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* Some changed to card moving (not finished)
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15 changed files with 202 additions and 104 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class InfiniteReflectionTest extends CardTestPlayerBase {
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/**
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*
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*/
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@Test
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public void testCopyAsEnters() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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// addCard(Zone.BATTLEFIELD, playerA, "Birds of Paradise", 1);
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// addCard(Zone.HAND, playerA, "Nantuko Husk", 1);// {2}{B}
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addCard(Zone.GRAVEYARD, playerA, "Pillarfield Ox", 1);
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Reanimate", 1); // {B}
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// Enchant creature
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// When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
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// Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
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addCard(Zone.HAND, playerA, "Infinite Reflection", 1); // {5}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Infinite Reflection", "Silvercoat Lion");
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// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nantuko Husk");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Pillarfield Ox");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Silvercoat Lion", 2);
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}
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}
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@ -60,12 +60,11 @@ public class VesuvaTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerB, "Glimmerpost", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glimmerpost");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Glimmerpost");
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva");
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setChoice(playerA, "Glimmerpost");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -75,31 +74,32 @@ public class VesuvaTest extends CardTestPlayerBase {
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assertLife(playerA, 24); // 20 + 1 + 3
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assertLife(playerB, 22); // 20 + 2
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}
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@Test
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public void testDarkDepth() {
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// Dark Depths enters the battlefield with ten ice counters on it.
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// {3}: Remove an ice counter from Dark Depths.
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// When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
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addCard(Zone.BATTLEFIELD, playerB, "Dark Depths", 1);
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// You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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addCard(Zone.HAND, playerA, "Vesuva", 1);
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addCard(Zone.HAND, playerA, "Vesuva", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva");
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setChoice(playerA, "Dark Depths");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Dark Depths", 1);
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assertPermanentCount(playerB, "Dark Depths", 1);
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assertPermanentCount(playerA, "Vesuva", 0);
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assertPermanentCount(playerA, "Dark Depths", 1);
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Permanent darkDepth = getPermanent("Dark Depths", playerA);
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if (darkDepth != null) {
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Assert.assertEquals(darkDepth.getCounters().getCount("ice"), 10);
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Assert.assertEquals(10, darkDepth.getCounters().getCount("ice"));
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}
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assertTappedCount("Dark Depths", true, 1);
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}
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}
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@ -1970,6 +1970,11 @@ public class TestPlayer implements Player {
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return computerPlayer.scry(value, source, game);
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}
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@Override
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public boolean moveCards(Card card, Zone toZone, Ability source, Game game, boolean tapped, boolean faceDown, boolean byOwner, ArrayList<UUID> appliedEffects) {
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return computerPlayer.moveCards(card, toZone, source, game, tapped, faceDown, byOwner, appliedEffects);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone, Ability source, Game game, boolean tapped, boolean faceDown, boolean byOwner, ArrayList<UUID> appliedEffects) {
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return computerPlayer.moveCards(cards, toZone, source, game, tapped, faceDown, byOwner, appliedEffects);
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