Game: fixed rare bugs in some cards after rollback or cancel actions:

* Cumulative upkeep cost - fixed that it can lost payed state (cards: Aboroth, Karplusan Minotaur, Psychic Vortex, Sheltering Ancient);
 * Effects - fixed that it can lost selected targets or other settings (cards: Citadel of Pain, Crimson Honor Guard, Curfew, Leveler, Mana Cache, Monsoon, Paradigm Shift, Saprazzan Bailiff);
 * Exile all cards from graveyard ability - fixed that it can lost targets (example: Agent of Erebos);
 * Melee ability - fixed that it can lost targets (example: Adriana, Captain of the Guard).
This commit is contained in:
Oleg Agafonov 2021-07-07 16:51:53 +04:00
parent 82cc789534
commit 07ddad6e48
60 changed files with 163 additions and 224 deletions

View file

@ -3,11 +3,12 @@ package mage.abilities.costs;
import mage.abilities.Ability;
import mage.game.Game;
import mage.target.Targets;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.UUID;
public interface Cost extends Serializable {
public interface Cost extends Serializable, Copyable<Cost> {
UUID getId();

View file

@ -1,4 +1,3 @@
package mage.abilities.costs;
import java.util.UUID;
@ -72,5 +71,4 @@ public abstract class CostImpl implements Cost {
public UUID getId() {
return this.id;
}
}

View file

@ -5,7 +5,7 @@ import mage.util.Copyable;
/**
* @author LevelX2
*/
public interface OptionalAdditionalCost extends Cost, Copyable<OptionalAdditionalCost> {
public interface OptionalAdditionalCost extends Cost {
String getName();
@ -77,4 +77,6 @@ public interface OptionalAdditionalCost extends Cost, Copyable<OptionalAdditiona
*/
int getActivateCount();
@Override
OptionalAdditionalCost copy();
}

View file

@ -3,11 +3,19 @@ package mage.abilities.dynamicvalue;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.util.Copyable;
import java.io.Serializable;
public interface DynamicValue extends Serializable {
/**
* Dynamic value can be called multiple times from different places, so don't use inner/changeable fields. If you
* use it then think x100 times and override Copy method with copy constructor.
*/
public interface DynamicValue extends Serializable, Copyable<DynamicValue> {
int calculate(Game game, Ability sourceAbility, Effect effect);
DynamicValue copy();
String getMessage();
}

View file

@ -1,57 +0,0 @@
package mage.abilities.dynamicvalue.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.io.ObjectStreamException;
/**
*
* @author LevelX2
*/
public class TargetPermanenToughnessValue implements DynamicValue {
private static final TargetPermanenToughnessValue instance = new TargetPermanenToughnessValue();
private Object readResolve() throws ObjectStreamException {
return instance;
}
public static TargetPermanenToughnessValue getInstance() {
return instance;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Permanent sourcePermanent = game.getPermanent(sourceAbility.getFirstTarget());
if (sourcePermanent == null) {
sourcePermanent = (Permanent) game.getLastKnownInformation(sourceAbility.getFirstTarget(), Zone.BATTLEFIELD);
}
if (sourcePermanent != null) {
return sourcePermanent.getToughness().getValue();
}
return 0;
}
@Override
public TargetPermanenToughnessValue copy() {
return new TargetPermanenToughnessValue();
}
@Override
public String toString() {
return "X";
}
@Override
public String getMessage() {
return "target creature's toughness";
}
}

View file

@ -6,6 +6,7 @@ import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.target.targetpointer.TargetPointer;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.UUID;
@ -13,7 +14,7 @@ import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public interface Effect extends Serializable {
public interface Effect extends Serializable, Copyable<Effect> {
UUID getId();

View file

@ -19,5 +19,4 @@ public abstract class OneShotEffect extends EffectImpl {
public OneShotEffect(final OneShotEffect effect) {
super(effect);
}
}

View file

@ -1,5 +1,3 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
@ -21,9 +19,13 @@ public class ExileGraveyardAllTargetPlayerEffect extends OneShotEffect {
staticText = "exile all cards from target player's graveyard";
}
private ExileGraveyardAllTargetPlayerEffect(final ExileGraveyardAllTargetPlayerEffect effect) {
super(effect);
}
@Override
public ExileGraveyardAllTargetPlayerEffect copy() {
return new ExileGraveyardAllTargetPlayerEffect();
return new ExileGraveyardAllTargetPlayerEffect(this);
}
@Override

View file

@ -24,7 +24,7 @@ public class ExileSpellEffect extends OneShotEffect {
@Override
public ExileSpellEffect copy() {
return new ExileSpellEffect();
return new ExileSpellEffect(this);
}
@Override

View file

@ -1,42 +0,0 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.turn.TurnMod;
import mage.players.Player;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class SkipNextCombatEffect extends OneShotEffect {
public SkipNextCombatEffect() {
super(Outcome.Detriment);
staticText = "target opponent skips their next combat phase";
}
public SkipNextCombatEffect(SkipNextCombatEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
if (targetPointer != null) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
game.getState().getTurnMods().add(new TurnMod(player.getId(), TurnPhase.COMBAT, null, true));
return true;
}
}
return false;
}
@Override
public SkipNextCombatEffect copy() {
return new SkipNextCombatEffect();
}
}

View file

@ -1,13 +1,13 @@
package mage.abilities.effects.common.turn;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.turn.TurnMod;
import java.util.UUID;
/**
* @author nantuko
*/
@ -35,6 +35,6 @@ public class ControlTargetPlayerNextTurnEffect extends OneShotEffect {
@Override
public ControlTargetPlayerNextTurnEffect copy() {
return new ControlTargetPlayerNextTurnEffect();
return new ControlTargetPlayerNextTurnEffect(this);
}
}

View file

@ -1,4 +1,3 @@
package mage.abilities.keyword;
import java.util.*;
@ -71,9 +70,19 @@ class MeleeWatcher extends Watcher {
class MeleeDynamicValue implements DynamicValue {
private boolean valueChecked = false;
private boolean valueChecked;
private int lockedInValue;
public MeleeDynamicValue() {
super();
}
protected MeleeDynamicValue(final MeleeDynamicValue dynamicValue) {
super();
valueChecked = dynamicValue.valueChecked;
lockedInValue = dynamicValue.lockedInValue;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
MeleeWatcher watcher = game.getState().getWatcher(MeleeWatcher.class);
@ -89,7 +98,7 @@ class MeleeDynamicValue implements DynamicValue {
@Override
public MeleeDynamicValue copy() {
return new MeleeDynamicValue();
return new MeleeDynamicValue(this);
}
@Override