implement [MH3] Birthing Ritual

This commit is contained in:
Susucre 2024-05-30 12:43:14 +02:00
parent 8f0554e23d
commit 07629e9b33
3 changed files with 248 additions and 0 deletions

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@ -0,0 +1,114 @@
package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author Susucr
*/
public final class BirthingRitual extends CardImpl {
private static final FilterPermanent filter
= new FilterCreaturePermanent("if you control a creature");
private static final Condition condition = new PermanentsOnTheBattlefieldCondition(filter);
private static final Hint hint = new ConditionHint(condition);
public BirthingRitual(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
// At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
this.addAbility(new BeginningOfEndStepTriggeredAbility(
new BirthingRitualEffect(), TargetController.YOU, condition, false
).addHint(hint));
}
private BirthingRitual(final BirthingRitual card) {
super(card);
}
@Override
public BirthingRitual copy() {
return new BirthingRitual(this);
}
}
class BirthingRitualEffect extends OneShotEffect {
BirthingRitualEffect() {
super(Outcome.Benefit);
this.staticText = "look at the top seven cards of your library. Then you may sacrifice a creature. "
+ "If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, "
+ "where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.";
}
private BirthingRitualEffect(final BirthingRitualEffect effect) {
super(effect);
}
@Override
public BirthingRitualEffect copy() {
return new BirthingRitualEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// Look at the top seven cards of your library.
Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, 7));
controller.lookAtCards(source, null, cards, game);
// Then you may sacrifice a creature.
TargetPermanent sacrificeTarget = new TargetControlledCreaturePermanent(0, 1);
sacrificeTarget.withNotTarget(true);
controller.choose(Outcome.Sacrifice, sacrificeTarget, source, game);
Permanent sacrificed = game.getPermanent(sacrificeTarget.getFirstTarget());
if (sacrificed == null || !sacrificed.sacrifice(source, game)) {
return endOfApply(cards, controller, game, source);
}
int mv = 1 + sacrificed.getManaValue();
// If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value.
FilterCard filter = new FilterCreatureCard("a creature card with mana value " + mv + " or less");
filter.add(new ManaValuePredicate(ComparisonType.OR_LESS, mv));
TargetCard target = new TargetCard(0, 1, Zone.LIBRARY, filter);
target.withNotTarget(true);
controller.choose(Outcome.PutCreatureInPlay, target, source, game);
controller.moveCards(target.getTargets().stream().map(game::getCard).collect(Collectors.toSet()), Zone.BATTLEFIELD, source, game);
return endOfApply(cards, controller, game, source);
}
private boolean endOfApply(Cards cards, Player controller, Game game, Ability source) {
// Put the rest on the bottom of your library in a random order.
cards.retainZone(Zone.LIBRARY, game);
controller.putCardsOnBottomOfLibrary(cards, game, source, false);
return true;
}
}

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@ -33,6 +33,7 @@ public final class ModernHorizons3 extends ExpansionSet {
cards.add(new SetCardInfo("Barbarian Ring", 299, Rarity.UNCOMMON, mage.cards.b.BarbarianRing.class));
cards.add(new SetCardInfo("Basking Broodscale", 145, Rarity.COMMON, mage.cards.b.BaskingBroodscale.class));
cards.add(new SetCardInfo("Bespoke Battlewagon", 52, Rarity.UNCOMMON, mage.cards.b.BespokeBattlewagon.class));
cards.add(new SetCardInfo("Birthing Ritual", 146, Rarity.MYTHIC, mage.cards.b.BirthingRitual.class));
cards.add(new SetCardInfo("Bloodsoaked Insight", 252, Rarity.UNCOMMON, mage.cards.b.BloodsoakedInsight.class));
cards.add(new SetCardInfo("Bloodstained Mire", 216, Rarity.RARE, mage.cards.b.BloodstainedMire.class));
cards.add(new SetCardInfo("Boggart Trawler", 243, Rarity.UNCOMMON, mage.cards.b.BoggartTrawler.class));

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@ -0,0 +1,133 @@
package org.mage.test.cards.single.mh3;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class BirthingRitualTest extends CardTestPlayerBase {
/**
* {@link mage.cards.b.BirthingRitual Birthing Ritual} {1}{G}
* Enchantment
* At the beginning of your end step, if you control a creature, look at the top seven cards of your library.
* Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from
* among those cards onto the battlefield, where X is 1 plus the sacrificed creatures mana value.
* Put the rest on the bottom of your library in a random order.
*/
private static final String ritual = "Birthing Ritual";
@Test
public void test_NoCreature_NoTrigger() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, ritual);
// No trigger.
setStopAt(2, PhaseStep.UPKEEP);
execute();
}
@Test
public void test_Trigger_NoSacrifice() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, ritual);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.LIBRARY, playerA, "Memnite", 4);
addCard(Zone.LIBRARY, playerA, "Plains", 4);
setChoice(playerA, TestPlayer.CHOICE_SKIP); // no sacrifice
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertPermanentCount(playerA, "Memnite", 0);
}
@Test
public void test_Trigger_Sacrifice_NoChoice() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, ritual);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.LIBRARY, playerA, "Memnite", 4);
addCard(Zone.LIBRARY, playerA, "Plains", 4);
setChoice(playerA, "Grizzly Bears"); // sacrifice the Bears
setChoice(playerA, TestPlayer.CHOICE_SKIP); // don't choose a creature to put in play
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 0);
assertPermanentCount(playerA, "Memnite", 0);
}
@Test
public void test_Trigger_Sacrifice_Choice() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, ritual);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.LIBRARY, playerA, "Centaur Courser", 8);
addCard(Zone.LIBRARY, playerA, "Memnite", 8);
// Choice for the turn 1 turigger:
setChoice(playerA, "Grizzly Bears");
setChoice(playerA, "Centaur Courser");
checkPermanentCount("3: Courser in play", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Centaur Courser", 1);
checkGraveyardCount("3: Bears in graveyard", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
// Choice for the turn 3 trigger:
setChoice(playerA, "Centaur Courser");
setChoice(playerA, "Memnite");
setStopAt(4, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Centaur Courser", 0);
assertPermanentCount(playerA, "Grizzly Bears", 0);
assertPermanentCount(playerA, "Memnite", 1);
assertGraveyardCount(playerA, 2);
assertGraveyardCount(playerA, "Centaur Courser", 1);
assertGraveyardCount(playerA, "Grizzly Bears", 1);
assertHandCount(playerA, 1);
assertHandCount(playerA, "Memnite", 1);
}
@Test
public void test_Trigger_Sacrifice_MVRestriction() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, ritual);
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.LIBRARY, playerA, "Memnite", 4);
addCard(Zone.LIBRARY, playerA, "Baneslayer Angel", 4);
setChoice(playerA, "Elite Vanguard"); // sacrifice the Vanguard
setChoice(playerA, "Baneslayer Angel");
setStopAt(2, PhaseStep.UPKEEP);
try {
execute();
Assert.fail("should not have execute");
} catch (Throwable e) {
if (!e.getMessage().contains("Select up to one a creature card with mana value 2 or less")) {
Assert.fail("must throw error about missing choice:\n" + e.getMessage());
}
}
}
}