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[AFR] Implemented Mordenkainen (#7990)
* [AFR] Implemented Mordenkainen * [AFR] Mordenkainen - Use putCardsOnTopOfLibrary method
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5 changed files with 208 additions and 0 deletions
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@ -432,6 +432,7 @@ public enum SubType {
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LILIANA("Liliana", SubTypeSet.PlaneswalkerType),
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LUKKA("Lukka", SubTypeSet.PlaneswalkerType),
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LOLTH("Lolth", SubTypeSet.PlaneswalkerType),
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MORDENKAINEN("Mordenkainen", SubTypeSet.PlaneswalkerType),
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NAHIRI("Nahiri", SubTypeSet.PlaneswalkerType),
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NARSET("Narset", SubTypeSet.PlaneswalkerType),
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NIKO("Niko", SubTypeSet.PlaneswalkerType),
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@ -0,0 +1,22 @@
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package mage.game.command.emblems;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.MaximumHandSizeControllerEffect;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.command.Emblem;
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/**
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*
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* @author weirddan455
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*/
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public final class MordenkainenEmblem extends Emblem {
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// You get an emblem with "You have no maximum hand size."
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public MordenkainenEmblem() {
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this.setName("Emblem Mordenkainen");
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this.getAbilities().add(new SimpleStaticAbility(Zone.COMMAND, new MaximumHandSizeControllerEffect(
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Integer.MAX_VALUE, Duration.WhileOnBattlefield, MaximumHandSizeControllerEffect.HandSizeModification.SET
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)));
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}
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}
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@ -0,0 +1,67 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author weirddan455
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*/
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public final class DogIllusionToken extends TokenImpl {
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public DogIllusionToken() {
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super("Dog Illusion", "blue Dog Illusion creature token with \"This creature's power and toughness are each equal to twice the number of cards in your hand.\"");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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subtype.add(SubType.DOG);
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subtype.add(SubType.ILLUSION);
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power = new MageInt(0);
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toughness = new MageInt(0);
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addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(
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DogIllusionValue.instance, Duration.EndOfGame)
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.setText("{this}'s power and toughness are each equal to twice the number of cards in your hand")
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));
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}
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private DogIllusionToken(final DogIllusionToken token) {
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super(token);
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}
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@Override
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public DogIllusionToken copy() {
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return new DogIllusionToken(this);
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}
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}
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enum DogIllusionValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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Player controller = game.getPlayer(sourceAbility.getControllerId());
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if (controller == null) {
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return 0;
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}
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return controller.getHand().size() * 2;
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}
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@Override
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public DogIllusionValue copy() {
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return instance;
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}
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@Override
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public String getMessage() {
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return "twice the number of cards in your hand";
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}
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}
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