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[TestAPI] Cast when spell or ability are not on the stack
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5 changed files with 131 additions and 65 deletions
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@ -90,45 +90,6 @@ public class PersistTest extends CardTestPlayerBase {
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}
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/**
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* see here for more information
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* http://www.slightlymagic.net/forum/viewtopic.php?f=116&t=14516
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*
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* Tests Safehold Elite with persist returns to battlefield with -1/-1 counter
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* Murder Investigation puts 2 tokens onto battlefield because enchanted Safehold Elite
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* was 2/2
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*
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*/
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@Test
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public void testUndyingTriggersInTime() {
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// Safehold Elite {1}{G/W}
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// Creature - Elf Scout
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// 2/2
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// Persist
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addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Murder Investigation",2);
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addCard(Zone.HAND, playerB, "Lightning Bolt",2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
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// choose triggered ability order
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playerA.addChoice("When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power.");
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//castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Safehold Elite", 1);
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assertPowerToughness(playerA, "Safehold Elite", 1, 1);
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// because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield
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assertPermanentCount(playerA, "Soldier", 2);
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}
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// some tests were moved to LastKnownInformationTest
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}
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@ -28,24 +28,29 @@
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package org.mage.test.player;
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import mage.MageObject;
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import mage.abilities.*;
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import mage.abilities.costs.VariableCost;
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import mage.choices.Choice;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.choices.Choice;
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import mage.constants.RangeOfInfluence;
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import mage.constants.SpellAbilityType;
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import mage.counters.Counter;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterCreatureForCombat;
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import mage.filter.common.FilterCreatureForCombatBlock;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.player.ai.ComputerPlayer;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCreaturePermanentAmount;
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import org.junit.Ignore;
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@ -54,16 +59,6 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import mage.abilities.Mode;
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import mage.abilities.Modes;
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import mage.abilities.SpellAbility;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.costs.VariableCost;
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import mage.constants.SpellAbilityType;
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import mage.filter.common.FilterCreatureForCombatBlock;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.game.stack.StackObject;
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import mage.target.TargetPlayer;
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/**
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*
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@ -390,6 +385,14 @@ public class TestPlayer extends ComputerPlayer {
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}
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}
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return false;
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} else if (groups.length > 2 && groups[2].startsWith("!spellOnStack=")) {
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String spellNotOnStack = groups[2].substring(14);
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for (StackObject stackObject: game.getStack()) {
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if (stackObject.getStackAbility().toString().equals(spellNotOnStack)) {
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return false;
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}
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}
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return true;
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}
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return true;
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}
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@ -1,7 +1,5 @@
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package org.mage.test.serverside.base.impl;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.decks.Deck;
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@ -9,9 +7,13 @@ import mage.cards.decks.importer.DeckImporterUtil;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.CardRepository;
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import mage.cards.repository.CardScanner;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.GameException;
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@ -26,8 +28,6 @@ import org.mage.test.serverside.base.MageTestPlayerBase;
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import java.util.List;
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import java.util.UUID;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.NamePredicate;
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/**
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* API for test initialization and asserting the test results.
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@ -657,6 +657,11 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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player.addAction(turnNum, step, "activate:Cast " + cardName + ";target=" + targetName);
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}
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public enum StackClause {
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WHILE_ON_STACK,
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WHILE_NOT_ON_STACK;
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}
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/**
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* Spell will only be cast, if a spell / ability with the given name is on the stack
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*
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@ -668,7 +673,26 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @param spellOnStack
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*/
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public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName, String targetName, String spellOnStack) {
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player.addAction(turnNum, step, "activate:Cast " + cardName + ";target=" + targetName + ";spellOnStack=" + spellOnStack);
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castSpell(turnNum, step, player, cardName, targetName, spellOnStack, StackClause.WHILE_ON_STACK);
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}
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/**
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* Spell will only be cast, if a spell / ability with the given name IS or IS NOT on the stack
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*
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* @param turnNum
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* @param step
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* @param player
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* @param cardName
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* @param targetName
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* @param spellOnStack
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* @param clause
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*/
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public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName, String targetName, String spellOnStack, StackClause clause) {
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if (StackClause.WHILE_ON_STACK.equals(clause)) {
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player.addAction(turnNum, step, "activate:Cast " + cardName + ";target=" + targetName + ";spellOnStack=" + spellOnStack);
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} else {
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player.addAction(turnNum, step, "activate:Cast " + cardName + ";target=" + targetName + ";!spellOnStack=" + spellOnStack);
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}
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}
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public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName, String targetName, String spellOnStack, String spellOnTopOfStack) {
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@ -0,0 +1,67 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.testapi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author noxx
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*/
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public class TestAPITest extends CardTestPlayerBase {
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/**
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* Tests that it is possible to cast two instants in a row.
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* Shock should be able to remove Last Breath's target before it resolves
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*/
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@Test
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public void testCardTestPlayerAPIImpl1() {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Last Breath");
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addCard(Zone.HAND, playerA, "Shock");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 0);
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assertLife(playerA, 20); // no life gain, Last Breath should have been fizzled
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}
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/**
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* Tests that it is possible to wait until certain spell resolves with StackClause.WHILE_NOT_ON_STACK.
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* Shock won't be even cast here as no Last Breath should resolve.
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*/
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@Test
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public void testCardTestPlayerAPIImpl2() {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Last Breath");
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addCard(Zone.HAND, playerA, "Shock");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears", "Last Breath",
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StackClause.WHILE_NOT_ON_STACK);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 0);
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assertLife(playerA, 24); // gain 4 life from Last Breath
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}
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}
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