Added some Blood Cultist tests.

This commit is contained in:
LevelX2 2016-04-27 15:22:38 +02:00
parent 9fcefc8cd7
commit 08454eb12a
3 changed files with 197 additions and 4 deletions

View file

@ -28,9 +28,6 @@
package mage.sets.shardsofalara;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
@ -39,6 +36,9 @@ import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.target.common.TargetCreaturePermanent;
@ -57,7 +57,7 @@ public class BloodCultist extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Blood Cultist deals 1 damage to target creature.
// {T}: Blood Cultist deals 1 damage to target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);