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[DSK] update spoiler
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2 changed files with 314 additions and 170 deletions
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@ -366,7 +366,9 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
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cards.add(new SetCardInfo("Valgavoth's Lair", 327, Rarity.RARE, mage.cards.v.ValgavothsLair.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth's Lair", 327, Rarity.RARE, mage.cards.v.ValgavothsLair.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth's Onslaught", 204, Rarity.RARE, mage.cards.v.ValgavothsOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth's Onslaught", 204, Rarity.RARE, mage.cards.v.ValgavothsOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth's Onslaught", 324, Rarity.RARE, mage.cards.v.ValgavothsOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth's Onslaught", 324, Rarity.RARE, mage.cards.v.ValgavothsOnslaught.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth, Terror Eater", 120, Rarity.MYTHIC, mage.cards.v.ValgavothTerrorEater.class));
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cards.add(new SetCardInfo("Valgavoth, Terror Eater", 120, Rarity.MYTHIC, mage.cards.v.ValgavothTerrorEater.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth, Terror Eater", 352, Rarity.MYTHIC, mage.cards.v.ValgavothTerrorEater.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Valgavoth, Terror Eater", 407, Rarity.MYTHIC, mage.cards.v.ValgavothTerrorEater.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vanish from Sight", 82, Rarity.COMMON, mage.cards.v.VanishFromSight.class));
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cards.add(new SetCardInfo("Vanish from Sight", 82, Rarity.COMMON, mage.cards.v.VanishFromSight.class));
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cards.add(new SetCardInfo("Vengeful Possession", 162, Rarity.UNCOMMON, mage.cards.v.VengefulPossession.class));
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cards.add(new SetCardInfo("Vengeful Possession", 162, Rarity.UNCOMMON, mage.cards.v.VengefulPossession.class));
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cards.add(new SetCardInfo("Veteran Survivor", 40, Rarity.UNCOMMON, mage.cards.v.VeteranSurvivor.class));
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cards.add(new SetCardInfo("Veteran Survivor", 40, Rarity.UNCOMMON, mage.cards.v.VeteranSurvivor.class));
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@ -53980,282 +53980,424 @@ Jukai Liberator|Alchemy: Kamigawa|27|R|{2}{G}|Creature - Snake Ninja|3|3|Ninjuts
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Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.|
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Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.|
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Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
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Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
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Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.|
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Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.|
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Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.|
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Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.|
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Dazzling Theater // Prop Room|Duskmourn: House of Horror|3|R|{3}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creature spells you cast have convoke.$<strong>Prop Room</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Untap each creature you control during each other player's untap step.|
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Dazzling Theater // Prop Room|Duskmourn: House of Horror|3|R|{3}{W}|Enchantment - Room|||Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Prop Room</strong>${2}{W}$<strong>Enchantment -- Room</strong>$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.|
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Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
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Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
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Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
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Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
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Exorcise|Duskmourn: House of Horror|8|U|{1}{W}|Sorcery|||Exile target artifact, enchantment, or creature with power 4 or greater.|
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Exorcise|Duskmourn: House of Horror|8|U|{1}{W}|Sorcery|||Exile target artifact, enchantment, or creature with power 4 or greater.|
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Fear of Abduction|Duskmourn: House of Horror|9|U|{4}{W}{W}|Enchantment Creature - Nightmare|5|5|As an additional cost to cast this spell, exile a creature you control.$Flying$When Fear of Abduction enters, exile target creature an opponent controls.$When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.|
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Fear of Abduction|Duskmourn: House of Horror|9|U|{4}{W}{W}|Enchantment Creature - Nightmare|5|5|As an additional cost to cast this spell, exile a creature you control.$Flying$When this creature enters, exile target creature an opponent controls.$When this creature leaves the battlefield, put each card exiled with it into its owner's hand.|
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Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
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Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
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Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature - Nightmare|2|2|Vigilance$Whenever Fear of Surveillance attacks, surveil 1.|
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Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature - Nightmare|2|2|Vigilance$Whenever this creature attacks, surveil 1.|
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Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flying$When Friendly Ghost enters, target creature gets +2/+4 until end of turn.|
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Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flying$When this creature enters, target creature gets +2/+4 until end of turn.|
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Ghostly Dancers|Duskmourn: House of Horror|13|R|{3}{W}{W}|Creature - Spirit|2|5|Flying$When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.|
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Ghostly Dancers|Duskmourn: House of Horror|13|R|{3}{W}{W}|Creature - Spirit|2|5|Flying$When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.|
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Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
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Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
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Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$<strong>Elegant Rotunda</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.|
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Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Elegant Rotunda</strong>${2}{W}$<strong>Enchantment -- Room</strong>$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
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Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
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Jump Scare|Duskmourn: House of Horror|17|C|{W}|Instant|||Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.|
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Jump Scare|Duskmourn: House of Horror|17|C|{W}|Instant|||Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.|
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Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
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Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
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Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature - Cat Glimmer|2|5|Ward {2}$Whenever you attack, creatures you control get +1/+1 until end of turn.|
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Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature - Cat Glimmer|2|5|Ward {2}$Whenever you attack, creatures you control get +1/+1 until end of turn.|
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Living Phone|Duskmourn: House of Horror|20|C|{2}{W}|Artifact Creature - Toy|2|1|When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Living Phone|Duskmourn: House of Horror|20|C|{2}{W}|Artifact Creature - Toy|2|1|When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Optimistic Scavenger|Duskmourn: House of Horror|21|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
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Optimistic Scavenger|Duskmourn: House of Horror|21|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
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Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
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Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.|
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Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
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Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.|
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Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.|
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Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$This creature enters with two -1/-1 counters on it if you cast it from your hand.|
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Possessed Goat|Duskmourn: House of Horror|25|C|{W}|Creature - Goat|1|1|{3}, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once.|
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Possessed Goat|Duskmourn: House of Horror|25|C|{W}|Creature - Goat|1|1|{3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.|
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Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
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Reluctant Role Model|Duskmourn: House of Horror|26|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
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Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
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Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Survivor|3|4|Survival -- At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.|
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Seized from Slumber|Duskmourn: House of Horror|28|C|{4}{W}|Instant|||This spell costs {3} less to cast if it targets a tapped creature.$Destroy target creature.|
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Seized from Slumber|Duskmourn: House of Horror|28|C|{4}{W}|Instant|||This spell costs {3} less to cast if it targets a tapped creature.$Destroy target creature.|
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Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
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Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as this Aura entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
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Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.$Enchanted creature gets +1/+0 and has lifelink and ward {2}.|
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Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.$Enchanted creature gets +1/+0 and has lifelink and ward {2}.|
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Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
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Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
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Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
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Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
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Splitskin Doll|Duskmourn: House of Horror|33|U|{1}{W}|Artifact Creature - Toy|2|1|When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.|
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Splitskin Doll|Duskmourn: House of Horror|33|U|{1}{W}|Artifact Creature - Toy|2|1|When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.|
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Surgical Suite // Hospital Room|Duskmourn: House of Horror|34|U|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.$<strong>Hospital Room</strong>${3}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever you attack, put a +1/+1 counter on target attacking creature.|
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Surgical Suite // Hospital Room|Duskmourn: House of Horror|34|U|{1}{W}|Enchantment - Room|||When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Hospital Room</strong>${3}{W}$<strong>Enchantment -- Room</strong>$Whenever you attack, put a +1/+1 counter on target attacking creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.|
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Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.|
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Unidentified Hovership|Duskmourn: House of Horror|37|R|{1}{W}{W}|Artifact - Vehicle|2|2|Flying$When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.$When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.$Crew 1|
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Unidentified Hovership|Duskmourn: House of Horror|37|R|{1}{W}{W}|Artifact - Vehicle|2|2|Flying$When this Vehicle enters, exile up to one target creature with toughness 5 or less.$When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.$Crew 1|
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Unsettling Twins|Duskmourn: House of Horror|38|C|{3}{W}|Creature - Human|2|2|When Unsettling Twins enters, manifest dread.|
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Unsettling Twins|Duskmourn: House of Horror|38|C|{3}{W}|Creature - Human|2|2|When this creature enters, manifest dread.|
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Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
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Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
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Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
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Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof.|
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The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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Abhorrent Oculus|Duskmourn: House of Horror|42|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
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Abhorrent Oculus|Duskmourn: House of Horror|42|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
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Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return up to one target creature to its owner's hand.$<strong>Locker Room</strong>${4}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||When you unlock this door, return up to one target creature to its owner's hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Locker Room</strong>${4}{U}$<strong>Enchantment -- Room</strong>$Whenever one or more creatures you control deal combat damage to a player, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$<strong>Promising Stairs</strong>${2}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.|
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Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Promising Stairs</strong>${2}{U}$<strong>Enchantment -- Room</strong>$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.|
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Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever this creature attacks, another target attacking creature can't be blocked this turn.|
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Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
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Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
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Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
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Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature has flying.$Equip {3}|
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Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}|
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Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}|
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Don't Make a Sound|Duskmourn: House of Horror|49|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}. If they do, surveil 2.|
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Don't Make a Sound|Duskmourn: House of Horror|49|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}. If they do, surveil 2.|
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Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.|
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Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.|
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Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.|
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Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.|
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Entity Tracker|Duskmourn: House of Horror|53|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
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Entity Tracker|Duskmourn: House of Horror|53|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
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Erratic Apparition|Duskmourn: House of Horror|54|C|{2}{U}|Creature - Spirit|1|3|Flying, vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.|
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Erratic Apparition|Duskmourn: House of Horror|54|C|{2}{U}|Creature - Spirit|1|3|Flying, vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.|
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Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
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Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever this creature deals combat damage to a player, draw that many cards.|
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Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
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Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
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Fear of Impostors|Duskmourn: House of Horror|57|U|{1}{U}{U}|Enchantment Creature - Nightmare|3|2|Flash$When Fear of Impostors enters, counter target spell. Its controller manifests dread.|
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Fear of Impostors|Duskmourn: House of Horror|57|U|{1}{U}{U}|Enchantment Creature - Nightmare|3|2|Flash$When this creature enters, counter target spell. Its controller manifests dread.|
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Fear of Isolation|Duskmourn: House of Horror|58|U|{1}{U}|Enchantment Creature - Nightmare|2|3|As an additional cost to cast this spell, return a permanent you control to its owner's hand.$Flying|
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Fear of Isolation|Duskmourn: House of Horror|58|U|{1}{U}|Enchantment Creature - Nightmare|2|3|As an additional cost to cast this spell, return a permanent you control to its owner's hand.$Flying|
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Floodpits Drowner|Duskmourn: House of Horror|59|U|{1}{U}|Creature - Merfolk|2|1|Flash$Vigilance$When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.${1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.|
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Floodpits Drowner|Duskmourn: House of Horror|59|U|{1}{U}|Creature - Merfolk|2|1|Flash$Vigilance$When this creature enters, tap target creature an opponent controls and put a stun counter on it.${1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.|
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Get Out|Duskmourn: House of Horror|60|U|{U}{U}|Instant|||Choose one --$* Counter target creature or enchantment spell.$* Return one or two target creatures and/or enchantments you own to your hand.|
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Get Out|Duskmourn: House of Horror|60|U|{U}{U}|Instant|||Choose one --$* Counter target creature or enchantment spell.$* Return one or two target creatures and/or enchantments you own to your hand.|
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Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.|
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Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.|
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Glimmerburst|Duskmourn: House of Horror|62|C|{3}{U}|Instant|||Draw two cards. Create a 1/1 white Glimmer enchantment creature token.|
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Glimmerburst|Duskmourn: House of Horror|62|C|{3}{U}|Instant|||Draw two cards. Create a 1/1 white Glimmer enchantment creature token.|
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Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.$As Leyline of Transformation enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
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Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$As this enchantment enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
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Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
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Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
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Meat Locker // Drowned Diner|Duskmourn: House of Horror|65|C|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, tap up to one target creature and put two stun counters on it.$<strong>Drowned Diner</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, draw three cards, then discard a card.|
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Meat Locker // Drowned Diner|Duskmourn: House of Horror|65|C|{2}{U}|Enchantment - Room|||When you unlock this door, tap up to one target creature and put two stun counters on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Drowned Diner</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$When you unlock this door, draw three cards, then discard a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
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The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
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Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.|
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Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.|
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Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever this permanent enters or attacks, draw two cards, then discard a card.|
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Paranormal Analyst|Duskmourn: House of Horror|69|U|{1}{U}|Creature - Human Detective|1|3|Whenever you manifest dread, put a card you put into your graveyard this way into your hand.|
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Paranormal Analyst|Duskmourn: House of Horror|69|U|{1}{U}|Creature - Human Detective|1|3|Whenever you manifest dread, put a card you put into your graveyard this way into your hand.|
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Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$Piranha Fly enters tapped.|
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Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$This creature enters tapped.|
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Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.|
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Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.|
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Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.|
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Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|This creature can't be blocked.$Whenever this creature deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on this creature.$* Draw a card.$* This creature becomes a copy of another target creature you control.|
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Stalked Researcher|Duskmourn: House of Horror|73|C|{1}{U}|Creature - Human Wizard|3|3|Defender$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.|
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Stalked Researcher|Duskmourn: House of Horror|73|C|{1}{U}|Creature - Human Wizard|3|3|Defender$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stay Hidden, Stay Silent enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When this Aura enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
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The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.$IV -- Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.|
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The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.$IV -- Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.|
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Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
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Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When this creature enters, create a 1/1 white Glimmer enchantment creature token.|
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Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
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Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
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Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
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Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
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Underwater Tunnel // Slimy Aquarium|Duskmourn: House of Horror|79|C|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, surveil 2.$<strong>Slimy Aquarium</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.|
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Underwater Tunnel // Slimy Aquarium|Duskmourn: House of Horror|79|C|{U}|Enchantment - Room|||When you unlock this door, surveil 2.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Slimy Aquarium</strong>${3}{U}$<strong>Enchantment -- Room</strong>$When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.|
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Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.|
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Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
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Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.$When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.|
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Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.|
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Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1.|
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Appendage Amalgam|Duskmourn: House of Horror|83|C|{2}{B}|Enchantment Creature - Horror|3|2|Flash$Whenever Appendage Amalgam attacks, surveil 1.|
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Appendage Amalgam|Duskmourn: House of Horror|83|C|{2}{B}|Enchantment Creature - Horror|3|2|Flash$Whenever this creature attacks, surveil 1.|
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Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature - Leech|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.|
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Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature - Leech|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.|
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Cackling Slasher|Duskmourn: House of Horror|85|C|{3}{B}|Creature - Human Assassin|3|3|Deathtouch$Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.|
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Cackling Slasher|Duskmourn: House of Horror|85|C|{3}{B}|Creature - Human Assassin|3|3|Deathtouch$This creature enters with a +1/+1 counter on it if a creature died this turn.|
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Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
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Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
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Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
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Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
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Cracked Skull|Duskmourn: House of Horror|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.$When enchanted creature is dealt damage, destroy it.|
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Cracked Skull|Duskmourn: House of Horror|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.$When enchanted creature is dealt damage, destroy it.|
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Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
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Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|This creature can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
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Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.|
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Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.|
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Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$<strong>Cadaver Lab</strong>${B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return target creature card from your graveyard to your hand.|
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Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}|Enchantment - Room|||Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Cadaver Lab</strong>${B}$<strong>Enchantment -- Room</strong>$When you unlock this door, return target creature card from your graveyard to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
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Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
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Derelict Attic // Widow's Walk|Duskmourn: House of Horror|93|C|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you draw two cards and you lose 2 life.$<strong>Widow's Walk</strong>${3}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.|
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Derelict Attic // Widow's Walk|Duskmourn: House of Horror|93|C|{2}{B}|Enchantment - Room|||When you unlock this door, you draw two cards and you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Widow's Walk</strong>${3}{B}$<strong>Enchantment -- Room</strong>$Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
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Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
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Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.|
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Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When this creature enters, each player discards a card. If you discarded a card this way, draw a card.|
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Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.|
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Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When this creature dies, it deals 1 damage to any target and you gain 1 life.|
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Fear of the Dark|Duskmourn: House of Horror|98|C|{4}{B}|Enchantment Creature - Nightmare|5|5|Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.|
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Fear of the Dark|Duskmourn: House of Horror|98|C|{4}{B}|Enchantment Creature - Nightmare|5|5|Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.|
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Final Vengeance|Duskmourn: House of Horror|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or enchantment.$Exile target creature.|
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Final Vengeance|Duskmourn: House of Horror|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or enchantment.$Exile target creature.|
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Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return all creature cards from your graveyard to the battlefield.|
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Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
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Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
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Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
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Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
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Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When Innocuous Rat dies, manifest dread.|
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Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When this creature dies, manifest dread.|
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Killer's Mask|Duskmourn: House of Horror|104|U|{2}{B}|Artifact - Equipment|||When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature.$Equipped creature has menace.$Equip {2}|
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Killer's Mask|Duskmourn: House of Horror|104|U|{2}{B}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature has menace.$Equip {2}|
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Let's Play a Game|Duskmourn: House of Horror|105|U|{3}{B}|Sorcery|||Delirium -- Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.$* Creatures your opponents control get -1/-1 until end of turn.$* Each opponent discards two cards.$* Each opponent loses 3 life and you gain 3 life.|
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Let's Play a Game|Duskmourn: House of Horror|105|U|{3}{B}|Sorcery|||Delirium -- Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.$* Creatures your opponents control get -1/-1 until end of turn.$* Each opponent discards two cards.$* Each opponent loses 3 life and you gain 3 life.|
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Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
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Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
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Live or Die|Duskmourn: House of Horror|107|U|{3}{B}{B}|Instant|||Choose one --$* Return target creature card from your graveyard to the battlefield.$* Destroy target creature.|
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Live or Die|Duskmourn: House of Horror|107|U|{3}{B}{B}|Instant|||Choose one --$* Return target creature card from your graveyard to the battlefield.$* Destroy target creature.|
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Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
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Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures of their choice.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
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Miasma Demon|Duskmourn: House of Horror|109|U|{4}{B}{B}|Creature - Demon|5|4|Flying$When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.|
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Miasma Demon|Duskmourn: House of Horror|109|U|{4}{B}{B}|Creature - Demon|5|4|Flying$When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.|
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Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
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Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
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Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
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Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
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Osseous Sticktwister|Duskmourn: House of Horror|112|U|{1}{B}|Artifact Creature - Scarecrow|2|2|Lifelink$Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.|
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Osseous Sticktwister|Duskmourn: House of Horror|112|U|{1}{B}|Artifact Creature - Scarecrow|2|2|Lifelink$Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.|
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Overlord of the Balemurk|Duskmourn: House of Horror|113|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
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Overlord of the Balemurk|Duskmourn: House of Horror|113|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
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Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
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Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
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Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
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Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
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Spectral Snatcher|Duskmourn: House of Horror|116|C|{4}{B}{B}|Creature - Spirit|6|5|Ward--Discard a card.$Swampcycling {2}|
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Spectral Snatcher|Duskmourn: House of Horror|116|C|{4}{B}{B}|Creature - Spirit|6|5|Ward--Discard a card.$Swampcycling {2}|
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Sporogenic Infection|Duskmourn: House of Horror|117|U|{1}{B}|Enchantment - Aura|||Enchant creature$When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.$When enchanted creature is dealt damage, destroy it.|
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Sporogenic Infection|Duskmourn: House of Horror|117|U|{1}{B}|Enchantment - Aura|||Enchant creature$When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature.$When enchanted creature is dealt damage, destroy it.|
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Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$<strong>Ritual Chamber</strong>${3}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
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Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Ritual Chamber</strong>${3}{B}{B}$<strong>Enchantment -- Room</strong>$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.$When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
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Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever this creature deals combat damage to a player, they lose half their life, rounded up.$When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
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Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
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Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
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Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
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Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
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Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.|
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Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.|
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Winter's Intervention|Duskmourn: House of Horror|123|C|{1}{B}|Instant|||Winter's Intervention deals 2 damage to target creature. You gain 2 life.|
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Winter's Intervention|Duskmourn: House of Horror|123|C|{1}{B}|Instant|||Winter's Intervention deals 2 damage to target creature. You gain 2 life.|
|
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Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.|
|
Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.|
|
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Bedhead Beastie|Duskmourn: House of Horror|125|C|{4}{R}{R}|Creature - Beast|5|6|Menace$Mountaincycling {2}|
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Bedhead Beastie|Duskmourn: House of Horror|125|C|{4}{R}{R}|Creature - Beast|5|6|Menace$Mountaincycling {2}|
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Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
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Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
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Boilerbilges Ripper|Duskmourn: House of Horror|127|C|{4}{R}|Creature - Human Assassin|4|4|When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.|
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Boilerbilges Ripper|Duskmourn: House of Horror|127|C|{4}{R}|Creature - Human Assassin|4|4|When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.|
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Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
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Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When this Equipment enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on this Equipment.$Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.$Equip {3}|
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Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.$<strong>Warped Space</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.|
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Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Warped Space</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.|
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Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When this creature dies, exile the top card of your library. You may play it until the end of your next turn.|
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
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Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
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Enduring Courage|Duskmourn: House of Horror|133|R|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enduring Courage|Duskmourn: House of Horror|133|R|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fear of Being Hunted|Duskmourn: House of Horror|134|U|{1}{R}{R}|Enchantment Creature - Nightmare|4|2|Haste$Fear of Being Hunted must be blocked if able.|
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Fear of Being Hunted|Duskmourn: House of Horror|134|U|{1}{R}{R}|Enchantment Creature - Nightmare|4|2|Haste$This creature must be blocked if able.|
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Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When Fear of Burning Alive enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.|
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Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When this creature enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When this creature enters, discard a card, then draw a card.$Delirium -- Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$<strong>Shattered Yard</strong>${4}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, this Room deals 1 damage to each opponent.|
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Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Shattered Yard</strong>${4}{R}$<strong>Enchantment -- Room</strong>$At the beginning of your end step, this Room deals 1 damage to each opponent.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Grab the Prize|Duskmourn: House of Horror|138|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.|
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Grab the Prize|Duskmourn: House of Horror|138|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.|
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Hand That Feeds|Duskmourn: House of Horror|139|C|{1}{R}|Creature - Mutant|2|2|Delirium -- Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.|
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Hand That Feeds|Duskmourn: House of Horror|139|C|{1}{R}|Creature - Mutant|2|2|Delirium -- Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.|
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Impossible Inferno|Duskmourn: House of Horror|140|C|{4}{R}|Instant|||Impossible Inferno deals 6 damage to target creature.$Delirium -- If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.|
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Impossible Inferno|Duskmourn: House of Horror|140|C|{4}{R}|Instant|||Impossible Inferno deals 6 damage to target creature.$Delirium -- If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.|
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Infernal Phantom|Duskmourn: House of Horror|141|U|{3}{R}|Creature - Spirit|2|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.$When Infernal Phantom dies, it deals damage equal to its power to any target.|
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Infernal Phantom|Duskmourn: House of Horror|141|U|{3}{R}|Creature - Spirit|2|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.$When this creature dies, it deals damage equal to its power to any target.|
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Irreverent Gremlin|Duskmourn: House of Horror|142|U|{1}{R}|Creature - Gremlin|2|2|Menace$Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.|
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Irreverent Gremlin|Duskmourn: House of Horror|142|U|{1}{R}|Creature - Gremlin|2|2|Menace$Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.|
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Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
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A-Leyline of Resonance|Duskmourn: House of Horror|A-143|R|{2}{R}{R}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.|
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Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
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Most Valuable Slayer|Duskmourn: House of Horror|144|C|{3}{R}|Creature - Human Warrior|2|4|Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.|
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Most Valuable Slayer|Duskmourn: House of Horror|144|C|{3}{R}|Creature - Human Warrior|2|4|Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.|
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Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
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Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
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Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.|
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Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever this permanent enters or attacks, it deals 4 damage to any target.|
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Painter's Studio // Defaced Gallery|Duskmourn: House of Horror|147|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.$<strong>Defaced Gallery</strong>${1}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever you attack, attacking creatures you control get +1/+0 until end of turn.|
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Painter's Studio // Defaced Gallery|Duskmourn: House of Horror|147|U|{2}{R}|Enchantment - Room|||When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Defaced Gallery</strong>${1}{R}$<strong>Enchantment -- Room</strong>$Whenever you attack, attacking creatures you control get +1/+0 until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When Piggy Bank dies, create a Treasure token.|
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Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When this creature dies, create a Treasure token.|
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Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
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Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
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Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
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Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
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Rampaging Soulrager|Duskmourn: House of Horror|151|C|{2}{R}|Creature - Spirit|1|4|Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.|
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Rampaging Soulrager|Duskmourn: House of Horror|151|C|{2}{R}|Creature - Spirit|1|4|This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.|
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Razorkin Hordecaller|Duskmourn: House of Horror|152|U|{4}{R}|Creature - Human Clown Berserker|4|4|Haste$Whenever you attack, create a 1/1 red Gremlin creature token.|
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Razorkin Hordecaller|Duskmourn: House of Horror|152|U|{4}{R}|Creature - Human Clown Berserker|4|4|Haste$Whenever you attack, create a 1/1 red Gremlin creature token.|
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Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
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Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|This creature has first strike during your turn.$Whenever an opponent draws a card, this creature deals 1 damage to them.|
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Ripchain Razorkin|Duskmourn: House of Horror|154|C|{3}{R}|Creature - Human Berserker|5|3|Reach${2}{R}, Sacrifice a land: Draw a card.|
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Ripchain Razorkin|Duskmourn: House of Horror|154|C|{3}{R}|Creature - Human Berserker|5|3|Reach${2}{R}, Sacrifice a land: Draw a card.|
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The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
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The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
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Scorching Dragonfire|Duskmourn: House of Horror|156|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.|
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Scorching Dragonfire|Duskmourn: House of Horror|156|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.|
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Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
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Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
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Ticket Booth // Tunnel of Hate|Duskmourn: House of Horror|158|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread.$<strong>Tunnel of Hate</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever you attack, target attacking creature gains double strike until end of turn.|
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Ticket Booth // Tunnel of Hate|Duskmourn: House of Horror|158|C|{2}{R}|Enchantment - Room|||When you unlock this door, manifest dread.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Tunnel of Hate</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$Whenever you attack, target attacking creature gains double strike until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.|
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Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.|
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Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
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Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
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Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
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Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
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Vengeful Possession|Duskmourn: House of Horror|162|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.|
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Vengeful Possession|Duskmourn: House of Horror|162|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.|
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Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.|
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Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.|
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Violent Urge|Duskmourn: House of Horror|164|U|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$Delirium -- If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.|
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Violent Urge|Duskmourn: House of Horror|164|U|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$Delirium -- If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.|
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Waltz of Rage|Duskmourn: House of Horror|165|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.|
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Waltz of Rage|Duskmourn: House of Horror|165|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.|
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Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.|
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Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped.|
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Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.|
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Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When this creature enters, you may discard a card or pay {2}. When you do, destroy target Room.|
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Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
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Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
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Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.|
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Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When this creature dies, manifest dread.|
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Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.|
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Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.|
|
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Cathartic Parting|Duskmourn: House of Horror|171|U|{1}{G}|Sorcery|||The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.|
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Cathartic Parting|Duskmourn: House of Horror|171|U|{1}{G}|Sorcery|||The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.|
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Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.|
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Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if this creature is tapped, you gain 2 life.|
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Coordinated Clobbering|Duskmourn: House of Horror|173|U|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.|
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Coordinated Clobbering|Duskmourn: House of Horror|173|U|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.|
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Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature - Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.|
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Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature - Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.|
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Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.|
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Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if this creature is tapped, manifest dread.|
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Enduring Vitality|Duskmourn: House of Horror|176|R|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Enduring Vitality|Duskmourn: House of Horror|176|R|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fear of Exposure|Duskmourn: House of Horror|177|U|{2}{G}|Enchantment Creature - Nightmare|5|4|As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.$Trample|
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Fear of Exposure|Duskmourn: House of Horror|177|U|{2}{G}|Enchantment Creature - Nightmare|5|4|As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.$Trample|
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Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.|
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Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.|
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Frantic Strength|Duskmourn: House of Horror|179|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 and has trample.|
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Frantic Strength|Duskmourn: House of Horror|179|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 and has trample.|
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Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
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Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When this creature dies, you gain 2 life.|
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Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$<strong>Rickety Gazebo</strong>${3}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
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Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||Lands you control have "{T}: Add one mana of any color."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Rickety Gazebo</strong>${3}{G}$<strong>Enchantment -- Room</strong>$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
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Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever this creature attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
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Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever Hedge Shredder attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
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Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever this Vehicle attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
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Horrid Vigor|Duskmourn: House of Horror|184|C|{1}{G}|Instant|||Target creature gains deathtouch and indestructible until end of turn.|
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Horrid Vigor|Duskmourn: House of Horror|184|C|{1}{G}|Instant|||Target creature gains deathtouch and indestructible until end of turn.|
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House Cartographer|Duskmourn: House of Horror|185|U|{1}{G}|Creature - Human Scout Survivor|2|2|Survival -- At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.|
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House Cartographer|Duskmourn: House of Horror|185|U|{1}{G}|Creature - Human Scout Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.|
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Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice Insidious Fungus: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
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Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice this creature: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
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Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.|
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Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.|
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Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
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Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.|
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Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
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Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
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Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$<strong>Weight Room</strong>${5}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.|
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Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}|Enchantment - Room|||When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Weight Room</strong>${5}{G}$<strong>Enchantment -- Room</strong>$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Monstrous Emergence|Duskmourn: House of Horror|191|C|{1}{G}|Sorcery|||As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.$Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.|
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Monstrous Emergence|Duskmourn: House of Horror|191|C|{1}{G}|Sorcery|||As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.$Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.|
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Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
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Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
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Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
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Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
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Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Patchwork Beastie|Duskmourn: House of Horror|195|U|{G}|Artifact Creature - Beast|3|3|Delirium -- Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.$At the beginning of your upkeep, you may mill a card.|
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Patchwork Beastie|Duskmourn: House of Horror|195|U|{G}|Artifact Creature - Beast|3|3|Delirium -- This creature can't attack or block unless there are four or more card types among cards in your graveyard.$At the beginning of your upkeep, you may mill a card.|
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Rootwise Survivor|Duskmourn: House of Horror|196|U|{3}{G}{G}|Creature - Human Survivor|3|4|Haste$Survival -- At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.|
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Rootwise Survivor|Duskmourn: House of Horror|196|U|{3}{G}{G}|Creature - Human Survivor|3|4|Haste$Survival -- At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.|
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Say Its Name|Duskmourn: House of Horror|197|C|{1}{G}|Sorcery|||Mill three cards. Then you may return a creature or land card from your graveyard to your hand.$Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.|
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Say Its Name|Duskmourn: House of Horror|197|C|{1}{G}|Sorcery|||Mill three cards. Then you may return a creature or land card from your graveyard to your hand.$Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.|
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Slavering Branchsnapper|Duskmourn: House of Horror|198|C|{4}{G}{G}|Creature - Lizard|7|6|Trample$Forestcycling {2}|
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Slavering Branchsnapper|Duskmourn: House of Horror|198|C|{4}{G}{G}|Creature - Lizard|7|6|Trample$Forestcycling {2}|
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Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{G}|Creature - Insect|2|1|When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.|
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Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{G}|Creature - Insect|2|1|When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.|
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Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|||When Threats Around Every Corner enters, manifest dread.$Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|||When this enchantment enters, manifest dread.$Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
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Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on this creature.${T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
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Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
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Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
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Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
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Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
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Walk-in Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You may play lands from your graveyard.$<strong>Forgotten Cellar</strong>${3}{G}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.|
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Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}|Enchantment - Room|||You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Forgotten Cellar</strong>${3}{G}{G}$<strong>Enchantment -- Room</strong>$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
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Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When this creature enters or dies, surveil 1.|
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Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
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Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
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Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
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Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
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Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
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Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When this Equipment enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
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Beastie Beatdown|Duskmourn: House of Horror|210|U|{R}{G}|Sorcery|||Choose target creature you control and target creature an opponent controls.$Delirium -- If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.$The creature you control deals damage equal to its power to the creature an opponent controls.|
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Beastie Beatdown|Duskmourn: House of Horror|210|U|{R}{G}|Sorcery|||Choose target creature you control and target creature an opponent controls.$Delirium -- If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.$The creature you control deals damage equal to its power to the creature an opponent controls.|
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Broodspinner|Duskmourn: House of Horror|211|U|{B}{G}|Creature - Spider|2|3|Reach$When Broodspinner enters, surveil 2.${4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.|
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Broodspinner|Duskmourn: House of Horror|211|U|{B}{G}|Creature - Spider|2|3|Reach$When this creature enters, surveil 2.${4}{B}{G}, {T}, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.|
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Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
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Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice this enchantment, manifest dread.|
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Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
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Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
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Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.|
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Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$This creature can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.|
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Gremlin Tamer|Duskmourn: House of Horror|215|U|{W}{U}|Creature - Human Scout|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.|
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Gremlin Tamer|Duskmourn: House of Horror|215|U|{W}{U}|Creature - Human Scout|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.|
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Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When Growing Dread enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.|
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Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When this enchantment enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.|
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Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
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Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
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Intruding Soulrager|Duskmourn: House of Horror|218|U|{U}{R}|Creature - Spirit|2|2|Vigilance${T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.|
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Intruding Soulrager|Duskmourn: House of Horror|218|U|{U}{R}|Creature - Spirit|2|2|Vigilance${T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.|
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The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
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The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
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Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
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Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
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Marina Vendrell|Duskmourn: House of Horror|221|R|{W}{U}{B}{R}{G}|Legendary Creature - Human Warlock|3|5|When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.${T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
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Marina Vendrell|Duskmourn: House of Horror|221|R|{W}{U}{B}{R}{G}|Legendary Creature - Human Warlock|3|5|When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.${T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
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Midnight Mayhem|Duskmourn: House of Horror|222|U|{2}{R}{W}|Sorcery|||Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.|
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Midnight Mayhem|Duskmourn: House of Horror|222|U|{2}{R}{W}|Sorcery|||Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.|
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Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Creature - Rat Ninja Wizard|2|2|Menace$Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.|
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Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Creature - Rat Ninja Wizard|2|2|Menace$Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.|
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Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
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Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
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Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
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Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
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Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
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Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
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Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, destroy all creatures with power 3 or greater.$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Other permanents you control have hexproof.|
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Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
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Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
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Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
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Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
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Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|230|R|{1}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$<strong>Steaming Sauna</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$You have no maximum hand size.$At the beginning of your end step, draw a card.|
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Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|230|R|{1}{R}|Enchantment - Room|||When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Steaming Sauna</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
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Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.$At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.|
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Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
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Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.|
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Shroudstomper|Duskmourn: House of Horror|233|U|{3}{W}{W}{B}{B}|Creature - Elemental|5|5|Deathtouch$Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.|
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Shroudstomper|Duskmourn: House of Horror|233|U|{3}{W}{W}{B}{B}|Creature - Elemental|5|5|Deathtouch$Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.|
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Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
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Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
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Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$<strong>Misty Salon</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.|
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Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Misty Salon</strong>${3}{U}$<strong>Enchantment -- Room</strong>$When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
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The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
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Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.|
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Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.|
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Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
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Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
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Wildfire Wickerfolk|Duskmourn: House of Horror|239|U|{R}{G}|Artifact Creature - Scarecrow|3|2|Haste$Delirium -- Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.|
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Wildfire Wickerfolk|Duskmourn: House of Horror|239|U|{R}{G}|Artifact Creature - Scarecrow|3|2|Haste$Delirium -- This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.|
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Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
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Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
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Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
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Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
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Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
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Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
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Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.|
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Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.|
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Conductive Machete|Duskmourn: House of Horror|244|U|{4}|Artifact - Equipment|||When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature.$Equipped creature gets +2/+1.$Equip {4}|
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Conductive Machete|Duskmourn: House of Horror|244|U|{4}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature gets +2/+1.$Equip {4}|
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Dissection Tools|Duskmourn: House of Horror|245|R|{5}|Artifact - Equipment|||When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.$Equipped creature gets +2/+2 and has deathtouch and lifelink.$Equip--Sacrifice a creature.|
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Dissection Tools|Duskmourn: House of Horror|245|R|{5}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature gets +2/+2 and has deathtouch and lifelink.$Equip--Sacrifice a creature.|
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Found Footage|Duskmourn: House of Horror|246|C|{1}|Artifact - Clue|||You may look at face-down creatures your opponents control any time.${2}, Sacrifice Found Footage: Surveil 2, then draw a card.|
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Found Footage|Duskmourn: House of Horror|246|C|{1}|Artifact - Clue|||You may look at face-down creatures your opponents control any time.${2}, Sacrifice this artifact: Surveil 2, then draw a card.|
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Friendly Teddy|Duskmourn: House of Horror|247|C|{2}|Artifact Creature - Bear Toy|2|2|When Friendly Teddy dies, each player draws a card.|
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Friendly Teddy|Duskmourn: House of Horror|247|C|{2}|Artifact Creature - Bear Toy|2|2|When this creature dies, each player draws a card.|
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Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
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Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
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Glimmerlight|Duskmourn: House of Horror|249|C|{2}|Artifact - Equipment|||When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.$Equipped creature gets +1/+1.$Equip {1}|
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Glimmerlight|Duskmourn: House of Horror|249|C|{2}|Artifact - Equipment|||When this Equipment enters, create a 1/1 white Glimmer enchantment creature token.$Equipped creature gets +1/+1.$Equip {1}|
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Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
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Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
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Keys to the House|Duskmourn: House of Horror|251|U|{1}|Artifact|||{1}, {T}, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
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Keys to the House|Duskmourn: House of Horror|251|U|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
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Malevolent Chandelier|Duskmourn: House of Horror|252|C|{6}|Artifact Creature - Construct|4|4|Flying${2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.|
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Malevolent Chandelier|Duskmourn: House of Horror|252|C|{6}|Artifact Creature - Construct|4|4|Flying${2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.|
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Marvin, Murderous Mimic|Duskmourn: House of Horror|253|R|{2}|Legendary Artifact Creature - Toy|2|2|Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.|
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Marvin, Murderous Mimic|Duskmourn: House of Horror|253|R|{2}|Legendary Artifact Creature - Toy|2|2|Marvin has all activated abilities of creatures you control that don't have the same name as this creature.|
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Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.$Equip {2}|
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Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.$Equip {2}|
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Abandoned Campground|Duskmourn: House of Horror|255|C||Land|||Abandoned Campground enters tapped unless a player has 13 or less life.${T}: Add {W} or {U}.|
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Abandoned Campground|Duskmourn: House of Horror|255|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {W} or {U}.|
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Blazemire Verge|Duskmourn: House of Horror|256|R||Land|||{T}: Add {B}.${T}: Add {R}. Activate only if you control a Swamp or a Mountain.|
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Blazemire Verge|Duskmourn: House of Horror|256|R||Land|||{T}: Add {B}.${T}: Add {R}. Activate only if you control a Swamp or a Mountain.|
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Bleeding Woods|Duskmourn: House of Horror|257|C||Land|||Bleeding Woods enters tapped unless a player has 13 or less life.${T}: Add {R} or {G}.|
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Bleeding Woods|Duskmourn: House of Horror|257|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {R} or {G}.|
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Etched Cornfield|Duskmourn: House of Horror|258|C||Land|||Etched Cornfield enters tapped unless a player has 13 or less life.${T}: Add {G} or {W}.|
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Etched Cornfield|Duskmourn: House of Horror|258|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {G} or {W}.|
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Floodfarm Verge|Duskmourn: House of Horror|259|R||Land|||{T}: Add {W}.${T}: Add {U}. Activate only if you control a Plains or an Island.|
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Floodfarm Verge|Duskmourn: House of Horror|259|R||Land|||{T}: Add {W}.${T}: Add {U}. Activate only if you control a Plains or an Island.|
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Gloomlake Verge|Duskmourn: House of Horror|260|R||Land|||{T}: Add {U}.${T}: Add {B}. Activate only if you control an Island or a Swamp.|
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Gloomlake Verge|Duskmourn: House of Horror|260|R||Land|||{T}: Add {U}.${T}: Add {B}. Activate only if you control an Island or a Swamp.|
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Hushwood Verge|Duskmourn: House of Horror|261|R||Land|||{T}: Add {G}.${T}: Add {W}. Activate only if you control a Forest or a Plains.|
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Hushwood Verge|Duskmourn: House of Horror|261|R||Land|||{T}: Add {G}.${T}: Add {W}. Activate only if you control a Forest or a Plains.|
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Lakeside Shack|Duskmourn: House of Horror|262|C||Land|||Lakeside Shack enters tapped unless a player has 13 or less life.${T}: Add {G} or {U}.|
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Lakeside Shack|Duskmourn: House of Horror|262|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {G} or {U}.|
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Murky Sewer|Duskmourn: House of Horror|263|C||Land|||Murky Sewer enters tapped unless a player has 13 or less life.${T}: Add {U} or {B}.|
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Murky Sewer|Duskmourn: House of Horror|263|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {U} or {B}.|
|
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Neglected Manor|Duskmourn: House of Horror|264|C||Land|||Neglected Manor enters tapped unless a player has 13 or less life.${T}: Add {W} or {B}.|
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Neglected Manor|Duskmourn: House of Horror|264|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {W} or {B}.|
|
||||||
Peculiar Lighthouse|Duskmourn: House of Horror|265|C||Land|||Peculiar Lighthouse enters tapped unless a player has 13 or less life.${T}: Add {U} or {R}.|
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Peculiar Lighthouse|Duskmourn: House of Horror|265|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {U} or {R}.|
|
||||||
Raucous Carnival|Duskmourn: House of Horror|266|C||Land|||Raucous Carnival enters tapped unless a player has 13 or less life.${T}: Add {R} or {W}.|
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Raucous Carnival|Duskmourn: House of Horror|266|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {R} or {W}.|
|
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Razortrap Gorge|Duskmourn: House of Horror|267|C||Land|||Razortrap Gorge enters tapped unless a player has 13 or less life.${T}: Add {B} or {R}.|
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Razortrap Gorge|Duskmourn: House of Horror|267|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {B} or {R}.|
|
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Strangled Cemetery|Duskmourn: House of Horror|268|C||Land|||Strangled Cemetery enters tapped unless a player has 13 or less life.${T}: Add {B} or {G}.|
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Strangled Cemetery|Duskmourn: House of Horror|268|C||Land|||This land enters tapped unless a player has 13 or less life.${T}: Add {B} or {G}.|
|
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Terramorphic Expanse|Duskmourn: House of Horror|269|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
Terramorphic Expanse|Duskmourn: House of Horror|269|C||Land|||{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
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Thornspire Verge|Duskmourn: House of Horror|270|R||Land|||{T}: Add {R}.${T}: Add {G}. Activate only if you control a Mountain or a Forest.|
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Thornspire Verge|Duskmourn: House of Horror|270|R||Land|||{T}: Add {R}.${T}: Add {G}. Activate only if you control a Mountain or a Forest.|
|
||||||
Valgavoth's Lair|Duskmourn: House of Horror|271|R||Enchantment Land|||Hexproof$Valgavoth's Lair enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
|
Valgavoth's Lair|Duskmourn: House of Horror|271|R||Enchantment Land|||Hexproof$This land enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
|
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Plains|Duskmourn: House of Horror|272|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Duskmourn: House of Horror|273|C||Basic Land - Island|||({T}: Add {U}.)|
|
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Swamp|Duskmourn: House of Horror|274|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
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Mountain|Duskmourn: House of Horror|275|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
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Forest|Duskmourn: House of Horror|276|C||Basic Land - Forest|||({T}: Add {G}.)|
|
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Plains|Duskmourn: House of Horror|277|C||Basic Land - Plains|||({T}: Add {W}.)|
|
Plains|Duskmourn: House of Horror|277|C||Basic Land - Plains|||({T}: Add {W}.)|
|
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Plains|Duskmourn: House of Horror|278|C||Basic Land - Plains|||({T}: Add {W}.)|
|
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Island|Duskmourn: House of Horror|279|C||Basic Land - Island|||({T}: Add {U}.)|
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Island|Duskmourn: House of Horror|279|C||Basic Land - Island|||({T}: Add {U}.)|
|
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Island|Duskmourn: House of Horror|280|C||Basic Land - Island|||({T}: Add {U}.)|
|
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Swamp|Duskmourn: House of Horror|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
Swamp|Duskmourn: House of Horror|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
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|
Swamp|Duskmourn: House of Horror|282|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
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Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
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|
Mountain|Duskmourn: House of Horror|284|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
||||||
Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)|
|
Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)|
|
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|
Forest|Duskmourn: House of Horror|286|C||Basic Land - Forest|||({T}: Add {G}.)|
|
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|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|287|C|{1}{W}|Enchantment - Room|||When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Elegant Rotunda</strong>${2}{W}$<strong>Enchantment -- Room</strong>$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
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|
Optimistic Scavenger|Duskmourn: House of Horror|288|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
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Reluctant Role Model|Duskmourn: House of Horror|289|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
|
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|
Entity Tracker|Duskmourn: House of Horror|290|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|291|U|{1}{U}|Enchantment - Aura|||Enchant creature$When this Aura enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
|
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|
Come Back Wrong|Duskmourn: House of Horror|292|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
|
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|
Meathook Massacre II|Duskmourn: House of Horror|293|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures of their choice.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
|
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|
Unstoppable Slasher|Duskmourn: House of Horror|294|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever this creature deals combat damage to a player, they lose half their life, rounded up.$When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
|
||||||
|
Clockwork Percussionist|Duskmourn: House of Horror|295|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When this creature dies, exile the top card of your library. You may play it until the end of your next turn.|
|
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|
Cursed Recording|Duskmourn: House of Horror|296|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
|
||||||
|
Norin, Swift Survivalist|Duskmourn: House of Horror|297|U|{R}|Legendary Creature - Human Coward|2|1|Norin can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
|
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|
The Rollercrusher Ride|Duskmourn: House of Horror|298|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
|
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|
Kona, Rescue Beastie|Duskmourn: House of Horror|299|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.|
|
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|
Oblivious Bookworm|Duskmourn: House of Horror|300|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
|
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|
The Swarmweaver|Duskmourn: House of Horror|301|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
|
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|
Ghostly Dancers|Duskmourn: House of Horror|302|R|{3}{W}{W}|Creature - Spirit|2|5|Flying$When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.|
|
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|
Reluctant Role Model|Duskmourn: House of Horror|303|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
|
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|
Split Up|Duskmourn: House of Horror|304|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
|
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|
Unidentified Hovership|Duskmourn: House of Horror|305|R|{1}{W}{W}|Artifact - Vehicle|2|2|Flying$When this Vehicle enters, exile up to one target creature with toughness 5 or less.$When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.$Crew 1|
|
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|
Unwanted Remake|Duskmourn: House of Horror|306|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
|
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|
Entity Tracker|Duskmourn: House of Horror|307|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
|
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|
Marina Vendrell's Grimoire|Duskmourn: House of Horror|308|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
|
||||||
|
Come Back Wrong|Duskmourn: House of Horror|309|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
|
||||||
|
Demonic Counsel|Duskmourn: House of Horror|310|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
|
||||||
|
Meathook Massacre II|Duskmourn: House of Horror|311|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures of their choice.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
|
||||||
|
Unstoppable Slasher|Duskmourn: House of Horror|312|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever this creature deals combat damage to a player, they lose half their life, rounded up.$When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
|
||||||
|
Withering Torment|Duskmourn: House of Horror|313|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.|
|
||||||
|
Chainsaw|Duskmourn: House of Horror|314|R|{1}{R}|Artifact - Equipment|||When this Equipment enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on this Equipment.$Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.$Equip {3}|
|
||||||
|
Cursed Recording|Duskmourn: House of Horror|315|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
|
||||||
|
Fear of Missing Out|Duskmourn: House of Horror|316|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When this creature enters, discard a card, then draw a card.$Delirium -- Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
|
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|
The Rollercrusher Ride|Duskmourn: House of Horror|317|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
|
||||||
|
Waltz of Rage|Duskmourn: House of Horror|318|R|{3}{R}{R}|Sorcery|||Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.|
|
||||||
|
Balustrade Wurm|Duskmourn: House of Horror|319|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
|
||||||
|
Hedge Shredder|Duskmourn: House of Horror|320|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever this Vehicle attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
|
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|
Insidious Fungus|Duskmourn: House of Horror|321|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice this creature: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
|
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|
Omnivorous Flytrap|Duskmourn: House of Horror|322|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
|
||||||
|
Under the Skin|Duskmourn: House of Horror|323|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
|
||||||
|
Valgavoth's Onslaught|Duskmourn: House of Horror|324|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
|
||||||
|
Peer Past the Veil|Duskmourn: House of Horror|325|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
|
||||||
|
Ghost Vacuum|Duskmourn: House of Horror|326|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
|
||||||
|
Valgavoth's Lair|Duskmourn: House of Horror|327|R||Enchantment Land|||Hexproof$This land enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
|
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|
Kaito, Bane of Nightmares|Duskmourn: House of Horror|328|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
|
||||||
|
Blazemire Verge|Duskmourn: House of Horror|329|R||Land|||{T}: Add {B}.${T}: Add {R}. Activate only if you control a Swamp or a Mountain.|
|
||||||
|
Floodfarm Verge|Duskmourn: House of Horror|330|R||Land|||{T}: Add {W}.${T}: Add {U}. Activate only if you control a Plains or an Island.|
|
||||||
|
Gloomlake Verge|Duskmourn: House of Horror|331|R||Land|||{T}: Add {U}.${T}: Add {B}. Activate only if you control an Island or a Swamp.|
|
||||||
|
Hushwood Verge|Duskmourn: House of Horror|332|R||Land|||{T}: Add {G}.${T}: Add {W}. Activate only if you control a Forest or a Plains.|
|
||||||
|
Thornspire Verge|Duskmourn: House of Horror|333|R||Land|||{T}: Add {R}.${T}: Add {G}. Activate only if you control a Mountain or a Forest.|
|
||||||
|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|334|R|{3}{W}|Enchantment - Room|||Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Prop Room</strong>${2}{W}$<strong>Enchantment -- Room</strong>$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|335|M|{1}{W}|Enchantment - Room|||Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|336|R|{3}{U}|Enchantment - Room|||When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Promising Stairs</strong>${2}{U}$<strong>Enchantment -- Room</strong>$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|337|M|{2}{U}|Enchantment - Room|||When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Funeral Room // Awakening Hall|Duskmourn: House of Horror|338|M|{2}{B}|Enchantment - Room|||Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|339|R|{2}{B}|Enchantment - Room|||At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Ritual Chamber</strong>${3}{B}{B}$<strong>Enchantment -- Room</strong>$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Charred Foyer // Warped Space|Duskmourn: House of Horror|340|M|{3}{R}|Enchantment - Room|||At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Warped Space</strong>${4}{R}{R}$<strong>Enchantment -- Room</strong>$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|341|M|{2}{G}|Enchantment - Room|||You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Forgotten Cellar</strong>${3}{G}{G}$<strong>Enchantment -- Room</strong>$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
|
||||||
|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|342|R|{2}{W}{W}|Enchantment - Room|||When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Lecture Hall</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|343|R|{1}{R}|Enchantment - Room|||When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$<strong>Steaming Sauna</strong>${3}{U}{U}$<strong>Enchantment -- Room</strong>$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
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Abhorrent Oculus|Duskmourn: House of Horror|344|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
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Silent Hallcreeper|Duskmourn: House of Horror|345|R|{1}{U}|Enchantment Creature - Horror|1|1|This creature can't be blocked.$Whenever this creature deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on this creature.$* Draw a card.$* This creature becomes a copy of another target creature you control.|
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Doomsday Excruciator|Duskmourn: House of Horror|346|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
|
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Razorkin Needlehead|Duskmourn: House of Horror|347|R|{R}{R}|Creature - Human Assassin|2|2|This creature has first strike during your turn.$Whenever an opponent draws a card, this creature deals 1 damage to them.|
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Screaming Nemesis|Duskmourn: House of Horror|348|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
|
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Hauntwoods Shrieker|Duskmourn: House of Horror|349|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever this creature attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
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Undead Sprinter|Duskmourn: House of Horror|350|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.|
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The Wandering Rescuer|Duskmourn: House of Horror|351|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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|
Valgavoth, Terror Eater|Duskmourn: House of Horror|352|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|353|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
|
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|
Kaito, Bane of Nightmares|Duskmourn: House of Horror|354|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
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|
Niko, Light of Hope|Duskmourn: House of Horror|355|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
|
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|
Toby, Beastie Befriender|Duskmourn: House of Horror|356|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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The Mindskinner|Duskmourn: House of Horror|357|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
|
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|
Kona, Rescue Beastie|Duskmourn: House of Horror|358|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.|
|
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|
The Jolly Balloon Man|Duskmourn: House of Horror|359|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
|
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|
Marina Vendrell|Duskmourn: House of Horror|360|R|{W}{U}{B}{R}{G}|Legendary Creature - Human Warlock|3|5|When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.${T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.|
|
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|
Nashi, Searcher in the Dark|Duskmourn: House of Horror|361|R|{U}{B}|Legendary Creature - Rat Ninja Wizard|2|2|Menace$Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.|
|
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|
Rip, Spawn Hunter|Duskmourn: House of Horror|362|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
|
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|
The Swarmweaver|Duskmourn: House of Horror|363|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
|
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|
Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|364|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
|
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|
Winter, Misanthropic Guide|Duskmourn: House of Horror|365|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
|
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|
Zimone, All-Questioning|Duskmourn: House of Horror|366|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
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|
Marvin, Murderous Mimic|Duskmourn: House of Horror|367|R|{2}|Legendary Artifact Creature - Toy|2|2|Marvin has all activated abilities of creatures you control that don't have the same name as this creature.|
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|
Enduring Innocence|Duskmourn: House of Horror|368|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Leyline of Hope|Duskmourn: House of Horror|369|R|{2}{W}{W}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
|
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|
Overlord of the Mistmoors|Duskmourn: House of Horror|370|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.|
|
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Enduring Curiosity|Duskmourn: House of Horror|371|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Leyline of Transformation|Duskmourn: House of Horror|372|R|{2}{U}{U}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$As this enchantment enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
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Overlord of the Floodpits|Duskmourn: House of Horror|373|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever this permanent enters or attacks, draw two cards, then discard a card.|
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Enduring Tenacity|Duskmourn: House of Horror|374|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Grievous Wound|Duskmourn: House of Horror|375|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
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Leyline of the Void|Duskmourn: House of Horror|376|R|{2}{B}{B}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
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|
Overlord of the Balemurk|Duskmourn: House of Horror|377|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
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Enduring Courage|Duskmourn: House of Horror|378|R|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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Leyline of Resonance|Duskmourn: House of Horror|379|R|{2}{R}{R}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
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Overlord of the Boilerbilges|Duskmourn: House of Horror|380|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever this permanent enters or attacks, it deals 4 damage to any target.|
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Enduring Vitality|Duskmourn: House of Horror|381|R|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Leyline of Mutation|Duskmourn: House of Horror|382|R|{2}{G}{G}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.|
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|
Overlord of the Hauntwoods|Duskmourn: House of Horror|383|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Twitching Doll|Duskmourn: House of Horror|384|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on this creature.${T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.|
|
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Dissection Tools|Duskmourn: House of Horror|385|R|{5}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature gets +2/+2 and has deathtouch and lifelink.$Equip--Sacrifice a creature.|
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Enduring Innocence|Duskmourn: House of Horror|386|M|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Mistmoors|Duskmourn: House of Horror|387|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.|
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Enduring Curiosity|Duskmourn: House of Horror|388|M|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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|
Overlord of the Floodpits|Duskmourn: House of Horror|389|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever this permanent enters or attacks, draw two cards, then discard a card.|
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Enduring Tenacity|Duskmourn: House of Horror|390|M|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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|
Overlord of the Balemurk|Duskmourn: House of Horror|391|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
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Enduring Courage|Duskmourn: House of Horror|392|M|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Boilerbilges|Duskmourn: House of Horror|393|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever this permanent enters or attacks, it deals 4 damage to any target.|
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|
Enduring Vitality|Duskmourn: House of Horror|394|M|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Hauntwoods|Duskmourn: House of Horror|395|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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|
Enduring Innocence|Duskmourn: House of Horror|396|M|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Mistmoors|Duskmourn: House of Horror|397|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.|
|
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|
Enduring Curiosity|Duskmourn: House of Horror|398|M|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Floodpits|Duskmourn: House of Horror|399|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever this permanent enters or attacks, draw two cards, then discard a card.|
|
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|
Enduring Tenacity|Duskmourn: House of Horror|400|M|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Balemurk|Duskmourn: House of Horror|401|M|{3}{B}{B}|Enchantment Creature - Avatar Horror|5|5|Impending 5--{1}{B}$Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.|
|
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|
Enduring Courage|Duskmourn: House of Horror|402|M|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
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|
Overlord of the Boilerbilges|Duskmourn: House of Horror|403|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever this permanent enters or attacks, it deals 4 damage to any target.|
|
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|
Enduring Vitality|Duskmourn: House of Horror|404|M|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
|
||||||
|
Overlord of the Hauntwoods|Duskmourn: House of Horror|405|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
|
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|
The Wandering Rescuer|Duskmourn: House of Horror|406|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
|
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|
Valgavoth, Terror Eater|Duskmourn: House of Horror|407|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
|
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|
Tyvar, the Pummeler|Duskmourn: House of Horror|408|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
|
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|
Kaito, Bane of Nightmares|Duskmourn: House of Horror|409|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
|
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|
Niko, Light of Hope|Duskmourn: House of Horror|410|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
|
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|
Shardmage's Rescue|Duskmourn: House of Horror|411|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as this Aura entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
|
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|
Valgavoth's Faithful|Duskmourn: House of Horror|412|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
|
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|
Pyroclasm|Duskmourn: House of Horror|413|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
|
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|
Drag to the Roots|Duskmourn: House of Horror|414|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
|
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|
Inquisitive Glimmer|Duskmourn: House of Horror|415|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
|
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|
Grievous Wound|Duskmourn: House of Horror|416|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
|
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|
Twitching Doll|Duskmourn: House of Horror|417|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on this creature.${T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.|
|
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Sire of Seven Deaths|Foundations|1|M|{7}|Creature - Eldrazi|7|7|First strike, vigilance$Menace, trample$Reach, lifelink$Ward--Pay 7 life.|
|
Sire of Seven Deaths|Foundations|1|M|{7}|Creature - Eldrazi|7|7|First strike, vigilance$Menace, trample$Reach, lifelink$Ward--Pay 7 life.|
|
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Arahbo, the First Fang|Foundations|2|R|{2}{W}|Legendary Creature - Cat Avatar|2|2|Other Cats you control get +1/+1.$Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.|
|
Arahbo, the First Fang|Foundations|2|R|{2}{W}|Legendary Creature - Cat Avatar|2|2|Other Cats you control get +1/+1.$Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.|
|
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Armasaur Guide|Foundations|3|C|{4}{W}|Creature - Dinosaur|4|4|Vigilance$Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.|
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Armasaur Guide|Foundations|3|C|{4}{W}|Creature - Dinosaur|4|4|Vigilance$Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.|
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