From 0a23fe1e8ad84d4de931fb6c009cb0d89b298a8e Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 10 Oct 2014 14:25:44 +0200 Subject: [PATCH] * Skip phase of preferences will only be applied if the stack is empty. --- .../src/mage/player/human/HumanPlayer.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Mage.Server.Plugins/Mage.Player.Human/src/mage/player/human/HumanPlayer.java b/Mage.Server.Plugins/Mage.Player.Human/src/mage/player/human/HumanPlayer.java index 00499a402ab..03f040f2a67 100644 --- a/Mage.Server.Plugins/Mage.Player.Human/src/mage/player/human/HumanPlayer.java +++ b/Mage.Server.Plugins/Mage.Player.Human/src/mage/player/human/HumanPlayer.java @@ -444,12 +444,12 @@ public class HumanPlayer extends PlayerImpl { public boolean priority(Game game) { passed = false; if (!abort) { - boolean dontCheckPassStep = false; if (passedAllTurns) { pass(game); return false; } if (game.getStack().isEmpty()) { + boolean dontCheckPassStep = false; if (passedTurn) { pass(game); return false; @@ -488,10 +488,10 @@ public class HumanPlayer extends PlayerImpl { return false; } } - } - if (!dontCheckPassStep && checkPassStep(game)) { - pass(game); - return false; + if (!dontCheckPassStep && checkPassStep(game)) { + pass(game); + return false; + } } updateGameStatePriority("priority", game); game.firePriorityEvent(playerId);