[SOI] Fixed some cards.

This commit is contained in:
LevelX2 2016-03-26 02:17:14 +01:00
parent 4e94de6ac5
commit 04c8351712
9 changed files with 322 additions and 23 deletions

View file

@ -136,4 +136,23 @@ public class TransformTest extends CardTestPlayerBase {
}
@Test
public void TestEnchantmentToCreature() {
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 1);
addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
addCard(Zone.GRAVEYARD, playerA, "Fireball", 1);
addCard(Zone.GRAVEYARD, playerA, "Infernal Scarring", 1);
// {B}: Put the top card of your library into your graveyard.
// <i>Delirium</i> &mdash At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
addCard(Zone.BATTLEFIELD, playerA, "Autumnal Gloom");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Autumnal Gloom", 0);
assertPermanentCount(playerA, "Ancient of the Equinox", 1);
}
}