* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.

This commit is contained in:
LevelX2 2014-09-21 09:41:01 +02:00
parent a3505b6dba
commit 08b26ae57a
4 changed files with 123 additions and 3 deletions

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@ -0,0 +1,71 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*/
package org.mage.test.cards.replacement.prevent;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Deflecting Palm Instant {R}{W}
* The next time a source of your choice would deal damage to you this turn, prevent that damage.
* If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
*
* @author LevelX2
*/
public class DeflectingPalmTest extends CardTestPlayerBase {
/**
* Tests if a damage spell is selected as source the damge is prevented and is dealt to the controller of the damage spell
*/
@Test
public void testPreventDamageFromSpell() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerB, "Deflecting Palm");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm", "", "Lightning Bolt");
setChoice(playerB, "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 17);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Deflecting Palm", 1);
}
}

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@ -61,9 +61,10 @@ import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.mana.ManaAbility;
import mage.constants.Zone;
import mage.target.TargetSource;
/**
*
@ -318,7 +319,28 @@ public class TestPlayer extends ComputerPlayer {
}
}
}
if (target instanceof TargetSource) {
Set<UUID> possibleTargets;
TargetSource t = ((TargetSource) target);
possibleTargets = t.possibleTargets(sourceId, playerId, game);
for (UUID targetId : possibleTargets) {
MageObject targetObject = game.getObject(targetId);
if (targetObject != null) {
for (String choose2: choices) {
if (targetObject.getName().equals(choose2)) {
List<UUID> alreadyTargetted = target.getTargets();
if (t.canTarget(targetObject.getId(), game)) {
if (alreadyTargetted != null && !alreadyTargetted.contains(targetObject.getId())) {
target.add(targetObject.getId(), game);
choices.remove(choose2);
return true;
}
}
}
}
}
}
}
}
return super.choose(outcome, target, sourceId, game, options);
}
@ -511,6 +533,9 @@ public class TestPlayer extends ComputerPlayer {
private boolean handleNonPlayerTargetTarget(String target, Ability ability, Game game) {
boolean result = true;
if (target.isEmpty()) {
return true; // needed if spell has no target but waits until spell is on the stack
}
String[] targetList = target.split("\\^");
int index = 0;
int targetsSet = 0;