Some rework to end turn logic and removing of stack objects (related to #2977).

This commit is contained in:
LevelX2 2017-04-02 15:18:50 +02:00
parent 2446abcc98
commit 097a8ce0dd
9 changed files with 110 additions and 104 deletions

View file

@ -27,6 +27,9 @@
*/
package mage.abilities;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
@ -46,11 +49,6 @@ import mage.target.Target;
import mage.target.Targets;
import mage.watchers.Watcher;
import java.io.Serializable;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
/**
* Practically everything in the game is started from an Ability. This interface
* describes what an Ability is composed of at the highest level.

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@ -48,7 +48,7 @@ public class EndTurnEffect extends OneShotEffect {
if (!game.isSimulation()) {
game.informPlayers("The current turn ends");
}
return game.endTurn();
return game.endTurn(source);
}
@Override

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@ -27,6 +27,8 @@
*/
package mage.game;
import java.io.Serializable;
import java.util.*;
import mage.MageItem;
import mage.MageObject;
import mage.abilities.Ability;
@ -65,9 +67,6 @@ import mage.players.Players;
import mage.util.MessageToClient;
import mage.util.functions.ApplyToPermanent;
import java.io.Serializable;
import java.util.*;
public interface Game extends MageItem, Serializable {
MatchType getGameType();
@ -393,7 +392,7 @@ public interface Game extends MageItem, Serializable {
void playPriority(UUID activePlayerId, boolean resuming);
boolean endTurn();
boolean endTurn(Ability source);
int doAction(MageAction action);

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@ -27,6 +27,10 @@
*/
package mage.game;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.MageException;
import mage.MageObject;
import mage.abilities.*;
@ -92,11 +96,6 @@ import mage.watchers.Watchers;
import mage.watchers.common.*;
import org.apache.log4j.Logger;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
public abstract class GameImpl implements Game, Serializable {
private static final int ROLLBACK_TURNS_MAX = 4;
@ -2672,8 +2671,8 @@ public abstract class GameImpl implements Game, Serializable {
}
@Override
public boolean endTurn() {
getTurn().endTurn(this, getActivePlayerId());
public boolean endTurn(Ability source) {
getTurn().endTurn(this, getActivePlayerId(), source);
return true;
}

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@ -27,6 +27,10 @@
*/
package mage.game.stack;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.Mana;
@ -58,11 +62,6 @@ import mage.game.permanent.PermanentCard;
import mage.players.Player;
import mage.util.GameLog;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
@ -334,8 +333,8 @@ public class Spell extends StackObjImpl implements Card {
* determine whether card was kicked or not. E.g. Desolation Angel
*/
private void updateOptionalCosts(int index) {
spellCards.get(index).getAbilities().get(spellAbilities.get(index).getId()).ifPresent(abilityOrig ->
{
spellCards.get(index).getAbilities().get(spellAbilities.get(index).getId()).ifPresent(abilityOrig
-> {
for (Object object : spellAbilities.get(index).getOptionalCosts()) {
Cost cost = (Cost) object;
for (Cost costOrig : abilityOrig.getOptionalCosts()) {
@ -749,24 +748,7 @@ public class Spell extends StackObjImpl implements Card {
@Override
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, ArrayList<UUID> appliedEffects) {
ZoneChangeEvent event = new ZoneChangeEvent(this.getId(), sourceId, this.getOwnerId(), Zone.STACK, Zone.EXILED, appliedEffects);
if (!game.replaceEvent(event)) {
game.getStack().remove(this);
game.rememberLKI(this.getId(), event.getFromZone(), this);
if (!this.isCopiedSpell()) {
if (exileId == null) {
game.getExile().getPermanentExile().add(this.card);
} else {
game.getExile().createZone(exileId, name).add(this.card);
}
game.setZone(this.card.getId(), event.getToZone());
}
game.fireEvent(event);
return event.getToZone() == Zone.EXILED;
}
return false;
return this.card.moveToExile(exileId, name, sourceId, game, appliedEffects);
}
@Override

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@ -32,6 +32,7 @@ import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
@ -268,8 +269,9 @@ public class Turn implements Serializable {
*
* @param game
* @param activePlayerId
* @param source
*/
public void endTurn(Game game, UUID activePlayerId) {
public void endTurn(Game game, UUID activePlayerId, Ability source) {
// Ending the turn this way (Time Stop) means the following things happen in order:
setEndTurnRequested(true);
@ -277,9 +279,9 @@ public class Turn implements Serializable {
// 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve.
// It also includes spells and abilities that can't be countered.
while (!game.getStack().isEmpty()) {
StackObject stackObject = game.getStack().removeLast();
StackObject stackObject = game.getStack().peekFirst();
if (stackObject instanceof Spell) {
((Spell) stackObject).moveToExile(null, "", null, game);
((Spell) stackObject).moveToExile(null, "", source.getSourceId(), game);
}
}
// 2) All attacking and blocking creatures are removed from combat.