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[TLA] Implement Wartime Protestors
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Mage.Sets/src/mage/cards/w/WartimeProtestors.java
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57
Mage.Sets/src/mage/cards/w/WartimeProtestors.java
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package mage.cards.w;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class WartimeProtestors extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.ALLY, "another Ally you control");
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static {
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filter.add(AnotherPredicate.instance);
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}
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public WartimeProtestors(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.REBEL);
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this.subtype.add(SubType.ALLY);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
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Ability ability = new EntersBattlefieldAllTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance()), filter);
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ability.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance()).setText("and it gains haste until end of turn"));
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this.addAbility(ability);
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}
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private WartimeProtestors(final WartimeProtestors card) {
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super(card);
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}
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@Override
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public WartimeProtestors copy() {
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return new WartimeProtestors(this);
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}
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}
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@ -381,6 +381,8 @@ public final class AvatarTheLastAirbender extends ExpansionSet {
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cards.add(new SetCardInfo("Wan Shi Tong, Librarian", 78, Rarity.MYTHIC, mage.cards.w.WanShiTongLibrarian.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Wan Shi Tong, Librarian", 78, Rarity.MYTHIC, mage.cards.w.WanShiTongLibrarian.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Wandering Musicians", 250, Rarity.COMMON, mage.cards.w.WanderingMusicians.class));
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cards.add(new SetCardInfo("Wandering Musicians", 250, Rarity.COMMON, mage.cards.w.WanderingMusicians.class));
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cards.add(new SetCardInfo("War Balloon", 159, Rarity.UNCOMMON, mage.cards.w.WarBalloon.class));
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cards.add(new SetCardInfo("War Balloon", 159, Rarity.UNCOMMON, mage.cards.w.WarBalloon.class));
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cards.add(new SetCardInfo("Wartime Protestors", 160, Rarity.RARE, mage.cards.w.WartimeProtestors.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Wartime Protestors", 375, Rarity.RARE, mage.cards.w.WartimeProtestors.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Water Tribe Captain", 41, Rarity.COMMON, mage.cards.w.WaterTribeCaptain.class));
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cards.add(new SetCardInfo("Water Tribe Captain", 41, Rarity.COMMON, mage.cards.w.WaterTribeCaptain.class));
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cards.add(new SetCardInfo("Water Tribe Rallier", 42, Rarity.UNCOMMON, mage.cards.w.WaterTribeRallier.class));
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cards.add(new SetCardInfo("Water Tribe Rallier", 42, Rarity.UNCOMMON, mage.cards.w.WaterTribeRallier.class));
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cards.add(new SetCardInfo("Waterbender Ascension", 310, Rarity.RARE, mage.cards.w.WaterbenderAscension.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Waterbender Ascension", 310, Rarity.RARE, mage.cards.w.WaterbenderAscension.class, NON_FULL_USE_VARIOUS));
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