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* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some info to tooltip text of commander.
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commit
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16 changed files with 521 additions and 196 deletions
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@ -28,36 +28,12 @@
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package mage.game;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.EmptyEffect;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continious.CommanderReplacementEffect;
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import mage.abilities.effects.common.cost.CommanderCostModification;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.match.MatchType;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.watchers.Watcher;
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import mage.watchers.common.CommanderCombatDamageWatcher;
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public class CommanderDuel extends GameImpl<CommanderDuel> {
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private final Map<UUID, Cards> mulliganedCards = new HashMap<UUID, Cards>();
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public class CommanderDuel extends GameCommanderImpl {
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public CommanderDuel(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans) {
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super(attackOption, range, freeMulligans);
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}
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@ -76,159 +52,9 @@ public class CommanderDuel extends GameImpl<CommanderDuel> {
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return 2;
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}
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// MTG Rules 20121001
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// 903.7. Once the starting player has been determined, each player sets his or her life total to 40 and
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// draws a hand of seven cards.
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@Override
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public int getLife() {
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return 40;
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}
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@Override
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protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
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super.init(choosingPlayerId, gameOptions);
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new EmptyEffect("Commander effects"));
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//Move commender to commande zone
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for (UUID playerId: state.getPlayerList(startingPlayerId)) {
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Player player = getPlayer(playerId);
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if (player != null){
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if (player.getSideboard().size() > 0){
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Card commander = getCard((UUID)player.getSideboard().toArray()[0]);
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if (commander != null) {
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player.setCommanderId(commander.getId());
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commander.moveToZone(Zone.COMMAND, null, this, true);
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ability.addEffect(new CommanderReplacementEffect(commander.getId()));
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ability.addEffect(new CommanderCostModification(commander.getId()));
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getState().setValue(commander.getId() + "_castCount", new Integer(0));
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getState().getWatchers().add(new CommanderCombatDamageWatcher(commander.getId()));
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}
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}
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}
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}
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this.getState().addAbility(ability, this.getId(), null);
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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}
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//20130711
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/*903.8. The Commander variant uses an alternate mulligan rule.
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* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
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* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
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* That player may look at all cards exiled this way while taking mulligans.
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* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
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* */
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//TODO implement may look at exile cards
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@Override
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public void mulligan(UUID playerId) {
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Player player = getPlayer(playerId);
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TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
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target.setNotTarget(true);
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//target.setRequired(true);
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if(player.choose(Outcome.Exile, player.getHand(), target, this)){
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int numCards = target.getTargets().size();
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for(UUID uuid : target.getTargets()){
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Card card = player.getHand().get(uuid, this);
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if(card != null){
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if(!mulliganedCards.containsKey(playerId)){
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mulliganedCards.put(playerId, new CardsImpl());
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}
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card.setFaceDown(true);
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card.moveToExile(null, "", null, this);
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mulliganedCards.get(playerId).add(card);
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}
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}
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int deduction = 1;
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if (freeMulligans > 0) {
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if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
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int used = usedFreeMulligans.get(player.getId()).intValue();
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if (used < freeMulligans ) {
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deduction = 0;
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usedFreeMulligans.put(player.getId(), new Integer(used+1));
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}
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} else {
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deduction = 0;{
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}
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usedFreeMulligans.put(player.getId(), new Integer(1));
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}
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}
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player.drawCards(numCards - deduction, this);
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fireInformEvent(new StringBuilder(player.getName())
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.append(" mulligans ")
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.append(numCards)
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.append(numCards == 1? " card":" cards")
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.append(deduction == 0 ? " for free and draws ":" down to ")
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.append(Integer.toString(player.getHand().size()))
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.append(player.getHand().size() <= 1? " card":" cards").toString());
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}
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}
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@Override
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public void endMulligan(UUID playerId){
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//return cards to
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Player player = getPlayer(playerId);
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if(player != null && mulliganedCards.containsKey(playerId)){
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for(Card card : mulliganedCards.get(playerId).getCards(this)){
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if(card != null){
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card.setFaceDown(false);
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card.moveToZone(Zone.LIBRARY, null, this, false);
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}
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}
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if(mulliganedCards.get(playerId).size() > 0){
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player.shuffleLibrary(this);
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}
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}
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}
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/* 20130711
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*903.14a A player that’s been dealt 21 or more combat damage by the same commander
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* over the course of the game loses the game. (This is a state-based action. See rule 704.)
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*
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*/
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@Override
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protected boolean checkStateBasedActions() {
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for(Watcher watcher : getState().getWatchers().values()){
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if(watcher instanceof CommanderCombatDamageWatcher){
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CommanderCombatDamageWatcher damageWatcher = (CommanderCombatDamageWatcher)watcher;
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for(UUID playerUUID : damageWatcher.getDamageToPlayer().keySet()){
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Player player = getPlayer(playerUUID);
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if(player != null && damageWatcher.getDamageToPlayer().get(playerUUID) >= 21){
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player.lost(this);
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}
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}
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}
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}
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return super.checkStateBasedActions();
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}
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@Override
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public void quit(UUID playerId) {
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super.quit(playerId);
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}
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@Override
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public Set<UUID> getOpponents(UUID playerId) {
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Set<UUID> opponents = new HashSet<UUID>();
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for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
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if (!opponentId.equals(playerId)) {
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opponents.add(opponentId);
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}
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}
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return opponents;
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}
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@Override
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public void leave(UUID playerId) {
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super.leave(playerId);
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}
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@Override
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public CommanderDuel copy() {
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return new CommanderDuel(this);
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}
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}
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