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updated phrasing on player choice messages
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parent
d54e1c6eac
commit
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19 changed files with 44 additions and 94 deletions
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@ -60,12 +60,11 @@ public class CounterUnlessPaysEffect extends OneShotEffect {
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costToPay = ManaUtil.createManaCost(genericMana, game, source, this);
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costValueMessage = "{" + genericMana.calculate(game, source, this) + "}";
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}
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String message;
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String message = "";
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if (costToPay instanceof ManaCost) {
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message = "Would you like to pay " + costValueMessage + " to prevent counter effect?";
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} else {
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message = costValueMessage + " to prevent counter effect?";
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message += "Pay ";
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}
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message += costValueMessage + '?';
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costToPay.clearPaid();
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if (!(player.chooseUse(Outcome.Benefit, message, source, game)
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@ -113,12 +113,11 @@ public class SacrificeOpponentsUnlessPayEffect extends OneShotEffect {
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costToPay = ManaUtil.createManaCost(genericMana, game, source, this);
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costValueMessage = "{" + genericMana.calculate(game, source, this) + "}";
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}
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String message;
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String message = "";
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if (costToPay instanceof ManaCost) {
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message = "Would you like to pay " + costValueMessage + " to prevent sacrifice effect?";
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} else {
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message = costValueMessage + " to prevent sacrifice effect?";
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message += "Pay ";
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}
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message += costValueMessage + '?';
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costToPay.clearPaid();
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if (!(player.chooseUse(Outcome.Benefit, message, source, game)
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@ -58,12 +58,11 @@ public class SacrificeSourceUnlessPaysEffect extends OneShotEffect {
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costToPay = ManaUtil.createManaCost(genericMana, game, source, this);
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costValueMessage = "{" + genericMana.calculate(game, source, this) + "}";
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}
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String message;
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String message = "";
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if (costToPay instanceof ManaCost) {
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message = "Would you like to pay " + costValueMessage + " to prevent sacrifice effect?";
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} else {
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message = costValueMessage + " to prevent sacrifice effect?";
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message += "Pay ";
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}
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message += costValueMessage + '?';
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costToPay.clearPaid();
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if (costToPay.canPay(source, source, source.getControllerId(), game)
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@ -4297,7 +4297,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (userData.askMoveToGraveOrder()) {
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if (cards.size() > 1) {
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chooseOrder = choosingPlayer.chooseUse(Outcome.Neutral,
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"Would you like to choose the order the cards go to graveyard?", source, game);
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"Choose the order in which the cards go to the graveyard?", source, game);
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}
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}
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if (chooseOrder) {
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