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[SOI] Fixed some cards.
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9 changed files with 322 additions and 23 deletions
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@ -136,4 +136,23 @@ public class TransformTest extends CardTestPlayerBase {
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}
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@Test
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public void TestEnchantmentToCreature() {
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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addCard(Zone.GRAVEYARD, playerA, "Fireball", 1);
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addCard(Zone.GRAVEYARD, playerA, "Infernal Scarring", 1);
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// {B}: Put the top card of your library into your graveyard.
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// <i>Delirium</i> &mdash At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
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addCard(Zone.BATTLEFIELD, playerA, "Autumnal Gloom");
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Autumnal Gloom", 0);
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assertPermanentCount(playerA, "Ancient of the Equinox", 1);
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}
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}
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