.add("Turtle");
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this.color.setGreen(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(9);
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// Islandwalk
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this.addAbility(new IslandwalkAbility());
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// Whenever Meandering Towershell attacks, exile it.
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// Return it to the battlefield under your control tapped and attacking
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// at the beginning of the next declare attackers step on your next turn.
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@ -65,9 +65,9 @@ public class PlayerAttackedWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DECLARED_ATTACKERS) {
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if (event.getType() == GameEvent.EventType.ATTACKER_DECLARED) {
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int numberAttackers = playerAttacked.containsKey(event.getPlayerId()) ? playerAttacked.get(event.getPlayerId()) : 0;
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playerAttacked.put(event.getPlayerId(), numberAttackers + game.getCombat().getAttackers().size());
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playerAttacked.put(event.getPlayerId(), numberAttackers + 1);
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}
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}
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