AI: Change some incorrect Outcome.Benefit to Outcome.Damage

This commit is contained in:
Ryan Meredith 2024-01-16 16:57:58 -05:00
parent 2186a49a0f
commit 0a5259ed5d
3 changed files with 3 additions and 3 deletions

View file

@ -121,7 +121,7 @@ class BlazingSunsteelTriggeredAbility extends TriggeredAbilityImpl {
class BlazingSunsteelEffect extends OneShotEffect {
BlazingSunsteelEffect() {
super(Outcome.Benefit);
super(Outcome.Damage);
}
private BlazingSunsteelEffect(final BlazingSunsteelEffect effect) {

View file

@ -121,7 +121,7 @@ class FiendlashTriggeredAbility extends TriggeredAbilityImpl {
class FiendlashEffect extends OneShotEffect {
FiendlashEffect() {
super(Outcome.Benefit);
super(Outcome.Damage);
}
private FiendlashEffect(final FiendlashEffect effect) {

View file

@ -67,7 +67,7 @@ public final class RageForger extends CardImpl {
class RageForgerDamageEffect extends OneShotEffect {
RageForgerDamageEffect() {
super(Outcome.Benefit);
super(Outcome.Damage);
this.staticText = "you may have that creature deal 1 damage to target player or planeswalker";
}