tests: added additional check for Karn Liberated (related to #11081)

This commit is contained in:
Oleg Agafonov 2023-11-06 12:11:59 +04:00
parent dfbd6627e5
commit 089ff267a7
3 changed files with 26 additions and 5 deletions

View file

@ -79,14 +79,14 @@ class KarnLiberatedEffect extends OneShotEffect {
if (sourceObject == null) {
return false;
}
List<Card> cards = new ArrayList<>();
List<Card> exiledCards = new ArrayList<>();
for (ExileZone zone : game.getExile().getExileZones()) {
exileId = CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
if (zone.getId().equals(exileId)) {
for (Card card : zone.getCards(game)) {
if (!card.hasSubtype(SubType.AURA, game)
&& card.isPermanent(game)) {
cards.add(card);
exiledCards.add(card);
}
}
}
@ -113,7 +113,7 @@ class KarnLiberatedEffect extends OneShotEffect {
for (Card card : game.getCards()) {
if (card.isOwnedBy(player.getId()) && !card.isCopy() // no copies
&& !player.getSideboard().contains(card.getId())
&& !cards.contains(card)) { // not the exiled cards
&& !exiledCards.contains(card)) {
if (game.getCommandersIds(player, CommanderCardType.ANY, false).contains(card.getId())) {
game.addCommander(new Commander(card)); // TODO: check restart and init
// no needs in initCommander call -- it's used on game startup (init)
@ -127,7 +127,7 @@ class KarnLiberatedEffect extends OneShotEffect {
player.init(game);
}
}
for (Card card : cards) {
for (Card card : exiledCards) {
game.getState().setZone(card.getId(), Zone.EXILED);
game.getExile().add(exileId, sourceObject.getIdName(), card);
}

View file

@ -4,6 +4,8 @@ import mage.constants.CommanderCardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.players.Player;
import mage.view.GameView;
import mage.watchers.common.CommanderPlaysCountWatcher;
import org.junit.Assert;
import org.junit.Test;
@ -16,6 +18,19 @@ import java.util.UUID;
*/
public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHelps {
private void checkGameView() {
// miss CommanderInfoWatcher check, see https://github.com/magefree/mage/issues/11081
// original watcher code don't raise game error on miss watcher, but test must fail - so it uses direct key search here
GameView gameView = getGameView(playerA);
Assert.assertNotNull(gameView);
for (Player player : currentGame.getPlayers().values()) {
for (UUID commanderId : currentGame.getCommandersIds(player, CommanderCardType.ANY, false)) {
String needWatcherKey = commanderId + "CommanderInfoWatcher";
Assert.assertNotNull("Watchers must be init with game card all the time, miss " + needWatcherKey, currentGame.getState().getWatcher(needWatcherKey));
}
}
}
@Test
public void test_KarnLiberated_Manual() {
// Player order: A -> D -> C -> B
@ -28,12 +43,15 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1);
// prepare commander
runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
checkPermanentCount("prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
// prepare karn
addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karn Liberated", CounterType.LOYALTY, 20);
runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
// check watcher before restart
runCode("before restart", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
@ -45,6 +63,7 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
// game restart
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: ");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkGameView());
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
@ -54,6 +73,8 @@ public class CommandersGameRestartTest extends CardTestCommander4PlayersWithAIHe
UUID commanderId = currentGame.getCommandersIds(playerA, CommanderCardType.ANY, false).stream().findFirst().orElse(null);
CommanderPlaysCountWatcher watcher = currentGame.getState().getWatcher(CommanderPlaysCountWatcher.class);
Assert.assertEquals("commander tax must be x0", 0, watcher.getPlaysCount(commanderId));
//
checkGameView();
assertPermanentCount(playerA, 0); // no cards on battle after game restart
}

View file

@ -5,7 +5,7 @@ package mage.constants;
* Cards that reference "your commander" instead reference "your Oathbreaker."
* <p>
* So in card rules text contains "commander" then you must use COMMANDER_OR_OATHBREAKER.
* If you card must look to command zone (e.g. target any card) then you must use ANY
* If your card must look to command zone (e.g. target any card) then you must use ANY
*
* @author JayDi85
*/