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[FIN] Implement A Realm Reborn
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37
Mage.Sets/src/mage/cards/a/ARealmReborn.java
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37
Mage.Sets/src/mage/cards/a/ARealmReborn.java
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package mage.cards.a;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.filter.StaticFilters;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ARealmReborn extends CardImpl {
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public ARealmReborn(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
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// Other permanents you control have "{T}: Add one mana of any color."
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this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
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new AnyColorManaAbility(), Duration.WhileOnBattlefield,
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StaticFilters.FILTER_PERMANENTS, true
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)));
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}
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private ARealmReborn(final ARealmReborn card) {
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super(card);
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}
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@Override
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public ARealmReborn copy() {
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return new ARealmReborn(this);
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}
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}
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@ -20,6 +20,7 @@ public final class FinalFantasy extends ExpansionSet {
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this.blockName = "Final Fantasy"; // for sorting in GUI
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this.blockName = "Final Fantasy"; // for sorting in GUI
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this.hasBasicLands = false; // temporary
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this.hasBasicLands = false; // temporary
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cards.add(new SetCardInfo("A Realm Reborn", 196, Rarity.RARE, mage.cards.a.ARealmReborn.class));
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cards.add(new SetCardInfo("Adventurer's Inn", 271, Rarity.COMMON, mage.cards.a.AdventurersInn.class));
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cards.add(new SetCardInfo("Adventurer's Inn", 271, Rarity.COMMON, mage.cards.a.AdventurersInn.class));
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cards.add(new SetCardInfo("Black Mage's Rod", 90, Rarity.COMMON, mage.cards.b.BlackMagesRod.class));
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cards.add(new SetCardInfo("Black Mage's Rod", 90, Rarity.COMMON, mage.cards.b.BlackMagesRod.class));
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cards.add(new SetCardInfo("Chaos, the Endless", 221, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class));
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cards.add(new SetCardInfo("Chaos, the Endless", 221, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class));
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@ -57197,6 +57197,7 @@ Zenos yae Galvus|Final Fantasy|127|R|{3}{B}{B}|Legendary Creature - Human Noble
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Shinryu, Transcendent Rival|Final Fantasy|127|R||Legendary Creature - Human Noble Warrior FP|4|4|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Shinryu, Transcendent Rival|Final Fantasy|127|R||Legendary Creature - Human Noble Warrior FP|4|4|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
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Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
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A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
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Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
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Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
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Cid, Timeless Artificer|Final Fantasy|216|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|216|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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