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implement [PIP] Raul, Trouble Shooter
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116
Mage.Sets/src/mage/cards/r/RaulTroubleShooter.java
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116
Mage.Sets/src/mage/cards/r/RaulTroubleShooter.java
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@ -0,0 +1,116 @@
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package mage.cards.r;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.common.CastFromGraveyardOnceEachTurnAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.MillCardsEachPlayerEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.predicate.ObjectSourcePlayer;
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import mage.filter.predicate.ObjectSourcePlayerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.watchers.Watcher;
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import java.util.*;
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/**
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* @author Susucr
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*/
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public final class RaulTroubleShooter extends CardImpl {
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private static final FilterCard filter = new FilterCard("a spell from among cards in your graveyard that were milled this turn");
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static {
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filter.add(RaulTroubleShooterPredicate.instance);
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}
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public RaulTroubleShooter(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.ZOMBIE);
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this.subtype.add(SubType.MUTANT);
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this.subtype.add(SubType.ROGUE);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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// Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
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this.addAbility(new CastFromGraveyardOnceEachTurnAbility(filter), new RaulTroubleShooterWatcher());
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// {T}: Each player mills a card.
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this.addAbility(new SimpleActivatedAbility(
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new MillCardsEachPlayerEffect(1, TargetController.ANY),
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new TapSourceCost()
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));
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}
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private RaulTroubleShooter(final RaulTroubleShooter card) {
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super(card);
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}
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@Override
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public RaulTroubleShooter copy() {
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return new RaulTroubleShooter(this);
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}
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}
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enum RaulTroubleShooterPredicate implements ObjectSourcePlayerPredicate<Card> {
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instance;
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@Override
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public boolean apply(ObjectSourcePlayer<Card> input, Game game) {
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return RaulTroubleShooterWatcher.wasMilledThisTurn(
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input.getPlayerId(),
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new MageObjectReference(input.getObject().getMainCard(), game),
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game
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);
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}
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}
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class RaulTroubleShooterWatcher extends Watcher {
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// player -> set of Cards mor (the main card's mor) milled this turn.
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private final Map<UUID, Set<MageObjectReference>> milledThisTurn = new HashMap<>();
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RaulTroubleShooterWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.MILLED_CARD) {
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return;
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}
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Card card = game.getCard(event.getTargetId());
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if (card == null) {
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return;
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}
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Card mainCard = card.getMainCard();
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if (game.getState().getZone(mainCard.getId()) != Zone.GRAVEYARD) {
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// Ensure that the current zone is indeed the graveyard
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return;
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}
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milledThisTurn.computeIfAbsent(event.getPlayerId(), k -> new HashSet<>());
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milledThisTurn.get(event.getPlayerId()).add(new MageObjectReference(mainCard, game));
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}
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@Override
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public void reset() {
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super.reset();
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milledThisTurn.clear();
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}
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static boolean wasMilledThisTurn(UUID playerId, MageObjectReference morMainCard, Game game) {
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RaulTroubleShooterWatcher watcher = game.getState().getWatcher(RaulTroubleShooterWatcher.class);
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return watcher != null && watcher
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.milledThisTurn
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.getOrDefault(playerId, Collections.emptySet())
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.contains(morMainCard);
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}
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}
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@ -249,6 +249,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
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cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
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cards.add(new SetCardInfo("Rampant Growth", 204, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rampant Growth", 204, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rancor", 205, Rarity.UNCOMMON, mage.cards.r.Rancor.class));
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cards.add(new SetCardInfo("Rancor", 205, Rarity.UNCOMMON, mage.cards.r.Rancor.class));
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cards.add(new SetCardInfo("Raul, Trouble Shooter", 115, Rarity.UNCOMMON, mage.cards.r.RaulTroubleShooter.class));
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cards.add(new SetCardInfo("Ravages of War", 354, Rarity.MYTHIC, mage.cards.r.RavagesOfWar.class));
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cards.add(new SetCardInfo("Ravages of War", 354, Rarity.MYTHIC, mage.cards.r.RavagesOfWar.class));
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cards.add(new SetCardInfo("Razortide Bridge", 281, Rarity.COMMON, mage.cards.r.RazortideBridge.class));
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cards.add(new SetCardInfo("Razortide Bridge", 281, Rarity.COMMON, mage.cards.r.RazortideBridge.class));
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cards.add(new SetCardInfo("Red Death, Shipwrecker", 116, Rarity.RARE, mage.cards.r.RedDeathShipwrecker.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Red Death, Shipwrecker", 116, Rarity.RARE, mage.cards.r.RedDeathShipwrecker.class, NON_FULL_USE_VARIOUS));
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@ -0,0 +1,159 @@
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package org.mage.test.cards.single.pip;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class RaulTroubleShooterTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.r.RaulTroubleShooter Raul, Trouble Shooter} {1}{U}{B}
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* Legendary Creature — Zombie Mutant Rogue
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* Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
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* {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
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* 1/4
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*/
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private static final String raul = "Raul, Trouble Shooter";
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@Test
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public void test_Cast_Simple() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, raul);
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addCard(Zone.LIBRARY, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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activateAbility(1, PhaseStep.UPKEEP, playerA, "{T}: Each player");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears"); // Can cast from graveyard.
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 1);
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assertTappedCount("Forest", true, 2);
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}
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@Test
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public void test_Cast_Split() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, raul);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.LIBRARY, playerA, "Fire // Ice");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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activateAbility(1, PhaseStep.UPKEEP, playerA, "{T}: Each player");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ice", "Memnite"); // Can cast from graveyard.
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 1); // drawn from Ice
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assertGraveyardCount(playerA, "Fire // Ice", 1);
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assertTappedCount("Island", true, 2);
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assertTappedCount("Memnite", true, 1);
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}
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@Test
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public void test_Cast_Simple_Instant_YourTurn() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, raul);
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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activateAbility(1, PhaseStep.UPKEEP, playerA, "{T}: Each player");
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checkPlayableAbility("1: Can cast the turn milled", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
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checkPlayableAbility("2: Cannot cast opponent card", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Lightning Bolt", false);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN, playerA);
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checkPlayableAbility("3: Cannot cast twice", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertLife(playerB, 20 - 3);
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assertTappedCount("Mountain", true, 1);
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}
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@Test
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public void test_CannotCast_Instant_NotYourTurn() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, raul);
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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activateAbility(2, PhaseStep.UPKEEP, playerA, "{T}: Each player");
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checkPlayableAbility("1: Cannot cast on opponent's turn", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
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checkPlayableAbility("2: Cannot cast not your card", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Lightning Bolt", false);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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}
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@Test
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public void test_CannotCast_OtherTurn() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, raul);
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addCard(Zone.LIBRARY, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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activateAbility(1, PhaseStep.UPKEEP, playerA, "{T}: Each player");
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checkPlayableAbility("Can cast the turn milled", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", true);
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checkPlayableAbility("Cannot cast after that", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", false);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Grizzly Bears", 1);
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}
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@Test
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public void test_Cast_MilledBefore() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.HAND, playerA, raul);
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addCard(Zone.LIBRARY, playerA, "Bump in the Night"); // {B} Target opponent loses 3 life.
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addCard(Zone.LIBRARY, playerA, "Memnite");
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addCard(Zone.HAND, playerA, "Thought Scour"); // {U} Target player mills two cards. Draw a card.
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addCard(Zone.BATTLEFIELD, playerA, "Underground Sea", 6);
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castSpell(1, PhaseStep.UPKEEP, playerA, "Thought Scour", playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, raul, true);
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checkPlayableAbility("1: Can cast milled Bump in the Night", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Bump in the Night", true);
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checkPlayableAbility("2: Can cast milled Memnite", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Memnite", true);
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checkPlayableAbility("3: Can not cast not milled Thought Scour", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Thought Scour", false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bump in the Night", playerB);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkPlayableAbility("4: Can not cast milled Bump in the Night", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Bump in the Night", false);
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checkPlayableAbility("5: Can not cast milled Memnite", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Memnite", false);
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checkPlayableAbility("6: Can not cast not milled Thought Scour", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Thought Scour", false);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, 3);
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assertLife(playerB, 20 - 3);
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}
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}
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@ -102,6 +102,10 @@ public class GameEvent implements Serializable {
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*/
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*/
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CLASH, CLASHED,
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CLASH, CLASHED,
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DAMAGE_PLAYER,
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DAMAGE_PLAYER,
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/* MILL_CARDS
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playerId the id of the player milling the card (not the source's controller)
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targetId the id of the card milled
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*/
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MILL_CARDS,
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MILL_CARDS,
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MILLED_CARD,
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MILLED_CARD,
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MILLED_CARDS,
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MILLED_CARDS,
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