AI: removed outdated AIMinimax project (#7075), removed some useless player classes, code and config files, improved docs;

This commit is contained in:
Oleg Agafonov 2024-01-15 03:14:42 +04:00
parent 6ac2f44cc1
commit 08b99fcbf7
40 changed files with 103 additions and 2462 deletions

View file

@ -25,7 +25,7 @@ import java.util.concurrent.TimeUnit;
/**
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
public class ComputerPlayerMCTS extends ComputerPlayer {
private static final int THINK_MIN_RATIO = 40;
private static final int THINK_MAX_RATIO = 100;

View file

@ -1,4 +1,3 @@
package mage.player.ai;
import mage.abilities.Ability;
@ -15,6 +14,10 @@ import java.util.List;
import java.util.UUID;
/**
* AI: server side bot with monte carlo logic (experimental, the latest version)
* <p>
* Simple implementation for random play, outdate and do not support,
* see <a href="https://github.com/magefree/mage/issues/7075">more details here</a>
*
* @author BetaSteward_at_googlemail.com
*/
@ -51,22 +54,19 @@ public class MCTSPlayer extends ComputerPlayer {
public List<Ability> getPlayableOptions(Game game) {
List<Ability> all = new ArrayList<>();
List<ActivatedAbility> playables = getPlayableAbilities(game);
for (ActivatedAbility ability: playables) {
for (ActivatedAbility ability : playables) {
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
if (options.isEmpty()) {
if (!ability.getManaCosts().getVariableCosts().isEmpty()) {
simulateVariableCosts(ability, all, game);
}
else {
} else {
all.add(ability);
}
}
else {
for (Ability option: options) {
} else {
for (Ability option : options) {
if (!ability.getManaCosts().getVariableCosts().isEmpty()) {
simulateVariableCosts(option, all, game);
}
else {
} else {
all.add(option);
}
}
@ -137,7 +137,7 @@ public class MCTSPlayer extends ComputerPlayer {
private List<List<UUID>> copyEngagement(List<List<UUID>> engagement) {
List<List<UUID>> newEngagement = new ArrayList<>();
for (List<UUID> group: engagement) {
for (List<UUID> group : engagement) {
newEngagement.add(new ArrayList<>(group));
}
return newEngagement;
@ -154,7 +154,7 @@ public class MCTSPlayer extends ComputerPlayer {
List<Permanent> remaining = remove(blockers, blocker);
for (int i = 0; i < numGroups; i++) {
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
List<List<UUID>>newEngagement = copyEngagement(engagement);
List<List<UUID>> newEngagement = copyEngagement(engagement);
newEngagement.get(i).add(blocker.getId());
engagements.add(newEngagement);
// logger.debug("simulating -- found redundant block combination");

View file

@ -24,11 +24,13 @@ import java.io.Serializable;
import java.util.*;
/**
* plays randomly
* AI: helper class to simulate games with MCTS AI (each player replaced by simulated)
* <p>
* Plays randomly
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulatedPlayerMCTS extends MCTSPlayer {
public final class SimulatedPlayerMCTS extends MCTSPlayer {
private boolean isSimulatedPlayer;
private int actionCount = 0;
@ -98,28 +100,13 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
ability.addManaCostsToPay(new GenericManaCost(RandomUtil.nextInt(amount)));
}
}
// check if ability kills player, if not then it's ok to play
// if (ability.isUsesStack()) {
// Game testSim = game.copy();
// activateAbility((ActivatedAbility) ability, testSim);
// StackObject testAbility = testSim.getStack().pop();
// testAbility.resolve(testSim);
// testSim.applyEffects();
// testSim.checkStateAndTriggered();
// if (!testSim.getPlayer(playerId).hasLost()) {
// break;
// }
// }
// else {
break;
// }
}
return ability;
}
@Override
public boolean triggerAbility(TriggeredAbility source, Game game) {
// logger.info("trigger");
if (source != null && source.canChooseTarget(game, playerId)) {
Ability ability;
List<Ability> options = getPlayableOptions(source, game);
@ -153,7 +140,6 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
@Override
public void selectAttackers(Game game, UUID attackingPlayerId) {
//useful only for two player games - will only attack first opponent
// logger.info("select attackers");
UUID defenderId = game.getOpponents(playerId).iterator().next();
List<Permanent> attackersList = super.getAvailableAttackers(defenderId, game);
//use binary digits to calculate powerset of attackers
@ -177,7 +163,6 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
@Override
public void selectBlockers(Ability source, Game game, UUID defendingPlayerId) {
// logger.info("select blockers");
int numGroups = game.getCombat().getGroups().size();
if (numGroups == 0) {
return;