[MKM] Implement Anzrag's Rampage; add hint to Structural Assault (#11973)

* [MKM] Implement Anzrag's Rampage
* Structural Assault - added card hint
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Cameron Merkel 2024-03-21 02:48:29 -05:00 committed by GitHub
parent 35bec7102c
commit 0987e01f92
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3 changed files with 217 additions and 1 deletions

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@ -0,0 +1,184 @@
package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyAllEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.HasteAbility;
import mage.cards.*;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.filter.common.FilterArtifactPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInExile;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import mage.watchers.Watcher;
/**
* @author Cguy7777
*/
public final class AnzragsRampage extends CardImpl {
private static final FilterArtifactPermanent filter = new FilterArtifactPermanent("artifacts you don't control");
static {
filter.add(TargetController.NOT_YOU.getControllerPredicate());
}
private static final ValueHint hint = new ValueHint(
"Artifacts put into graveyards from the battlefield this turn", AnzragsRampageValue.instance);
public AnzragsRampage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{R}{R}");
// Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn.
// You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
this.getSpellAbility().addEffect(new DestroyAllEffect(filter));
this.getSpellAbility().addEffect(new AnzragsRampageEffect().concatBy(", then"));
this.getSpellAbility().addWatcher(new AnzragsRampageWatcher());
this.getSpellAbility().addHint(hint);
}
private AnzragsRampage(final AnzragsRampage card) {
super(card);
}
@Override
public AnzragsRampage copy() {
return new AnzragsRampage(this);
}
}
class AnzragsRampageWatcher extends Watcher {
private int artifactsDied;
AnzragsRampageWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.isDiesEvent() && zEvent.getTarget().isArtifact(game)) {
artifactsDied++;
}
}
}
@Override
public void reset() {
super.reset();
artifactsDied = 0;
}
public int getArtifactsDied() {
return artifactsDied;
}
}
enum AnzragsRampageValue implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
AnzragsRampageWatcher watcher = game.getState().getWatcher(AnzragsRampageWatcher.class);
if (watcher == null) {
return 0;
}
return watcher.getArtifactsDied();
}
@Override
public AnzragsRampageValue copy() {
return instance;
}
@Override
public String getMessage() {
return "";
}
}
class AnzragsRampageEffect extends OneShotEffect {
AnzragsRampageEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "exile the top X cards of your library, where X is the number of artifacts " +
"that were put into graveyards from the battlefield this turn. " +
"You may put a creature card exiled this way onto the battlefield. It gains haste. " +
"Return it to your hand at the beginning of the next end step";
}
private AnzragsRampageEffect(final AnzragsRampageEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// Exile the top X cards of your library,
// where X is the number of artifacts that were put into graveyards from the battlefield this turn.
Cards cards = new CardsImpl(controller.getLibrary()
.getTopCards(game, AnzragsRampageValue.instance.calculate(game, source, this)));
controller.moveCardsToExile(
cards.getCards(game), source, game, true,
CardUtil.getExileZoneId(game, source),
CardUtil.createObjectRealtedWindowTitle(source, game, null));
// You may put a creature card exiled this way onto the battlefield.
TargetCard targetCard = new TargetCardInExile(
0, 1, StaticFilters.FILTER_CARD_CREATURE, CardUtil.getExileZoneId(game, source));
targetCard.withNotTarget(true);
controller.choose(outcome, targetCard, source, game);
Card card = game.getCard(targetCard.getFirstTarget());
if (card == null) {
return true;
}
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent == null) {
return true;
}
// It gains haste.
ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
hasteEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(hasteEffect, source);
// Return it to your hand at the beginning of the next end step.
ReturnToHandTargetEffect returnToHandEffect = new ReturnToHandTargetEffect();
returnToHandEffect.setText("return it to your hand");
returnToHandEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
@Override
public AnzragsRampageEffect copy() {
return new AnzragsRampageEffect(this);
}
}

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@ -3,8 +3,11 @@ package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyAllEffect;
import mage.abilities.hint.ValueHint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
@ -23,6 +26,9 @@ import mage.watchers.Watcher;
*/
public final class StructuralAssault extends CardImpl {
private static final ValueHint hint = new ValueHint(
"Artifacts put into graveyards from the battlefield this turn", StructuralAssaultValue.instance);
public StructuralAssault(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{R}{R}");
@ -30,6 +36,7 @@ public final class StructuralAssault extends CardImpl {
this.getSpellAbility().addEffect(new DestroyAllEffect(StaticFilters.FILTER_PERMANENT_ARTIFACTS));
this.getSpellAbility().addEffect(new StructuralAssaultEffect());
this.getSpellAbility().addWatcher(new StructuralAssaultWatcher());
this.getSpellAbility().addHint(hint);
}
private StructuralAssault(final StructuralAssault card) {
@ -42,7 +49,6 @@ public final class StructuralAssault extends CardImpl {
}
}
// CardsPutIntoGraveyardWatcher does not count tokens so custom watcher is needed.
class StructuralAssaultWatcher extends Watcher {
private int artifactsDied = 0;
@ -72,6 +78,30 @@ class StructuralAssaultWatcher extends Watcher {
}
}
// Copied from AnzragsRampageValue
enum StructuralAssaultValue implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
StructuralAssaultWatcher watcher = game.getState().getWatcher(StructuralAssaultWatcher.class);
if (watcher == null) {
return 0;
}
return watcher.getArtifactsDied();
}
@Override
public StructuralAssaultValue copy() {
return instance;
}
@Override
public String getMessage() {
return "";
}
}
class StructuralAssaultEffect extends OneShotEffect {
StructuralAssaultEffect() {

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@ -30,6 +30,8 @@ public final class MurdersAtKarlovManor extends ExpansionSet {
cards.add(new SetCardInfo("Alley Assailant", 76, Rarity.COMMON, mage.cards.a.AlleyAssailant.class));
cards.add(new SetCardInfo("Alquist Proft, Master Sleuth", 185, Rarity.MYTHIC, mage.cards.a.AlquistProftMasterSleuth.class));
cards.add(new SetCardInfo("Analyze the Pollen", 150, Rarity.RARE, mage.cards.a.AnalyzeThePollen.class));
cards.add(new SetCardInfo("Anzrag's Rampage", 111, Rarity.RARE, mage.cards.a.AnzragsRampage.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Anzrag's Rampage", 303, Rarity.RARE, mage.cards.a.AnzragsRampage.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Anzrag, the Quake-Mole", 186, Rarity.MYTHIC, mage.cards.a.AnzragTheQuakeMole.class));
cards.add(new SetCardInfo("Archdruid's Charm", 151, Rarity.RARE, mage.cards.a.ArchdruidsCharm.class));
cards.add(new SetCardInfo("Assassin's Trophy", 187, Rarity.RARE, mage.cards.a.AssassinsTrophy.class));