Added 3 Premium Deck Series sets and all From the Vault sets, and added all existing cards for them.

This commit is contained in:
fireshoes 2015-06-23 20:37:26 -05:00
parent cdb238f966
commit 0568f16788
226 changed files with 11787 additions and 183 deletions

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@ -47,6 +47,14 @@ Fifth Dawn|fifthdawn|
Fifth Edition|fifthedition|
Fourth Edition|fourthedition|
Friday Night Magic|fridaynightmagic|
From the Vault: Angels|ftvangels||
From the Vault: Annihilation|ftvannihilation|
From the Vault: Dragons|ftvdragons|
From the Vault: Exiled|ftvexiled|
From the Vault: Legends|ftvlegends|
From the Vault: Realms|ftvrealms|
From the Vault: Relics|ftvrelics|
From the Vault: Twenty|ftvtwenty|
Future Sight|futuresight|
Game Day|gameday|
Gatecrash|gatecrash|
@ -100,6 +108,9 @@ Planeshift|planeshift|
Portal Second Age|portalsecondage|
Portal Three Kingdoms|portalthreekingdoms|
Portal|portal|
Premium Deck Series: Graveborn|pdsgraveborn|
Premium Deck Series: Fire and Lightning|pdsfireandlightning|
Premium Deck Series: Slivers|pdsslivers|
Prerelease Events|prereleaseevents|
Prophecy|prophecy|
Ravnica: City of Guilds|ravnica|

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@ -5891,81 +5891,6 @@ Abzan Beastmaster|Friday Night Magic|180|U|{2}{G}|Creature - Hound Shaman|2|1|At
Frost Walker|Friday Night Magic|181|U|{1}{U}|Creature - Elemental|4|1|When Frost Walker becomes the target of a spell or ability, sacrifice it.|
Path to Exile|Friday Night Magic|182|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.|
Serum Visions|Friday Night Magic|183|C|{U}|Sorcery|||Draw a card.$Scry 2. <i>(To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>|
Bladewing the Risen|From the Vault: Dragons|1|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.|
Nicol Bolas|From the Vault: Dragons|10|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.|
Niv-Mizzet, the Firemind|From the Vault: Dragons|11|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.${tap}: Draw a card.|
Rith, the Awakener|From the Vault: Dragons|12|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.|
Shivan Dragon|From the Vault: Dragons|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.|
Thunder Dragon|From the Vault: Dragons|14|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.|
Two-Headed Dragon|From the Vault: Dragons|15|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.|
Bogardan Hellkite|From the Vault: Dragons|2|R|{6}{R}{R}|Creature - Dragon|5|5|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.|
Draco|From the Vault: Dragons|3|R|{16}|Artifact Creature - Dragon|9|9|Domain - Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control.|
Dragon Whelp|From the Vault: Dragons|4|R|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.|
Dragonstorm|From the Vault: Dragons|5|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>|
Ebon Dragon|From the Vault: Dragons|6|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.|
Form of the Dragon|From the Vault: Dragons|7|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.|
Hellkite Overlord|From the Vault: Dragons|8|R|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.|
Kokusho, the Evening Star|From the Vault: Dragons|9|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.|
Balance|From the Vault: Exiled|1|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.|
Sensei's Divining Top|From the Vault: Exiled|10|M|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${tap}: Draw a card, then put Sensei's Divining Top on top of its owner's library.|
Serendib Efreet|From the Vault: Exiled|11|M|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.|
Skullclamp|From the Vault: Exiled|12|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}|
Strip Mine|From the Vault: Exiled|13|M||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.|
Tinker|From the Vault: Exiled|14|M|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.|
Trinisphere|From the Vault: Exiled|15|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. <i>(Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)</i>|
Berserk|From the Vault: Exiled|2|M|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.|
Channel|From the Vault: Exiled|3|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.|
Gifts Ungiven|From the Vault: Exiled|4|M|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.|
Goblin Lackey|From the Vault: Exiled|5|M|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.|
Kird Ape|From the Vault: Exiled|6|M|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.|
Lotus Petal|From the Vault: Exiled|7|M|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.|
Mystical Tutor|From the Vault: Exiled|8|M|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.|
Necropotence|From the Vault: Exiled|9|M|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.|
Cao Cao, Lord of Wei|From the Vault: Legends|1|M|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{tap}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.|
Rafiq of the Many|From the Vault: Legends|10|M|{1}{G}{W}{U}|Legendary Creature - Human Knight|3|3|Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i>$Whenever a creature you control attacks alone, it gains double strike until end of turn.|
Sharuum the Hegemon|From the Vault: Legends|11|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.|
Sun Quan, Lord of Wu|From the Vault: Legends|12|M|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. <i>(They can't be blocked except by creatures with horsemanship.)</i>|
Teferi, Mage of Zhalfir|From the Vault: Legends|13|M|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time he or she could cast a sorcery.|
Ulamog, the Infinite Gyre|From the Vault: Legends|14|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Annihilator 4 <i>(Whenever this creature attacks, defending player sacrifices four permanents.)</i>$Ulamog is indestructible.$When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.|
Visara the Dreadful|From the Vault: Legends|15|M|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.|
Captain Sisay|From the Vault: Legends|2|M|{2}{G}{W}|Legendary Creature - Human Soldier|2|2|{tap}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.|
Doran, the Siege Tower|From the Vault: Legends|3|M|{B}{G}{W}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.|
Kiki-Jiki, Mirror Breaker|From the Vault: Legends|4|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.|
Kresh the Bloodbraided|From the Vault: Legends|5|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.|
Mikaeus, the Lunarch|From the Vault: Legends|6|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${tap}: Put a +1/+1 counter on Mikaeus.${tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
Omnath, Locus of Mana|From the Vault: Legends|7|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.|
Oona, Queen of the Fae|From the Vault: Legends|8|M|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.|
Progenitus|From the Vault: Legends|9|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.|
Ancient Tomb|From the Vault: Realms|1|M||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.|
Maze of Ith|From the Vault: Realms|10|M||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.|
Murmuring Bosk|From the Vault: Realms|11|M||Land - Forest|||<i>({tap}: Add {G} to your mana pool.)</i>$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.|
Shivan Gorge|From the Vault: Realms|12|M||Legendary Land|||{tap}: Add {1} to your mana pool.${2}{R}, {tap}: Shivan Gorge deals 1 damage to each opponent.|
Urborg, Tomb of Yawgmoth|From the Vault: Realms|13|M||Legendary Land|||Each land is a Swamp in addition to its other land types.|
Vesuva|From the Vault: Realms|14|M||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.|
Windbrisk Heights|From the Vault: Realms|15|M||Land|||Hideaway <i>(This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)</i>${tap}: Add {W} to your mana pool.${W}, {tap}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
Boseiju, Who Shelters All|From the Vault: Realms|2|M||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${tap}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.|
Cephalid Coliseum|From the Vault: Realms|3|M||Land|||{tap}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.$Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.|
Desert|From the Vault: Realms|4|M||Land - Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.|
Dryad Arbor|From the Vault: Realms|5|M||Land Creature - Forest Dryad|1|1|<i>(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{tap}: Add {G} to your mana pool.")</i>|
Forbidden Orchard|From the Vault: Realms|6|M||Land|||{tap}: Add one mana of any color to your mana pool.$Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.|
Glacial Chasm|From the Vault: Realms|7|M||Land|||Cumulative upkeep-Pay 2 life. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.|
Grove of the Burnwillows|From the Vault: Realms|8|M||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.|
High Market|From the Vault: Realms|9|M||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice a creature: You gain 1 life.|
AEther Vial|From the Vault: Relics|1|M|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on &AElig;ther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on &AElig;ther Vial from your hand onto the battlefield.|
Mox Diamond|From the Vault: Relics|10|M|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color to your mana pool.|
Nevinyrral's Disk|From the Vault: Relics|11|M|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.|
Sol Ring|From the Vault: Relics|12|M|{1}|Artifact|||{tap}: Add {2} to your mana pool.|
Sundering Titan|From the Vault: Relics|13|M|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.|
Sword of Body and Mind|From the Vault: Relics|14|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.$Equip {2}|
Zuran Orb|From the Vault: Relics|15|M|{0}|Artifact|||Sacrifice a land: You gain 2 life.|
Black Vise|From the Vault: Relics|2|M|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.|
Isochron Scepter|From the Vault: Relics|3|M|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.|
Ivory Tower|From the Vault: Relics|4|M|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.|
Jester's Cap|From the Vault: Relics|5|M|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.|
Karn, Silver Golem|From the Vault: Relics|6|M|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.|
Masticore|From the Vault: Relics|7|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.|
Memory Jar|From the Vault: Relics|8|M|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.|
Mirari|From the Vault: Relics|9|M|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.|
Angel of Salvation|Future Sight|1|R|{6}{W}{W}|Creature - Angel|5|5|Flash; convoke <i>(Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)</i>$Flying$When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.|
Knight of Sursi|Future Sight|10|C|{3}{W}|Creature - Human Knight|2|2|Flying; flanking <i>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</i>$Suspend 3-{W} <i>(Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)</i>|
Haze of Rage|Future Sight|100|U|{1}{R}|Sorcery|||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i>$Creatures you control get +1/+0 until end of turn.$Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>|
@ -15353,111 +15278,6 @@ Goblin Firestarter|Portal Second Age|96|U|{R}|Creature - Goblin|1|1|Sacrifice Go
Goblin General|Portal Second Age|97|R|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.|
Goblin Glider|Portal Second Age|98|C|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.|
Goblin Lore|Portal Second Age|99|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.|
Grim Lavamancer|Premium Deck Series: Fire and Lightning|1|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.|
Jaya Ballard, Task Mage|Premium Deck Series: Fire and Lightning|10|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target blue permanent.${1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.|
Vulshok Sorcerer|Premium Deck Series: Fire and Lightning|11|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to target creature or player.|
Ball Lightning|Premium Deck Series: Fire and Lightning|12|R|{R}{R}{R}|Creature - Elemental|6|1|Trample <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)</i>$Haste <i>(This creature can attack and {tap} as soon as it comes under your control.)</i>$At the beginning of the end step, sacrifice Ball Lightning.|
Boggart Ram-Gang|Premium Deck Series: Fire and Lightning|13|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither <i>(This deals damage to creatures in the form of -1/-1 counters.)</i>|
Keldon Champion|Premium Deck Series: Fire and Lightning|14|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>$When Keldon Champion enters the battlefield, it deals 3 damage to target player.|
Fire Servant|Premium Deck Series: Fire and Lightning|15|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.|
Chain Lightning|Premium Deck Series: Fire and Lightning|16|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.|
Lightning Bolt|Premium Deck Series: Fire and Lightning|17|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.|
Price of Progress|Premium Deck Series: Fire and Lightning|18|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.|
Thunderbolt|Premium Deck Series: Fire and Lightning|19|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.|
Jackal Pup|Premium Deck Series: Fire and Lightning|2|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.|
Reverberate|Premium Deck Series: Fire and Lightning|20|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.|
Browbeat|Premium Deck Series: Fire and Lightning|21|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.|
Flames of the Blood Hand|Premium Deck Series: Fire and Lightning|22|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.|
Hammer of Bogardan|Premium Deck Series: Fire and Lightning|23|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.|
Pillage|Premium Deck Series: Fire and Lightning|24|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.|
Sudden Impact|Premium Deck Series: Fire and Lightning|25|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.|
Fireblast|Premium Deck Series: Fire and Lightning|26|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.|
Fireball|Premium Deck Series: Fire and Lightning|27|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.|
Barbarian Ring|Premium Deck Series: Fire and Lightning|28|U||Land|||{tap}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.$Threshold - {R}, {tap}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.|
Ghitu Encampment|Premium Deck Series: Fire and Lightning|29|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R} to your mana pool.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. <i>(It deals combat damage before creatures without first strike.)</i>|
Mogg Fanatic|Premium Deck Series: Fire and Lightning|3|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.|
Teetering Peaks|Premium Deck Series: Fire and Lightning|30|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${tap}: Add {R} to your mana pool.|
Mountain|Premium Deck Series: Fire and Lightning|31|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|32|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|33|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|34|L||Basic Land - Mountain|||R|
Spark Elemental|Premium Deck Series: Fire and Lightning|4|U|{R}|Creature - Elemental|3|1|Trample, haste <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)</i>$At the beginning of the end step, sacrifice Spark Elemental.|
Figure of Destiny|Premium Deck Series: Fire and Lightning|5|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.|
Hellspark Elemental|Premium Deck Series: Fire and Lightning|6|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} <i>({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)</i>|
Keldon Marauders|Premium Deck Series: Fire and Lightning|7|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 <i>(This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i>$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.|
Mogg Flunkies|Premium Deck Series: Fire and Lightning|8|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.|
Cinder Pyromancer|Premium Deck Series: Fire and Lightning|9|C|{2}{R}|Creature - Elemental Shaman|0|1|{tap}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.|
Putrid Imp|Premium Deck Series: Graveborn|1|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.|
Inkwell Leviathan|Premium Deck Series: Graveborn|10|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample, shroud|
Blazing Archon|Premium Deck Series: Graveborn|11|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.|
Cabal Therapy|Premium Deck Series: Graveborn|12|U|{B}|Sorcery|||Name a nonland card. Target player reveals his or her hand and discards all cards with that name.$Flashback-Sacrifice a creature. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|
Duress|Premium Deck Series: Graveborn|13|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.|
Entomb|Premium Deck Series: Graveborn|14|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.|
Reanimate|Premium Deck Series: Graveborn|15|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.|
Animate Dead|Premium Deck Series: Graveborn|16|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.|
Exhume|Premium Deck Series: Graveborn|17|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.|
Sickening Dreams|Premium Deck Series: Graveborn|18|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.|
Zombie Infestation|Premium Deck Series: Graveborn|19|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.|
Hidden Horror|Premium Deck Series: Graveborn|2|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.|
Buried Alive|Premium Deck Series: Graveborn|20|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.|
Last Rites|Premium Deck Series: Graveborn|21|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.|
Diabolic Servitude|Premium Deck Series: Graveborn|22|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.|
Dread Return|Premium Deck Series: Graveborn|23|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback-Sacrifice three creatures. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|
Crystal Vein|Premium Deck Series: Graveborn|24|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.|
Ebon Stronghold|Premium Deck Series: Graveborn|25|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.|
Polluted Mire|Premium Deck Series: Graveborn|26|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} <i>({2}, Discard this card: Draw a card.)</i>|
Swamp|Premium Deck Series: Graveborn|27|L||Basic Land - Swamp|||B|
Swamp|Premium Deck Series: Graveborn|28|L||Basic Land - Swamp|||B|
Swamp|Premium Deck Series: Graveborn|29|L||Basic Land - Swamp|||B|
Faceless Butcher|Premium Deck Series: Graveborn|3|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.|
Swamp|Premium Deck Series: Graveborn|30|L||Basic Land - Swamp|||B|
Twisted Abomination|Premium Deck Series: Graveborn|4|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} <i>({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)</i>|
Crosis, the Purger|Premium Deck Series: Graveborn|5|R|{3}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.|
Avatar of Woe|Premium Deck Series: Graveborn|6|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i>${tap}: Destroy target creature. It can't be regenerated.|
Terastodon|Premium Deck Series: Graveborn|7|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.|
Verdant Force|Premium Deck Series: Graveborn|8|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.|
Sphinx of the Steel Wind|Premium Deck Series: Graveborn|9|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green|
Metallic Sliver|Premium Deck Series: Slivers|1|C|{1}|Artifact Creature - Sliver|1|1||
Quick Sliver|Premium Deck Series: Slivers|10|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.|
Crystalline Sliver|Premium Deck Series: Slivers|11|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. <i>(They can't be the targets of spells or abilities.)</i>|
Hibernation Sliver|Premium Deck Series: Slivers|12|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."|
Acidic Sliver|Premium Deck Series: Slivers|13|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."|
Spined Sliver|Premium Deck Series: Slivers|14|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.|
Victual Sliver|Premium Deck Series: Slivers|15|U|{G}{W}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."|
Armor Sliver|Premium Deck Series: Slivers|16|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."|
Spectral Sliver|Premium Deck Series: Slivers|17|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."|
Barbed Sliver|Premium Deck Series: Slivers|18|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."|
Homing Sliver|Premium Deck Series: Slivers|19|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} <i>({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)</i>|
Virulent Sliver|Premium Deck Series: Slivers|2|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. <i>(Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)</i>|
Necrotic Sliver|Premium Deck Series: Slivers|20|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."|
Fungus Sliver|Premium Deck Series: Slivers|21|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." <i>(The damage is dealt before the counter is put on.)</i>|
Brood Sliver|Premium Deck Series: Slivers|22|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.|
Might Sliver|Premium Deck Series: Slivers|23|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.|
Sliver Overlord|Premium Deck Series: Slivers|24|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. <i>(This effect lasts indefinitely.)</i>|
Fury Sliver|Premium Deck Series: Slivers|25|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.|
Heartstone|Premium Deck Series: Slivers|26|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.|
Distant Melody|Premium Deck Series: Slivers|27|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.|
Aphetto Dredging|Premium Deck Series: Slivers|28|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.|
Coat of Arms|Premium Deck Series: Slivers|29|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. <i>(For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)</i>|
Amoeboid Changeling|Premium Deck Series: Slivers|3|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling <i>(This card is every creature type at all times.)</i>${tap}: Target creature gains all creature types until end of turn.${tap}: Target creature loses all creature types until end of turn.|
Wild Pair|Premium Deck Series: Slivers|30|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.|
Ancient Ziggurat|Premium Deck Series: Slivers|31|U||Land|||{tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.|
Rootbound Crag|Premium Deck Series: Slivers|32|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.|
Rupture Spire|Premium Deck Series: Slivers|33|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.|
Terramorphic Expanse|Premium Deck Series: Slivers|34|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.|
Vivid Creek|Premium Deck Series: Slivers|35|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.|
Vivid Grove|Premium Deck Series: Slivers|36|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.|
Plains|Premium Deck Series: Slivers|37|L||Basic Land - Plains|||W|
Island|Premium Deck Series: Slivers|38|L||Basic Land - Island|||U|
Swamp|Premium Deck Series: Slivers|39|L||Basic Land - Swamp|||B|
Winged Sliver|Premium Deck Series: Slivers|4|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.|
Mountain|Premium Deck Series: Slivers|40|L||Basic Land - Mountain|||R|
Forest|Premium Deck Series: Slivers|41|L||Basic Land - Forest|||G|
Clot Sliver|Premium Deck Series: Slivers|5|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."|
Frenzy Sliver|Premium Deck Series: Slivers|6|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. <i>(Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)</i>|
Heart Sliver|Premium Deck Series: Slivers|7|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.|
Gemhide Sliver|Premium Deck Series: Slivers|8|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{tap}: Add one mana of any color to your mana pool."|
Muscle Sliver|Premium Deck Series: Slivers|9|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.|
Dirtcowl Wurm|Promo set for Gatherer|1|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.|
Nalathni Dragon|Promo set for Gatherer|1|Special|{2}{R}{R}|Creature - Dragon|1|1|Flying; banding <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.|
Fungal Shambler|Promo set for Gatherer|100|R|{4}{G}{U}{B}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.|
@ -26996,4 +26816,219 @@ Hero's Downfall|Clash Pack|8|Special|{1}{B}{B}|Instant|||Destroy target creature
Sultai Ascendancy|Clash Pack|9|Special|{B}{G}{U}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.|
Reaper of the Wilds|Clash Pack|10|Special|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.|
Whip of Erebos|Clash Pack|11|Special|{2}{B}{B}|Legendary Enchantment Artifact|||Creatures you control have lifelink.${2}{B}{B}, {tap}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.|
Courser of Kruphix|Clash Pack|12|Special|{1}{G}{G}|Enchantment Creature Centaur|2|4|Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.$Whenever a land enters the battlefield under your control, you gain 1 life.|
Courser of Kruphix|Clash Pack|12|Special|{1}{G}{G}|Enchantment Creature Centaur|2|4|Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.$Whenever a land enters the battlefield under your control, you gain 1 life.|
Armageddon|From the Vault: Annihilation|1|M|{3}{W}|Sorcery|||Destroy all lands.|
Burning of Xinye|From the Vault: Annihilation|2|M|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.|
Cataclysm|From the Vault: Annihilation|3|M|{2}{W}{W}|Sorcery|||Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.|
Child of Alara|From the Vault: Annihilation|4|M|{W}{U}{B}{R}{G}|Legendary Creature - Avatar|6|6|Trample$When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.|
Decree of Annihilation|From the Vault: Annihilation|5|M|{8}{R}{R}|Sorcery|||Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.$Cycling {5}{R}{R} <i>({5}{R}{R}, Discard this card: Draw a card.)</i>$When you cycle Decree of Annihilation, destroy all lands.|
Firespout|From the Vault: Annihilation|6|M|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. <i>(Do both if {R}{G} was spent.)</i>|
Fracturing Gust|From the Vault: Annihilation|7|M|{2}{GW}{GW}{GW}|Instant|||Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.|
Living Death|From the Vault: Annihilation|8|M|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.|
Martial Coup|From the Vault: Annihilation|9|M|{X}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.|
Rolling Earthquake|From the Vault: Annihilation|10|M|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.|
Smokestack|From the Vault: Annihilation|11|M|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.|
Terminus|From the Vault: Annihilation|12|M|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>|
Upheaval|From the Vault: Annihilation|13|M|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.|
Virtue's Ruin|From the Vault: Annihilation|14|M|{2}{B}|Sorcery|||Destroy all white creatures.|
Wrath of God|From the Vault: Annihilation|15|M|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.|
Dark Ritual|From the Vault: Twenty|1|M|{B}|Instant|||Add {B}{B}{B} to your mana pool.|
Swords to Plowshares|From the Vault: Twenty|2|M|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
Hymn to Tourach|From the Vault: Twenty|3|M|{B}{B}|Sorcery|||Target player discards two cards at random.|
Fyndhorn Elves|From the Vault: Twenty|4|M|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.|
Impulse|From the Vault: Twenty|5|M|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.|
Wall of Blossoms|From the Vault: Twenty|6|M|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.|
Thran Dynamo|From the Vault: Twenty|7|M|{4}Artifact|||{T}: Add {3} to your mana pool.|
Tangle Wire|From the Vault: Twenty|8|M|{3}|Artifact|||Fading 4 <i>(This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</i>$At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.|
Fact or Fiction|From the Vault: Twenty|9|M|{3}{U}|Instant||| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.|
Chainer's Edict|From the Vault: Twenty|10|M|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|
Akroma's Vengeance|From the Vault: Twenty|11|M|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} <i>({3}, Discard this card: Draw a card.)<i>|
Gilded Lotus|From the Vault: Twenty|12|M|{5}|Artifact|||{T}: Add three mana of any one color to your mana pool.|
Ink-Eyes, Servant of Oni|From the Vault: Twenty|13|M|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} <i>({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>|Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.|
Char|From the Vault: Twenty|14|M|{2}{R}|Instant|||Char deals 4 damage to target creature or player and 2 damage to you.|
Venser, Shaper Savant|From the Vault: Twenty|15|M|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.|
Chameleon Colossus|From the Vault: Twenty|16|M|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling <i>(This card is every creature type at all times.)<i>$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.|
Cruel Ultimatum|From the Vault: Twenty|17|M|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.|
Jace, the Mind Sculptor|From the Vault: Twenty|18|M|{2}{U}{U}|Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.|
Green Sun's Zenith|From the Vault: Twenty|19|M|{X}{G}|Sorcery|||Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.|
Kessig Wolf Run|From the Vault: Twenty|20|M||Land|||{T}: Add {1} to your mana pool.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|
Ancient Tomb|From the Vault: Realms|1|M||Land|||{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.|
Boseiju, Who Shelters All|From the Vault: Realms|2|M||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.|
Cephalid Coliseum|From the Vault: Realms|3|M||Land|||{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.$Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.|
Desert|From the Vault: Realms|4|M||Land - Desert|||{T}: Add {1} to your mana pool.${T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.|
Dryad Arbor|From the Vault: Realms|5|M||Land Creature - Forest Dryad|||<i>(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")</i>|
Forbidden Orchard|From the Vault: Realms|6|M||Land|||{T}: Add one mana of any color to your mana pool.$Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.|
Glacial Chasm|From the Vault: Realms|7|M||Land|||Cumulative upkeep—Pay 2 life. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<i>$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.|
Grove of the Burnwillows|From the Vault: Realms|8|M|Land|||{T}: Add {1} to your mana pool.${T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.|
High Market|From the Vault: Realms|9|M||Land|||{T}: Add {1} to your mana pool.${T}, Sacrifice a creature: You gain 1 life.|
Maze of Ith|From the Vault: Realms|10|M||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.|
Murmuring Bosk|From the Vault: Realms|11|M||Land - Forest|||<i>({T}: Add {G} to your mana pool.)</i>$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.|
Shivan Gorge|From the Vault: Realms|12|M||Legendary Land|||{T}: Add {1} to your mana pool.${2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.|
Urborg, Tomb of Yawgmoth|From the Vault: Realms|13|M||Legendary Land|||Each land is a Swamp in addition to its other land types.|
Vesuva|From the Vault: Realms|14|M||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.|
Windbrisk Heights|From the Vault: Realms|15|M||Land|||Hideaway <i>(This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)</i>${T}: Add {W} to your mana pool.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
Cao Cao, Lord of Wei|From the Vault: Legends|1|M|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.|
Captain Sisay|From the Vault: Legends|2|M|{2}{W}{G}|Legendary Creature - Human Soldier|2|2|{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.|
Doran, the Siege Tower|From the Vault: Legends|3|M|{W}{B}{G}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.|
Kiki-Jiki, Mirror Breaker|From the Vault: Legends|4|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.|
Kresh the Bloodbraided|From the Vault: Legends|5|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.|
Mikaeus, the Lunarch|From the Vault: Legends|6|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
Omnath, Locus of Mana|From the Vault: Legends|7|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.|
Oona, Queen of the Fae|From the Vault: Legends|8|M|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{U/B}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.|
Progenitus|From the Vault: Legends|9|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.|
Rafiq of the Many|From the Vault: Legends|10|M|{1}{W}{U}{G}|Legendary Creature - Human Knight|3|3|Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i>$Whenever a creature you control attacks alone, it gains double strike until end of turn.|
Sharuum the Hegemon|From the Vault: Legends|11|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.|
Sun Quan, Lord of Wu|From the Vault: Legends|12|M|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. <i>(They can't be blocked except by creatures with horsemanship.)</i>|
Teferi, Mage of Zhalfir|From the Vault: Legends|13|M|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time he or she could cast a sorcery.|
Ulamog, the Infinite Gyre|From the Vault: Legends|14|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Indestructible$Annihilator 4 <i>(Whenever this creature attacks, defending player sacrifices four permanents.)</i>When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.|
Visara the Dreadful|From the Vault: Legends|15|M|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${T}: Destroy target creature. It can't be regenerated.|
AEther Vial|From the Vault: Relics|1|M|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on AEther Vial.${T}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.|
Black Vise|From the Vault: Relics|2|M|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.|
Isochron Scepter|From the Vault: Relics|3|M|{2}|Artifact|||Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.|
Ivory Tower|From the Vault: Relics|4|M|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.|
Jester's Cap|From the Vault: Relics|5|M|{4}|Artifact|||{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.|
Karn, Silver Golem|From the Vault: Relics|6|M|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.|
Masticore|From the Vault: Relics|7|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.|
Memory Jar|From the Vault: Relics|8|M|{5}|Artifact|||{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.|
Mirari|From the Vault: Relics|9|M|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.|
Mox Diamond|From the Vault: Relics|10|M|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${T}: Add one mana of any color to your mana pool.|
Nevinyrral's Disk|From the Vault: Relics|11|M|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {T}: Destroy all artifacts, creatures, and enchantments.|
Sol Ring|From the Vault: Relics|12|M|{1}|Artifact|||{T}: Add {2} to your mana pool.|
Sundering Titan|From the Vault: Relics|13|M|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Sword of Body and Mind|From the Vault: Relics|14|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.$Equip {2}|
Zuran Orb|From the Vault: Relics|15|M|{0}|Artifact|||Sacrifice a land: You gain 2 life.|
Balance|From the Vault: Exiled|1|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.|
Berserk|From the Vault: Exiled|2|M|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.|
Channel|From the Vault: Exiled|3|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.|
Gifts Ungiven|From the Vault: Exiled|4|M|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.|
Goblin Lackey|From the Vault: Exiled|5|M|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.|
Kird Ape|From the Vault: Exiled|6|M|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.|
Lotus Petal|From the Vault: Exiled|7|M|{0}|Artifact|||{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.|
Mystical Tutor|From the Vault: Exiled|8|M|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.|
Necropotence|From the Vault: Exiled|9|M|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.|
Sensei's Diving Top|From the Vault: Exiled|10|M|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.|
Serendib Efreet|From the Vault: Exiled|11|M|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.|
Skullclamp|From the Vault: Exiled|12|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}|
Strip Mine|From the Vault: Exiled|13|M||Land|||{T}: Add {1} to your mana pool.${T}, Sacrifice Strip Mine: Destroy target land.|
Tinker|From the Vault: Exiled|14|M|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.|
Trinisphere|From the Vault: Exiled|15|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. <i>(Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)</i>|
Bladewing the Risen|From the Vault: Dragons|1|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.|
Bogardan Hellkite|From the Vault: Dragons|2|R|{6}{R}{R}|Creature - Dragon|5|5|Flash$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.|
Draco|From the Vault: Dragons|3|R|{16}|Artifact Creature - Dragon|9|9|Domain — Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.|
Dragon Whelp|From the Vault: Dragons|4|R|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.|
Dragonstorm|From the Vault: Dragons|5|R|{8}{R}Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>|
Ebon Dragon|From the Vault: Dragons|6|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.|
Form of the Dragon|From the Vault: Dragons|7|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.|
Hellkite Overlord|From the Vault: Dragons|8|R|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.|
Kokusho, the Evening Star|From the Vault: Dragons|9|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.|
Nicol Bolas|From the Vault: Dragons|10|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.|
Niv-Mizzet, the Firemind|From the Vault: Dragons|11|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.${T}: Draw a card.|
Rith, the Awakener|From the Vault: Dragons|12|R|{3}{W}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.|
Shivan Dragon|From the Vault: Dragons|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying <i>(This creature can't be blocked except by creature with flying or reach.)</i>${R}: Shivan Dragon gets +1/+0 until end of turn.|
Thunder Dragon|From the Vault: Dragons|14|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.|
Two-Headed Dragon|From the Vault: Dragons|15|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.|
Putrid Imp|Premium Deck Series: Graveborn|1|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.|
Hidden Horror|Premium Deck Series: Graveborn|2|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.|
Faceless Butcher|Premium Deck Series: Graveborn|3|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.|
Twisted Abomination|Premium Deck Series: Graveborn|4|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} <i>({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)</i>|
Crosis, the Purger|Premium Deck Series: Graveborn|5|R|{3}{U}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.|
Avatar of Woe|Premium Deck Series: Graveborn|6|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i>${T}: Destroy target creature. It can't be regenerated.|
Terastodon|Premium Deck Series: Graveborn|7|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.|
Verdant Force|Premium Deck Series: Graveborn|8|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.|
Sphinx of the Steel Wind|Premium Deck Series: Graveborn|9|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green|
Inkwell Leviathan|Premium Deck Series: Graveborn|10|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud <i>(This creature can't be the target of spells or abilities.)</i>|
Blazing Archon|Premium Deck Series: Graveborn|11|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.|
Cabal Therapy|Premium Deck Series: Graveborn|12|U|{B}|Sorcery|||Name a nonland card. Target player reveals his or her hand and discards all cards with that name.$Flashback—Sacrifice a creature. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|
Duress|Premium Deck Series: Graveborn|13|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.|
Entomb|Premium Deck Series: Graveborn|14|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.|
Reanimate|Premium Deck Series: Graveborn|15|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.|
Animate Dead|Premium Deck Series: Graveborn|16|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.|
Exhume|Premium Deck Series: Graveborn|17|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.|
Sickening Dreams|Premium Deck Series: Graveborn|18|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.|
Zombie Infestation|Premium Deck Series: Graveborn|19|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.|
Buried Alive|Premium Deck Series: Graveborn|20|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.|
Last Rites|Premium Deck Series: Graveborn|21|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.|
Diabolic Servitude|Premium Deck Series: Graveborn|22|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.|
Dread Return|Premium Deck Series: Graveborn|23|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback—Sacrifice three creatures. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|
Crystal Vein|Premium Deck Series: Graveborn|24|U||Land|||{T}: Add {1} to your mana pool.${T}, Sacrifice Crystal Vein: Add {2} to your mana pool.|
Ebon Stronghold|Premium Deck Series: Graveborn|25|U||Land|||Ebon Stronghold enters the battlefield tapped.${T}: Add {B} to your mana pool.${T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.|
Polluted Mire|Premium Deck Series: Graveborn|26|C||Land|||Polluted Mire enters the battlefield tapped.${T}: Add {B} to your mana pool.$Cycling {2} <i>({2}, Discard this card: Draw a card.)</i>|
Swamp|Premium Deck Series: Graveborn|27|L||Basic Land - Swamp|||B|
Swamp|Premium Deck Series: Graveborn|28|L||Basic Land - Swamp|||B|
Swamp|Premium Deck Series: Graveborn|29|L||Basic Land - Swamp|||B|
Swamp|Premium Deck Series: Graveborn|30|L||Basic Land - Swamp|||B|
Grim Lavamancer|Premium Deck Series: Fire and Lightning|1|R|{R}|Creature - Human Wizard|1|1|{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.|
Jackal Pup|Premium Deck Series: Fire and Lightning|2|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.|
Mogg Fanatic|Premium Deck Series: Fire and Lightning|3|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.|
Spark Elemental|Premium Deck Series: Fire and Lightning|4|U|{R}|Creature - Elemental|3|1|Trample, haste <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)</i>$At the beginning of the end step, sacrifice Spark Elemental.|
Figure of Destiny|Premium Deck Series: Fire and Lightning|5|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.|Hellspark Elemental|Premium Deck Series: Fire and Lightning|6|U|{1}{R}|Creature - Elemental|3|1|
Hellspark Elemental|Premium Deck Series: Fire and Lightning|6|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} <i>({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)</i>|
Keldon Marauders|Premium Deck Series: Fire and Lightning|7|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 <i>(This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i>$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.|
Mogg Flunkies|Premium Deck Series: Fire and Lightning|8|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.|
Cinder Pyromancer|Premium Deck Series: Fire and Lightning|9|C|{2}{R}|Creature - Elemental Shaman|0|1|{T}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.|
Jaya Ballard, Task Mage|Premium Deck Series: Fire and Lightning|10|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {T}, Discard a card: Destroy target blue permanent.${1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.|
Vulshok Sorcerer|Premium Deck Series: Fire and Lightning|11|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${T}: Vulshok Sorcerer deals 1 damage to target creature or player.|
Ball Lightning|Premium Deck Series: Fire and Lightning|12|R|{R}{R}{R}|Creature - Elemental|6|1|Trample <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)</i>$Haste <i>(This creature can attack and {T} as soon as it comes under your control.)</i>$At the beginning of the end step, sacrifice Ball Lightning.|
Boggart Ram-Gang|Premium Deck Series: Fire and Lightning|13|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither <i>(This deals damage to creatures in the form of -1/-1 counters.)</i>|
Keldon Champion|Premium Deck Series: Fire and Lightning|14|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>$When Keldon Champion enters the battlefield, it deals 3 damage to target player.|
Fire Servant|Premium Deck Series: Fire and Lightning|15|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Chain Lightning|Premium Deck Series: Fire and Lightning|16|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.|
Lightning Bolt|Premium Deck Series: Fire and Lightning|17|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.|
Price of Progress|Premium Deck Series: Fire and Lightning|18|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.|
Thunderbolt|Premium Deck Series: Fire and Lightning|19|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.|
Reverberate|Premium Deck Series: Fire and Lightning|20|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.|
Browbeat|Premium Deck Series: Fire and Lightning|21|U|{2}{R}|Instant|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.|
Flames of the Blood Hand|Premium Deck Series: Fire and Lightning|22|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.|
Hammer of Bogardan|Premium Deck Series: Fire and Lightning|23|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.|
Pillage|Premium Deck Series: Fire and Lightning|24|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.|
Sudden Impact|Premium Deck Series: Fire and Lightning|25|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.|
Fireblast|Premium Deck Series: Fire and Lightning|26|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.|
Fireball|Premium Deck Series: Fire and Lightning|27|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.|
Barbarian Ring|Premium Deck Series: Fire and Lightning|28|U||Land|||{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.$Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.|
Ghitu Encampment|Premium Deck Series: Fire and Lightning|29|U||Land|||Ghitu Encampment enters the battlefield tapped.${T}: Add {R} to your mana pool.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. <i>(It deals combat damage before creatures without first strike.)</i>|
Teetering Peaks|Premium Deck Series: Fire and Lightning|30|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${T}: Add {R} to your mana pool.|
Mountain|Premium Deck Series: Fire and Lightning|31|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|32|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|33|L||Basic Land - Mountain|||R|
Mountain|Premium Deck Series: Fire and Lightning|34|L||Basic Land - Mountain|||R|
Metallic Sliver|Premium Deck Series: Slivers|1|C|{1}|Artifact Creature - Sliver|1|1||
Virulent Sliver|Premium Deck Series: Slivers|2|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. <i>(Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)</i>|
Amoeboid Changling|Premium Deck Series: Slivers|3|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling <i>(This card is every creature type at all times.)</i>${T}: Target creature gains all creature types until end of turn.${T}: Target creature loses all creature types until end of turn.|
Winged Sliver|Premium Deck Series: Slivers|4|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.|
Clot Sliver|Premium Deck Series: Slivers|5|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."|
Frenzy Sliver|Premium Deck Series: Slivers|6|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. <i>(Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)</i>|
Heart Sliver|Premium Deck Series: Slivers|7|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.|
Gemhide Sliver|Premium Deck Series: Slivers|8|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{T}: Add one mana of any color to your mana pool."|
Muscle Sliver|Premium Deck Series: Slivers|9|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.
Quick Sliver|Premium Deck Series: Slivers|10|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.|
Crystalline Sliver|Premium Deck Series: Slivers|11|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. <i>(They can't be the targets of spells or abilities.)</i>|
Hibernation Sliver|Premium Deck Series: Slivers|12|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."|
Acidic Sliver|Premium Deck Series: Slivers|13|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."|
Spined Sliver|Premium Deck Series: Slivers|14|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.|
Victual Sliver|Premium Deck Series: Slivers|15|U|{W}{G}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."|
Armor Sliver|Premium Deck Series: Slivers|16|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."|
Spectral Sliver|Premium Deck Series: Slivers|17|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."|
Barbed Sliver|Premium Deck Series: Slivers|18|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."|
Homing Sliver|Premium Deck Series: Slivers|19|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} <i>({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)</i>|
Necrotic Sliver|Premium Deck Series: Slivers|20|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."|
Fungus Sliver|Premium Deck Series: Slivers|21|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." <i>(The damage is dealt before the counter is put on.)</i>|
Brood Sliver|Premium Deck Series: Slivers|22|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.|
Might Sliver|Premium Deck Series: Slivers|23|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.|
Sliver Overlord|Premium Deck Series: Slivers|24|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. <i>(This effect lasts indefinitely.)</i>|
Fury Sliver|Premium Deck Series: Slivers|25|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.|
Heartstone|Premium Deck Series: Slivers|26|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Distant Melody|Premium Deck Series: Slivers|27|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.|
Aphetto Dredging|Premium Deck Series: Slivers|28|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.|
Coat of Arms|Premium Deck Series: Slivers|29|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. <i>(For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)</i>|
Wild Pair|Premium Deck Series: Slivers|30|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.|
Ancient Ziggurat|Premium Deck Series: Slivers|31|U||Land|||{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.|
Rootbound Crag|Premium Deck Series: Slivers|32|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${T}: Add {R} or {G} to your mana pool.|
Rupture Spire|Premium Deck Series: Slivers|33|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${T}: Add one mana of any color to your mana pool.|
Terramorphic Expanse|Premium Deck Series: Slivers|34|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.|
Vivid Creek|Premium Deck Series: Slivers|35|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${T}: Add {U} to your mana pool.${T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.|
Vivid Grove|Premium Deck Series: Slivers|36|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G} to your mana pool.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.|
Plains|Premium Deck Series: Slivers|37|L||Basic Land - Plains|||W|
Island|Premium Deck Series: Slivers|38|L||Basic Land - Island|||U|
Swamp|Premium Deck Series: Slivers|39|L||Basic Land - Swamp|||B|
Mountain|Premium Deck Series: Slivers|40|L||Basic Land - Mountain|||R|
Forest|Premium Deck Series: Slivers|41|L||Basic Land - Forest|||G|

View file

@ -59,6 +59,7 @@ Fate Reforged|FRF|
Friday Night Magic|FNMP|
From the Vault: Dragons|FVD|
From the Vault: Exiled|FVE|
From the Vault: Legends|FVL|
From the Vault: Relics|FVR|
Future Sight|FUT|
Gatecrash|GTC|
@ -110,6 +111,9 @@ Nemesis|NMS|
Odyssey|ODY|
Onslaught|ONS|
Prophecy|PCY|
Premium Deck Series: Fire and Lightning|PD2|
Premium Deck Series: Graveborn|PD3|
Premium Deck Series: Slivers|PDS|
Planar Chaos|PLC|
Planeshift|PLS|
Portal|POR|
@ -140,6 +144,10 @@ Unhinged|UNH|
Urza's Destiny|UDS|
Urza's Legacy|ULG|
Urza's Saga|USG|
From the Vault: Realms|V12|
From the Vault: Twenty|V13|
From the Vault: Annihilation|V14|
From the Vault: Angels|V15|
Vanguard Set 1|VG1|
Vanguard Set 2|VG2|
Vanguard Set 3|VG3|