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tests: added additional check for Karn Liberated (related to #11081)
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3 changed files with 26 additions and 5 deletions
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@ -79,14 +79,14 @@ class KarnLiberatedEffect extends OneShotEffect {
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if (sourceObject == null) {
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return false;
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}
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List<Card> cards = new ArrayList<>();
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List<Card> exiledCards = new ArrayList<>();
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for (ExileZone zone : game.getExile().getExileZones()) {
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exileId = CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
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if (zone.getId().equals(exileId)) {
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for (Card card : zone.getCards(game)) {
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if (!card.hasSubtype(SubType.AURA, game)
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&& card.isPermanent(game)) {
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cards.add(card);
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exiledCards.add(card);
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}
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}
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}
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@ -113,7 +113,7 @@ class KarnLiberatedEffect extends OneShotEffect {
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for (Card card : game.getCards()) {
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if (card.isOwnedBy(player.getId()) && !card.isCopy() // no copies
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&& !player.getSideboard().contains(card.getId())
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&& !cards.contains(card)) { // not the exiled cards
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&& !exiledCards.contains(card)) {
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if (game.getCommandersIds(player, CommanderCardType.ANY, false).contains(card.getId())) {
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game.addCommander(new Commander(card)); // TODO: check restart and init
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// no needs in initCommander call -- it's used on game startup (init)
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@ -127,7 +127,7 @@ class KarnLiberatedEffect extends OneShotEffect {
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player.init(game);
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}
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}
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for (Card card : cards) {
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for (Card card : exiledCards) {
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game.getState().setZone(card.getId(), Zone.EXILED);
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game.getExile().add(exileId, sourceObject.getIdName(), card);
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}
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@ -4,6 +4,8 @@ import mage.constants.CommanderCardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.players.Player;
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import mage.view.GameView;
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import mage.watchers.common.CommanderPlaysCountWatcher;
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import org.junit.Assert;
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import org.junit.Test;
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@ -16,6 +18,19 @@ import java.util.UUID;
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*/
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public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHelps {
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private void checkGameView() {
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// miss CommanderInfoWatcher check, see https://github.com/magefree/mage/issues/11081
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// original watcher code don't raise game error on miss watcher, but test must fail - so it uses direct key search here
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GameView gameView = getGameView(playerA);
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Assert.assertNotNull(gameView);
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for (Player player : currentGame.getPlayers().values()) {
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for (UUID commanderId : currentGame.getCommandersIds(player, CommanderCardType.ANY, false)) {
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String needWatcherKey = commanderId + "CommanderInfoWatcher";
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Assert.assertNotNull("Watchers must be init with game card all the time, miss " + needWatcherKey, currentGame.getState().getWatcher(needWatcherKey));
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}
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}
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}
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@Test
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public void test_KarnLiberated_Manual() {
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// Player order: A -> D -> C -> B
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@ -28,12 +43,15 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1);
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// prepare commander
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkPermanentCount("prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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// prepare karn
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addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn Liberated", CounterType.LOYALTY, 20);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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// check watcher before restart
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runCode("before restart", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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@ -45,6 +63,7 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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// game restart
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: ");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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@ -54,6 +73,8 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
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UUID commanderId = currentGame.getCommandersIds(playerA, CommanderCardType.ANY, false).stream().findFirst().orElse(null);
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CommanderPlaysCountWatcher watcher = currentGame.getState().getWatcher(CommanderPlaysCountWatcher.class);
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Assert.assertEquals("commander tax must be x0", 0, watcher.getPlaysCount(commanderId));
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//
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checkGameView();
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assertPermanentCount(playerA, 0); // no cards on battle after game restart
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}
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@ -5,7 +5,7 @@ package mage.constants;
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* Cards that reference "your commander" instead reference "your Oathbreaker."
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* <p>
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* So in card rules text contains "commander" then you must use COMMANDER_OR_OATHBREAKER.
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* If you card must look to command zone (e.g. target any card) then you must use ANY
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* If your card must look to command zone (e.g. target any card) then you must use ANY
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*
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* @author JayDi85
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*/
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