Refactor - moved MistmeadowWeitchEffect to shared area

This commit is contained in:
JOAC69 2016-09-24 23:28:43 -05:00
parent 37f01e88f3
commit 08ac7ab342
3 changed files with 50 additions and 39 deletions

View file

@ -0,0 +1,46 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* Created by Eric on 9/24/2016.
*/
public class MistmeadowWitchEffect extends OneShotEffect {
public MistmeadowWitchEffect() {
super(Outcome.Detriment);
staticText = "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step";
}
public MistmeadowWitchEffect(final MistmeadowWitchEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
if (permanent.moveToExile(source.getSourceId(), "Mistmeadow Witch Exile", source.getSourceId(), game)) {
//create delayed triggered ability
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
return false;
}
@Override
public MistmeadowWitchEffect copy() {
return new MistmeadowWitchEffect(this);
}
}