* Activate spell's ability on the stack - fixed that it can't be activated by humans (example: Lightning Storm);

This commit is contained in:
Oleg Agafonov 2020-12-22 17:13:00 +04:00
parent 3f7b26f60b
commit 0ac4a9d87a
4 changed files with 48 additions and 26 deletions

View file

@ -44,7 +44,6 @@ import mage.game.*;
import mage.game.combat.CombatGroup;
import mage.game.command.CommandObject;
import mage.game.events.*;
import mage.game.events.GameEvent.EventType;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
@ -1568,7 +1567,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
// It may not be possible to activate abilities of stack abilities
// stack abilities - can't activate anything
// spell ability - can activate additional abilities (example: "Lightning Storm")
if (object instanceof StackAbility || object == null) {
return useable;
}
@ -1594,10 +1594,15 @@ public abstract class PlayerImpl implements Player, Serializable {
needId1 = object.getId();
needId2 = ((AdventureCardSpell) object).getParentCard().getId();
needId3 = object.getId();
} else if (object instanceof Spell) {
// example: activate Lightning Storm's ability from the spell on the stack
needId1 = object.getId();
needId2 = ((Spell) object).getCard().getId();
needId3 = null;
} else {
needId1 = object.getId();
needId2 = object.getId();
needId3 = object.getId();
needId2 = null;
needId3 = null;
}
// workaround to find all abilities first and filter it for one object
@ -2791,6 +2796,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* Return result for next flip coint try (can be contolled in tests)
*
* @return
*/
@Override
@ -3708,6 +3714,14 @@ public abstract class PlayerImpl implements Player, Serializable {
UUID mainCardId = card.getMainCard().getId();
playableObjects.put(mainCardId, playableObjects.getOrDefault(mainCardId, 0) + 1);
}
// spell on stack can have activated abilities,
// so mark it as playable too (users must able to clicks on stack objects)
// example: Lightning Storm
Spell spell = game.getSpell(ability.getSourceId());
if (spell != null) {
playableObjects.put(spell.getId(), playableObjects.getOrDefault(spell.getId(), 0) + 1);
}
}
}
return playableObjects;