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[EOE] Implement The Dominion Bracelet
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4 changed files with 165 additions and 1 deletions
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@ -0,0 +1,65 @@
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package mage.abilities.costs.common;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.SacrificeCost;
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import mage.abilities.costs.UseAttachedCost;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public class ExileAttachmentCost extends UseAttachedCost implements SacrificeCost {
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public ExileAttachmentCost() {
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super();
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}
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protected ExileAttachmentCost(final ExileAttachmentCost cost) {
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super(cost);
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}
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@Override
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public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
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if (mageObjectReference == null) {
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return false;
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}
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent == null) {
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return paid;
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}
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for (UUID attachmentId : permanent.getAttachments()) {
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if (!this.mageObjectReference.refersTo(attachmentId, game)) {
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continue;
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}
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Permanent attachment = game.getPermanent(attachmentId);
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paid = attachment != null
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&& Optional
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.ofNullable(controllerId)
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.map(game::getPlayer)
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.filter(player -> player.moveCards(attachment, Zone.EXILED, source, game))
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.isPresent();
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if (paid) {
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break;
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}
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}
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return paid;
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}
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@Override
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public ExileAttachmentCost copy() {
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return new ExileAttachmentCost(this);
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}
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@Override
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public String getText() {
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return "exile " + this.name;
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}
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}
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@ -1,6 +1,7 @@
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package mage.abilities.effects.common.continuous;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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@ -20,6 +21,7 @@ import mage.target.Targets;
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import mage.target.targetpointer.FixedTarget;
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import java.util.Collections;
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import java.util.function.Consumer;
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/**
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* @author TheElk801
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@ -30,18 +32,24 @@ public class GainAbilityWithAttachmentEffect extends ContinuousEffectImpl {
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private final Targets targets = new Targets();
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private final Costs<Cost> costs = new CostsImpl<>();
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protected final UseAttachedCost useAttachedCost;
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private final Consumer<ActivatedAbility> consumer;
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public GainAbilityWithAttachmentEffect(String rule, Effect effect, Target target, UseAttachedCost attachedCost, Cost... costs) {
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this(rule, new Effects(effect), new Targets(target), attachedCost, costs);
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}
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public GainAbilityWithAttachmentEffect(String rule, Effects effects, Targets targets, UseAttachedCost attachedCost, Cost... costs) {
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this(rule, effects, targets, attachedCost, null, costs);
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}
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public GainAbilityWithAttachmentEffect(String rule, Effects effects, Targets targets, UseAttachedCost attachedCost, Consumer<ActivatedAbility> consumer, Cost... costs) {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.staticText = rule;
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this.effects.addAll(effects);
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this.targets.addAll(targets);
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Collections.addAll(this.costs, costs);
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this.useAttachedCost = attachedCost;
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this.consumer = consumer;
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this.generateGainAbilityDependencies(makeAbility(null, null), null);
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}
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@ -51,6 +59,7 @@ public class GainAbilityWithAttachmentEffect extends ContinuousEffectImpl {
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this.targets.addAll(effect.targets);
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this.costs.addAll(effect.costs);
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this.useAttachedCost = effect.useAttachedCost == null ? null : effect.useAttachedCost.copy();
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this.consumer = effect.consumer;
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}
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@Override
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@ -94,7 +103,7 @@ public class GainAbilityWithAttachmentEffect extends ContinuousEffectImpl {
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}
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protected Ability makeAbility(Game game, Ability source) {
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Ability ability = new SimpleActivatedAbility(null, null);
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ActivatedAbility ability = new SimpleActivatedAbility(null, null);
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for (Effect effect : effects) {
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if (effect == null) {
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continue;
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@ -116,6 +125,9 @@ public class GainAbilityWithAttachmentEffect extends ContinuousEffectImpl {
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if (source != null && game != null) {
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ability.addCost(useAttachedCost.copy().setMageObjectReference(source, game));
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}
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if (consumer != null) {
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consumer.accept(ability);
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}
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return ability;
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}
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}
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