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Some rework to end turn logic and removing of stack objects (related to #2977).
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9 changed files with 110 additions and 104 deletions
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@ -55,6 +55,9 @@ public class EndTurnEffectTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Sphinx's Tutelage");
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// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
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// (Exile all spells and abilities on the stack, including this card.
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// Discard down to your maximum hand size. Damage wears off, and
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// "this turn" and "until end of turn" effects end.)
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addCard(Zone.HAND, playerA, "Day's Undoing"); //Sorcery {2}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing");
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@ -67,8 +70,42 @@ public class EndTurnEffectTest extends CardTestPlayerBase {
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assertHandCount(playerA, 7);
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assertHandCount(playerB, 7);
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assertGraveyardCount(playerB, 0); // because the trigegrs of Sphinx's Tutelage cease to exist
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assertGraveyardCount(playerB, 0); // because the triggers of Sphinx's Tutelage cease to exist
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}
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@Test
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public void testSpellSplitCard() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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// End the turn.
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// (Exile all spells and abilities on the stack, including this card.
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// Discard down to your maximum hand size. Damage wears off, and
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// "this turn" and "until end of turn" effects end.)
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addCard(Zone.HAND, playerA, "Time Stop"); //Instant {4}{U}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Fire
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// Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
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// Ice
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// Tap target permanent. Draw a card.
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addCard(Zone.HAND, playerB, "Fire // Ice"); // Instant {1}{R} // {1}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ice", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Time Stop", NO_TARGET, "Ice");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertHandCount(playerB, "Fire // Ice", 0);
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assertExileCount(playerA, "Time Stop", 1);
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assertExileCount(playerB, "Fire // Ice", 1);
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assertTapped("Silvercoat Lion", false);
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assertHandCount(playerA, 0);
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assertHandCount(playerB, 0);
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}
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}
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@ -29,7 +29,6 @@ package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -313,14 +312,14 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
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/*
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* playerA's Carnivorous Plant will get -1/-1 from Noxious Ghoul -> 3/4
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* playerB's Carnivorous Plant will get -1/-1 from Noxious Ghoul -> 3/4
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*/
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*/
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Clone");
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setChoice(playerA, "Noxious Ghoul");
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/*
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* playerA's Carnivorous Plant will get -1/-1 from Clone -> 2/3
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* playerB's Carnivorous Plant will get -1/-1 from Clone -> 2/3
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*/
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*/
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Ego Erasure", "targetPlayer=PlayerA", "Whenever");
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/*
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* playerA' Noxious Ghoul will get -2/0 -> 1/3
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@ -329,7 +328,7 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
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* playerA' Noxious Ghoul will get -1/-1 from itself -> -1/1
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* playerA's Carnivorous Plant will get -1/-1 from Noxious Ghoul -> -1/2
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* playerB's Carnivorous Plant will get -1/-1 from Noxious Ghoul -> 1/2
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*/
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*/
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -342,72 +341,22 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
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assertPowerToughness(playerB, "Carnivorous Plant", 1, 2);
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assertPowerToughness(playerA, "Carnivorous Plant", -1, 2);
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}
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@Test
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public void testHearthcageGiant() {
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// {6}{R}{R} Creature — Giant Warrior
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//When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
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//Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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addCard(Zone.HAND,playerA,"Hearthcage Giant");
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addCard(Zone.HAND, playerA, "Hearthcage Giant");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hearthcage Giant");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Hearthcage Giant", 1);
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assertPermanentCount(playerA, "Elemental Shaman", 2);
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assertPowerToughness(playerA, "Elemental Shaman", 3, 1);
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}
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/*
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Reported bug: HAngarback interaciton with Hardened Scales and Metallic Mimic on board is incorrect.
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*/
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@Test
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public void hangarBackHardenedScalesMetallicMimicTest() {
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/*
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Hangarback Walker {X}{X}
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Artifact Creature — Construct 0/0
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Hangarback Walker enters the battlefield with X +1/+1 counters on it.
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When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
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{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
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*/
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String hWalker = "Hangarback Walker";
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/*
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Hardened Scales {G}
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Enchantment
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If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
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*/
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String hScales = "Hardened Scales";
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/*
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Metallic Mimic {2}
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Artifact Creature — Shapeshifter 2/1
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As Metallic Mimic enters the battlefield, choose a creature type.
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Metallic Mimic is the chosen type in addition to its other types.
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Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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*/
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String mMimic = "Metallic Mimic";
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addCard(Zone.BATTLEFIELD, playerA, hScales);
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addCard(Zone.HAND, playerA, mMimic);
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addCard(Zone.HAND, playerA, hWalker);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mMimic);
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setChoice(playerA, "Construct");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, hWalker);
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setChoice(playerA, "X=1");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, mMimic, 1);
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assertPermanentCount(playerA, hWalker, 1);
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assertCounterCount(playerA, hWalker, CounterType.P1P1, 3);
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assertPowerToughness(playerA, hWalker, 3, 3);
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}
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}
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@ -70,4 +70,44 @@ public class EndStepTriggerTest extends CardTestPlayerBase {
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assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2);
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}
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/**
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* Hey, I don't know how to submit bugs but in a game I played today I
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* sacrificed Child of Alara by casting Bound at the end step of my previous
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* opponent's turn, then chose Child as one of the cards to return to my
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* hand. My graveyard was empty so that was the only card I chose. Child
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* returned to my hand but it did NOT trigger for some reason. Nothing was
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* destroyed
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*/
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@Test
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public void testSacrificeChildOfAlara() {
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); //Creature
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// Trample
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// When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); //Creature
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addCard(Zone.BATTLEFIELD, playerB, "Child of Alara", 1); //Creature
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 4);
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// Bound
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// Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
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// Determined
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// Other spells you control can't be countered by spells or abilities this turn.
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// Draw a card.
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addCard(Zone.HAND, playerB, "Bound // Determined"); // Instant {3}{B}{G} // {G}{U}
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castSpell(1, PhaseStep.END_TURN, playerB, "Bound");
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addTarget(playerB, "Child of Alara");
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setChoice(playerB, "Child of Alara");
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertExileCount(playerB, "Bound // Determined", 1);
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assertHandCount(playerB, "Child of Alara", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Icy Manipulator", 1);
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}
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}
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