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tests: added additional check for Karn Liberated (related to #11081)
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3 changed files with 26 additions and 5 deletions
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@ -4,6 +4,8 @@ import mage.constants.CommanderCardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.players.Player;
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import mage.view.GameView;
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import mage.watchers.common.CommanderPlaysCountWatcher;
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import org.junit.Assert;
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import org.junit.Test;
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@ -16,6 +18,19 @@ import java.util.UUID;
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*/
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public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHelps {
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private void checkGameView() {
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// miss CommanderInfoWatcher check, see https://github.com/magefree/mage/issues/11081
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// original watcher code don't raise game error on miss watcher, but test must fail - so it uses direct key search here
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GameView gameView = getGameView(playerA);
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Assert.assertNotNull(gameView);
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for (Player player : currentGame.getPlayers().values()) {
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for (UUID commanderId : currentGame.getCommandersIds(player, CommanderCardType.ANY, false)) {
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String needWatcherKey = commanderId + "CommanderInfoWatcher";
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Assert.assertNotNull("Watchers must be init with game card all the time, miss " + needWatcherKey, currentGame.getState().getWatcher(needWatcherKey));
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}
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}
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}
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@Test
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public void test_KarnLiberated_Manual() {
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// Player order: A -> D -> C -> B
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@ -28,12 +43,15 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1);
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// prepare commander
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkPermanentCount("prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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// prepare karn
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addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn Liberated", CounterType.LOYALTY, 20);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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// check watcher before restart
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runCode("before restart", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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@ -45,6 +63,7 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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// game restart
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: ");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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@ -54,6 +73,8 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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UUID commanderId = currentGame.getCommandersIds(playerA, CommanderCardType.ANY, false).stream().findFirst().orElse(null);
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CommanderPlaysCountWatcher watcher = currentGame.getState().getWatcher(CommanderPlaysCountWatcher.class);
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Assert.assertEquals("commander tax must be x0", 0, watcher.getPlaysCount(commanderId));
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//
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checkGameView();
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assertPermanentCount(playerA, 0); // no cards on battle after game restart
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}
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