From 075673aa69ad5088cf20305a360aeb72462d839b Mon Sep 17 00:00:00 2001 From: theelk801 Date: Wed, 4 Oct 2023 10:02:09 -0400 Subject: [PATCH] [WHO] update spoiler and reprints --- Mage.Sets/src/mage/sets/DoctorWho.java | 32 ++++++- Utils/mtg-cards-data.txt | 124 +++++++++++++++++++++++-- 2 files changed, 142 insertions(+), 14 deletions(-) diff --git a/Mage.Sets/src/mage/sets/DoctorWho.java b/Mage.Sets/src/mage/sets/DoctorWho.java index 3afa798dd34..d49cb968946 100644 --- a/Mage.Sets/src/mage/sets/DoctorWho.java +++ b/Mage.Sets/src/mage/sets/DoctorWho.java @@ -18,20 +18,42 @@ public final class DoctorWho extends ExpansionSet { private DoctorWho() { super("Doctor Who", "WHO", ExpansionSet.buildDate(2023, 10, 13), SetType.SUPPLEMENTAL); + cards.add(new SetCardInfo("Arcane Signet", 239, Rarity.COMMON, mage.cards.a.ArcaneSignet.class)); + cards.add(new SetCardInfo("As Foretold", 214, Rarity.RARE, mage.cards.a.AsForetold.class)); cards.add(new SetCardInfo("City of Death", 99, Rarity.RARE, mage.cards.c.CityOfDeath.class)); + cards.add(new SetCardInfo("Command Tower", 264, Rarity.COMMON, mage.cards.c.CommandTower.class)); + cards.add(new SetCardInfo("Exotic Orchard", 276, Rarity.RARE, mage.cards.e.ExoticOrchard.class)); cards.add(new SetCardInfo("Exterminate!", 68, Rarity.UNCOMMON, mage.cards.e.Exterminate.class)); cards.add(new SetCardInfo("Farewell", 207, Rarity.RARE, mage.cards.f.Farewell.class)); - cards.add(new SetCardInfo("Forest", 205, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Fiery Islet", 278, Rarity.RARE, mage.cards.f.FieryIslet.class)); + cards.add(new SetCardInfo("Forest", 204, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Four Knocks", 20, Rarity.RARE, mage.cards.f.FourKnocks.class)); - cards.add(new SetCardInfo("Island", 199, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS)); - cards.add(new SetCardInfo("Mountain", 203, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS)); - cards.add(new SetCardInfo("Plains", 197, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Island", 198, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Lightning Greaves", 243, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class)); + cards.add(new SetCardInfo("Mind Stone", 244, Rarity.UNCOMMON, mage.cards.m.MindStone.class)); + cards.add(new SetCardInfo("Mountain", 202, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Past in Flames", 565, Rarity.RARE, mage.cards.p.PastInFlames.class)); + cards.add(new SetCardInfo("Path of Ancestry", 293, Rarity.COMMON, mage.cards.p.PathOfAncestry.class)); + cards.add(new SetCardInfo("Plains", 196, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Sarah Jane Smith", 6, Rarity.RARE, mage.cards.s.SarahJaneSmith.class)); - cards.add(new SetCardInfo("Swamp", 201, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Sol Ring", 245, Rarity.UNCOMMON, mage.cards.s.SolRing.class)); + cards.add(new SetCardInfo("Sunbaked Canyon", 309, Rarity.RARE, mage.cards.s.SunbakedCanyon.class)); + cards.add(new SetCardInfo("Swamp", 200, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Talisman of Conviction", 247, Rarity.UNCOMMON, mage.cards.t.TalismanOfConviction.class)); + cards.add(new SetCardInfo("Talisman of Creativity", 248, Rarity.UNCOMMON, mage.cards.t.TalismanOfCreativity.class)); + cards.add(new SetCardInfo("Talisman of Curiosity", 249, Rarity.UNCOMMON, mage.cards.t.TalismanOfCuriosity.class)); + cards.add(new SetCardInfo("Talisman of Dominance", 250, Rarity.UNCOMMON, mage.cards.t.TalismanOfDominance.class)); + cards.add(new SetCardInfo("Talisman of Impulse", 251, Rarity.UNCOMMON, mage.cards.t.TalismanOfImpulse.class)); + cards.add(new SetCardInfo("Talisman of Indulgence", 252, Rarity.UNCOMMON, mage.cards.t.TalismanOfIndulgence.class)); + cards.add(new SetCardInfo("Talisman of Progress", 253, Rarity.UNCOMMON, mage.cards.t.TalismanOfProgress.class)); + cards.add(new SetCardInfo("Talisman of Unity", 254, Rarity.UNCOMMON, mage.cards.t.TalismanOfUnity.class)); cards.add(new SetCardInfo("The Eleventh Hour", 41, Rarity.RARE, mage.cards.t.TheEleventhHour.class)); cards.add(new SetCardInfo("The Flux", 86, Rarity.RARE, mage.cards.t.TheFlux.class)); cards.add(new SetCardInfo("The Thirteenth Doctor", 4, Rarity.MYTHIC, mage.cards.t.TheThirteenthDoctor.class)); cards.add(new SetCardInfo("Time Lord Regeneration", 59, Rarity.UNCOMMON, mage.cards.t.TimeLordRegeneration.class)); + cards.add(new SetCardInfo("War Room", 330, Rarity.RARE, mage.cards.w.WarRoom.class)); + cards.add(new SetCardInfo("Waterlogged Grove", 331, Rarity.RARE, mage.cards.w.WaterloggedGrove.class)); + cards.add(new SetCardInfo("Wedding Ring", 213, Rarity.MYTHIC, mage.cards.w.WeddingRing.class)); cards.add(new SetCardInfo("Yasmin Khan", 7, Rarity.RARE, mage.cards.y.YasminKhan.class)); } } diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 05b4c8a0a21..777358b17fd 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -50214,25 +50214,131 @@ Rose Tyler|Doctor Who|5|R|{1}{W}|Legendary Creature - Human|2|2|Rose Tyler gets Sarah Jane Smith|Doctor Who|6|R|{1}{W}|Legendary Creature - Human Detective|2|1|Whenever you cast a historic spell, investigate. This ability triggers only once each turn.$Doctor's companion| Yasmin Khan|Doctor Who|7|R|{3}{R}|Legendary Creature - Human Detective|3|3|{T}: Exile the top card of your library. Until your next end step, you may play it.$Doctor's companion| Missy|Doctor Who|8|R|{3}{U}{B}{R}|Legendary Creature - Time Lord Rogue|4|5|Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.$At the beginning of your end step, each opponent faces a villainous choice -- Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.| +Clara Oswald|Doctor Who|9|R|{6}|Legendary Creature - Human Advisor|2|6|Impossible Girl -- If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.$If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.$Doctor's companion| +Adipose Offspring|Doctor Who|10|R|{3}{W}|Creature - Alien|2|2|Emerge {5}{W}$When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.| +Astrid Peth|Doctor Who|11|R|{1}{W}|Legendary Creature - Human|2|2|Whenever Astrid Peth enters the battlefield or attacks, create a Food token.$Brand-new Sky -- Whenever you sacrifice a Clue or Food, Astrid Peth explores.| +Atraxi Warden|Doctor Who|12|U|{4}{W}{W}|Creature Alien Eye|6|6|Flying$When Atraxi Warden enters the battlefield, exile up to one target tapped creature.$Suspend 5--{1}{W}| +The Caves of Androzani|Doctor Who|15|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Put two stun counters on each of up to two target tapped creatures.$II, III -- For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.$IV -- Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.| +Crack in Time|Doctor Who|16|R|{3}{W}|Enchantment|||Vanishing 3$When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.| +Crisis of Conscience|Doctor Who|17|R|{4}{W}{W}|Sorcery|||Choose one --$* Destroy all tokens.$* Destroy all nonland, nontoken permanents.| +Everybody Lives!|Doctor Who|18|R|{1}{W}|Instant|||All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.| +Everything Comes to Dust|Doctor Who|19|R|{7}{W}{W}{W}|Sorcery|||Convoke$Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.| Four Knocks|Doctor Who|20|R|{2}{W}|Enchantment|||Vanishing 4$At the beginning of your precombat main phase, draw a card.| -The Eleventh Hour|Doctor Who|41|R|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.$II -- Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."$III -- Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.| +The Girl in the Fireplace|Doctor Who|21|R|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."$II -- Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."$III -- Whenever a creature you control deals combat damage to a player this turn, time travel.| +Jo Grant|Doctor Who|23|R|{2}{W}|Legendary Creature - Human Soldier|3|2|Each historic card in your hand has cycling {2}{W}.$Whenever you cycle a card, put a +1/+1 counter on Jo Grant.$Doctor's companion| +The Night of the Doctor|Doctor Who|24|R|{4}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)$I -- Destroy all creatures.$II -- Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.| +Peri Brown|Doctor Who|26|R|{3}{W}|Legendary Creature - Human|2|3|The first historic spell you cast each turn has convoke.$Doctor's companion| +Tegan Jovanka|Doctor Who|28|R|{2}{W}|Legendary Creature|2|2|Brave Heart -- Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn.$Doctor's companion| +Trial of a Time Lord|Doctor Who|29|R|{1}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.$IV -- Starting with you, each player votes for innocent or guilty. If guilty gets ore votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.| +The War Games|Doctor Who|30|R|{2}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.$II, III -- Put a +1/+1 counter on each Warrior creature.$IV -- You may exile a nontoken creature you control. When you do, exile all Warriors.| +Wilfred Mott|Doctor Who|32|R|{3}{W}|Legendary Creature - Human Soldier|2|4|Look to the Stars -- At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| +An Unearthly Child|Doctor Who|35|R|{1}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.| +Don't Blink|Doctor Who|40|U|{1}{U}|Instant|||Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.$Cycling 2| +The Eleventh Hour|Doctor Who|41|R|{3}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.$II -- Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."$III -- Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.| +Flesh Duplicate|Doctor Who|44|R|{U}{U}|Creature - Shapeshifter Rebel|0|0|You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.| +K-9, Mark I|Doctor Who|47|R|{U}|Legendary Artifact Creature - Robot Dog|1|1|Negative -- As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.$Affirmative -- {1}{U}, {T}: Target legendary creature can't be blocked this turn.$Doctor's companion| +Martha Jones|Doctor Who|48|R|{2}{U}|Legendary Creature - Human Cleric|3|2|Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate.$Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.$Doctor's companion| +Nanogene Conversion|Doctor Who|49|R|{3}{U}|Sorcery|||Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.| +Reverse the Polarity|Doctor Who|54|R|{1}{U}{U}|Instant|||Choose one--$* Counter all other spells.$* Switch each creature's power and toughness until end of turn.$* Creatures can't be blocked this turn.| +Star Whale|Doctor Who|55|U|{6}{U}{U}|Creature - Alien Whale|8|8|Flying, vigilance$Other creatures you control have ward {2}.$Suspend 6-{1}{U}| +Time Beetle|Doctor Who|58|U|{1}{U}|Creature - Alien Insect|1|1|Skulk$Parallel Universe -- Whenever Time Beetle deals combat damage to a player, time travel.| Time Lord Regeneration|Doctor Who|59|U|{U}|Instant|||Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."| -Death in Heaven|Doctor Who|66|R|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I,II - Target player mills two cards, then exiles their graveyard.$III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.| +Wibbly-wobbly, Timey-wimey|Doctor Who|62|C|{1}{U}|Sorcery|||Time travel.$Draw a card.| +Death in Heaven|Doctor Who|66|R|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II - Target player mills two cards, then exiles their graveyard.$III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.| Exterminate!|Doctor Who|68|U|{2}{B}|Sorcery|||Replicate--Tap an untapped Dalek you control.$Destroy target creature. Its controller loses 3 life.| +Genesis of the Daleks|Doctor Who|69|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.$IV -- Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.| +Amy Pond|Doctor Who|75|R|{2}{R}|Legendary Creature - Human|2|2|Partner with Rory Williams$Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.$Doctor's companion| +Day of the Moon|Doctor Who|79|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.| +Donna Noble|Doctor Who|82|R|{3}{R}|Legendary Creature - Human|2|4|Soulbond$Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.$Doctor's companion| +Ecstatic Beauty|Doctor Who|83|R|{2}{R}|Sorcery|||Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.$Suspend 4--{R}| The Flux|Doctor Who|86|R|{2}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)$I -- The Flux deals 4 damage to target creature an opponent controls.$II, III, IV, V -- Exile the top card of your library. You may play that card this turn.$VI -- Add six {R}.| -The Parting of the Ways|Doctor Who|91|R|{4}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw$step, add a lore counter. Sacrifice after III.)$I -- Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.$II -- Time travel, then time travel.$III -- For each opponent, destroy up to one target artifact that player controls.| -City of Death|Doctor Who|99|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)$I -- Create a Treasure token.$II, II, III, IV, V, VI -- Create a token that's a copy of target non-Saga token you control.| +The Parting of the Ways|Doctor Who|91|R|{4}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.$II -- Time travel, then time travel.$III -- For each opponent, destroy up to one target artifact that player controls.| +RMS Titanic|Doctor Who|93|R|{3}{R}|Legendary Artifact - Vehicle|7|1|Flying, trample$When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.$Crew 3| +Ryan Sinclair|Doctor Who|94|R|{2}{R}|Legendary Creature - Human|2|2|Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.$Doctor's companion| +Sibylline Soothsayer|Doctor Who|95|U|{2}{R}|Creature - Human Warlock|3|@|Temporal Foresight -- When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.| +Ace, Fearless Rebel|Doctor Who|98|R|{3}{G}|Legendary Creature - Human Rebel|2|2|Nitro-9 -- Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.$Doctor's companion| +City of Death|Doctor Who|99|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)$I -- Create a Treasure token.$II, III, IV, V, VI -- Create a token that's a copy of target non-Saga token you control.| The Foretold Soldier|Doctor Who|102|R|{2}{G}{G}|Creature - Alien Zombie Soldier|6|6|The Foretold Soldier must be blocked if able.$The Foretold Soldier can't be blocked by more than one creature.$Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.$Foretell {1}{G}| +Fugitive of the Judoon|Doctor Who|103|R|{4}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.$II -- Investigate.$III -- You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.| +Jamie McCrimmon|Doctor Who|105|R|{2}{G}|Legendary Creature - Human Warrior|2|2|Trample$Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value.$Doctor's companion| +Susan Foreman|Doctor Who|110|R|{1}{G}|Legendary Creature - Time Lord|1|1|If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.${T}: Add {G}.$Doctor's companion| +Bigger on the Inside|Doctor Who|115|U|{3}{R}{G}|Enchantment - Aura|||Enchant artifact or land$Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade."| +Blink|Doctor Who|116|R|{2}{U}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, III -- Choose target creature. Its owner shuffles it into their library, then investigates.$II, IV -- Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."| +The Curse of Fenric|Doctor Who|118|R|{2}{G}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each player, destroy up to one target creature that player controls. For each creature destroy this way, its controller creates a 3/3 green Mutant creature token with deathtouch.$II -- Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.$III -- Target Mutant fights another target creature named Fenric.| +The Dalek Emperor|Doctor Who|120|R|{5}{B}{R}|Legendary Artifact Creature - Dalek|6|6|Affinity for Daleks$Other Daleks you control have haste.$At the beginning of combat on your turn, each opponent faces a villainous choice That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.| +The Day of the Doctor|Doctor Who|121|R|{3}{R}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.$IV -- Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.| +Dinosaurs on a Spaceship|Doctor Who|122|R|{4}{R}{W}|Creature - Dinosaur|7|7|Vigilance, trample$Other Dinosaurs you control get +1/+1 and have vigilance and trample.$Suspend 4--{3}{R}{W}$Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.| +The Eighth Doctor|Doctor Who|124|R|{4}{W}{U}|Legendary Creature - Time Lord Doctor|4|4|When The Eighth Doctor enters the battlefield, mill three cards.$Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."| +The Eleventh Doctor|Doctor Who|125|R|{1}{W}{U}|Legendary Creature - Time Lord Doctor|3|2|I. AM. TALKING! -- Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.${2}: Target creature with power 3 or less can't be blocked this turn.| The Face of Boe|Doctor Who|126|R|{1}{U}{R}{W}|Legendary Creature - Alien Advisor|0|4|{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.| +The Fifth Doctor|Doctor Who|127|R|{2}{W}{U}|Legendary Creature - Time Lord Doctor|2|2|Peaceful Coexistence -- At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.| +The First Doctor|Doctor Who|128|R|{1}{W}{U}|Legendary Creature - Time Lord Doctor|2|2|When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.$Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.| +The Fugitive Doctor|Doctor Who|130|R|{3}{R}{G}|Legendary Creature - Time Lord Doctor|4|4|Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.$Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.| +Gallifrey Stands|Doctor Who|132|R|{4}{W}{U}|Legendary Enchantment|||When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.$At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.| +Heaven Sent|Doctor Who|134|R|{U}{R}|Enchantment - Saga|||I, II -- Investigate.$III -- Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.| +Idris, Soul of the TARDIS|Doctor Who|135|R|{1}{U}{R}|Legendary Creature - Human Incarnation|3|3|Vanishing 3$Imprint -- When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.$Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.| +Jenny, Generated Anomaly|Doctor Who|137|R|{2}{R}{W}|Legendary Creature - Time Lord Soldier|2|3|Double strike$Whenever Jenny deals combat damage to a player, it explores.| +The Ninth Doctor|Doctor Who|148|R|{1}{U}{R}|Legendary Creature - Time Lord Doctor|2|4|Haste$Into the TARDIS -- Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.| River Song|Doctor Who|152|R|{1}{U}{R}|Legendary Creature - Human Time Lord Rogue|2|2|Meet in Reverse -- You draw cards from the bottom of your library rather than the top.$Spoilers -- Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.| +Run for Your Life|Doctor Who|154|R|{U}{R}|Instant|||One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.$Escape--{2}{U}{R}, Exile four other cards from your graveyard.| +Sally Sparrow|Doctor Who|155|R|{2}{W}{U}|Legendary Creature - Human Detective|2|3|You may cast creature spells as though they had flash.$Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn.| +The Second Doctor|Doctor Who|156|R|{2}{W}{U}|Legendary Creature - Time Lord Doctor|2|4|Players have no maximum hand size.$How Civil of You -- At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.| +The Seventh Doctor|Doctor Who|158|R|{3}{W}{U}|Legendary Creature - Time Lord Doctor|3|6|When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.| +The Sixth Doctor|Doctor Who|159|R|{4}{G}{U}|Legendary Creature - Time Lord Doctor|3|3|Time Lord's Prerogative -- Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.| +The Third Doctor|Doctor Who|162|R|{2}{G}{U}|Legendary Creature - Time Lord Doctor|2|2|Trample$The Third Doctor gets +1/+1 for each noncreature token you control.$When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.| +The Twelfth Doctor|Doctor Who|164|R|{3}{U}{R}|Legendary Creature - Time Lord Doctor|4|4|The first spell you cast from anywhere other than your hand each turn has demonstrate.$Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.| The Valeyard|Doctor Who|165|R|{2}{U}{B}{R}|Legendary Creature - Time Lord Noble|4|5|If an opponent would face a villainous choice, they face that choice an additional time.$While voting, you may vote an additional time.| +The War Doctor|Doctor Who|167|R|{2}{R}{W}|Legendary Creature - Time Lord Doctor|3|5|Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.$Whenever The War Doctor attacks, it deals damage equal to the number of time unters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.| +Weeping Angel|Doctor Who|168|R|{1}{U}{B}|Artifact Creature - Alien Angel|2|2|Flash$First strike, vigilance$Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.$If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.| +Laser Screwdriver|Doctor Who|178|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Tap target artifact.${2}, {T}: Surveil 1.${3}, {T}: Goad target creature.| +Sonic Screwdriver|Doctor Who|184|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Untap another target artifact. {2}, {T}: Scry 1.${3}, {T}: Target creature can't be blocked this turn.| TARDIS|Doctor Who|187|U|{2}|Artifact - Vehicle|2|4|Flying$Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.$Crew 2| -Plains|Doctor Who|197|C||Basic Land - Plains|||({T}: Add {W}.)| -Island|Doctor Who|199|C||Basic Land - Island|||({T}: Add {U}.)| -Swamp|Doctor Who|201|C||Basic Land - Swamp|||({T}: Add {B}.)| -Mountain|Doctor Who|203|C||Basic Land - Mountain|||({T}: Add {R}.)| -Forest|Doctor Who|205|C||Basic Land - Forest|||({T}: Add {G}.)| +Gallifrey Council Chamber|Doctor Who|188|R||Legendary Land|||When Gallifrey Council Chamber enters the battlefield, surveil 1.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.| +Ominous Cemetery|Doctor Who|189|U||Land|||{T}: Add {C}.${5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.| +Trenzalore Clocktower|Doctor Who|190|R||Legendary Land|||{T}: Add {U}. Put a time counter on$Trenzalore Clocktower.${1}{U}, {T}, Remove twelve time counters$from Trenzalore Clocktower and exile$it: Shuffle your graveyard and hand$into your library, then draw seven$cards. Activate only if you control a$Time Lord.| +Plains|Doctor Who|196|C||Basic Land - Plains|||({T}: Add {W}.)| +Island|Doctor Who|198|C||Basic Land - Island|||({T}: Add {U}.)| +Swamp|Doctor Who|200|C||Basic Land - Swamp|||({T}: Add {B}.)| +Mountain|Doctor Who|202|C||Basic Land - Mountain|||({T}: Add {R}.)| +Forest|Doctor Who|204|C||Basic Land - Forest|||({T}: Add {G}.)| Farewell|Doctor Who|207|R|{4}{W}{W}|Sorcery|||Choose one or more --$* Exile all artifacts.$* Exile all creatures.$* Exile all enchantments.$* Exile all graveyards.| +Wedding Ring|Doctor Who|213|M|{2}{W}{W}|Artifact|||When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.$Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.$Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.| +As Foretold|Doctor Who|214|R|{2}{U}|Enchantment|||At the beginning of your upkeep, put a time counter on As Foretold.$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.| +Arcane Signet|Doctor Who|239|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| +Lightning Greaves|Doctor Who|243|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| +Mind Stone|Doctor Who|244|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| +Sol Ring|Doctor Who|245|U|{1}|Artifact|||{T}: Add {C}{C}.| +Talisman of Conviction|Doctor Who|247|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.| +Talisman of Creativity|Doctor Who|248|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.| +Talisman of Curiosity|Doctor Who|249|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.| +Talisman of Dominance|Doctor Who|250|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.| +Talisman of Impulse|Doctor Who|251|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.| +Talisman of Indulgence|Doctor Who|252|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.| +Talisman of Progress|Doctor Who|253|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.| +Talisman of Unity|Doctor Who|254|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.| +Command Tower|Doctor Who|264|C||Land|||{T}: Add one mana of any color in your commander's color identity.| +Exotic Orchard|Doctor Who|276|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.| +Fiery Islet|Doctor Who|278|R||Land|||{T}, Pay 1 life: Add {U} or {R}.${1}, {T}, Sacrifice Fiery Islet: Draw a card.| +Path of Ancestry|Doctor Who|293|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.| +Sunbaked Canyon|Doctor Who|309|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.| +War Room|Doctor Who|330|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.| +Waterlogged Grove|Doctor Who|331|R||Land|||{T}, Pay 1 life: Add {G} or {U}.${1}, {T}, Sacrifice Waterlogged Grove: Draw a card.| +The Moment|Doctor Who|459|R|{2}|Legendary Artifact|||At the beginning of your upkeep, put a time counter on The Moment.${2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.${3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.| +Past in Flames|Doctor Who|565|R|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}| +Amy's Home|Doctor Who|566|C||Plane - Earth|||When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.$Whenever chaos ensues, time travel.| +Aplan Mortarium|Doctor Who|568|C||Plane - Alfava Metraxis|||Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.$Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."| +Besieged Viking Village|Doctor Who|570|C||Plane - Earth|||All creatures have "Boast -- 1: Put a +1/+1 counter on this creature."$Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.| +Lake Silencio|Doctor Who|587|C||Plane - Earth|||Still Point in Time -- All spells have split second.$Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.| +UNIT Headquarters|Doctor Who|604|C||Plane - Earth|||When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.$Whenever chaos ensues, put a +1/+1 counter on each creature you control.| +The Pandorica|Doctor Who|630|R|{2}{W}|Legendary Artifact|||You may choose not to untap The Pandorica during your untap step.${1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.| +The Wedding of River Song|Doctor Who|636|R|{2}{W}|Sorcery|||Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.$Time travel.| +All of History, All at Once|Doctor Who|639|R|{2}{U}{U}|Sorcery|||Time travel.$Storm| +Coward // Killer|Doctor Who|682|R|{1}{R}|Sorcery|||Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.$Killer${2}{R}{R}$Sorcery$Killer deals 3 damage to target creature and each other creature that shares a creature type with it.| +Decaying Time Loop|Doctor Who|685|U|{3}{R}|Instant|||Discard all the cards in your hand, then draw that many cards.$Retrace| +Gallifrey Falls // No More|Doctor Who|736|R|{4}{R}{R}|Instant|||Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.$Fuse$No More${2}{W}$Instant$Any number of target creatures you control phase out.$Fuse| +Regenerations Restored|Doctor Who|756|R|{W}{U}|Enchantment|||Vanishing 12$Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one| +Rory Williams|Doctor Who|758|R|{W}{U}|Legendary Creature - Human Soldier|3|3|Partner with Amy Pond$First strike, lifelink$The Last Centurion -- When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate.| +River Song's Diary|Doctor Who|787|R|{3}|Artifact|||Imprint -- Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.$At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.| Archon of the Wild Rose|Wilds of Eldraine|1|R|{2}{W}{W}|Creature - Archon|4|4|Flying$Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.| Archon's Glory|Wilds of Eldraine|2|C|{W}|Instant|||Bargain$Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.| Armory Mice|Wilds of Eldraine|3|C|{1}{W}|Creature - Mouse|3|1|Celebration -- Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.|