* Fixed that creatures that have to pay costs to block were wrongly forced to block causing UI locks.

This commit is contained in:
LevelX2 2015-07-01 23:00:22 +02:00
parent 3868066e00
commit 0a0cb40783
7 changed files with 112 additions and 6 deletions

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package org.mage.test.cards.requirement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BlockRequirementTest extends CardTestPlayerBase {
@Test
public void testPrizedUnicorn() {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // 2/2
// All creatures able to block Prized Unicorn do so.
addCard(Zone.BATTLEFIELD, playerB, "Prized Unicorn"); // 2/2
// Silvercoat Lion should be forced to block
attack(2, playerB, "Prized Unicorn");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Prized Unicorn", 1);
}
@Test
public void testPrizedUnicornAndOppressiveRays() {
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.HAND, playerA, "Oppressive Rays");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // 2/2
// All creatures able to block Prized Unicorn do so.
addCard(Zone.BATTLEFIELD, playerB, "Prized Unicorn"); // 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oppressive Rays", "Silvercoat Lion");
// Silvercoat Lion has not to block because it has to pay {3} to block
attack(2, playerB, "Prized Unicorn");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Oppressive Rays", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Prized Unicorn", 1);
}
}