mirror of
https://github.com/magefree/mage.git
synced 2026-01-19 01:39:58 -08:00
* Vindictive Lich - Fixed that it did only execute the first effect (fixes #4742).
This commit is contained in:
parent
425e68167b
commit
03f5b8c2da
3 changed files with 150 additions and 42 deletions
|
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.multiplayer;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
import mage.constants.MultiplayerAttackOption;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.RangeOfInfluence;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.FreeForAll;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class VindictiveLichTest extends CardTestMultiPlayerBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ALL, 0, 40);
|
||||
// Player order: A -> D -> C -> B
|
||||
playerA = createPlayer(game, playerA, "PlayerA");
|
||||
playerB = createPlayer(game, playerB, "PlayerB");
|
||||
playerC = createPlayer(game, playerC, "PlayerC");
|
||||
playerD = createPlayer(game, playerD, "PlayerD");
|
||||
return game;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests multiplayer effects Player order: A -> D -> C -> B
|
||||
*/
|
||||
@Test
|
||||
public void CallerOfThePackTest() {
|
||||
|
||||
// When Vindictive Lich dies, choose one or more. Each mode must target a different player.
|
||||
// *Target opponent sacrifices a creature.
|
||||
// *Target opponent discards two cards.
|
||||
// *Target opponent loses 5 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Vindictive Lich"); // Creature {3}{B} 4/1
|
||||
|
||||
// Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bloodflow Connoisseur"); // Creature {2}{B} 1/1
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
|
||||
addCard(Zone.HAND, playerC, "Lightning Bolt", 2);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice");
|
||||
setChoice(playerA, "Vindictive Lich");
|
||||
|
||||
setModeChoice(playerA, "1");
|
||||
addTarget(playerA, playerB);
|
||||
setModeChoice(playerA, "2");
|
||||
addTarget(playerA, playerC);
|
||||
setModeChoice(playerA, "3");
|
||||
addTarget(playerA, playerD);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Vindictive Lich", 1);
|
||||
assertPowerToughness(playerA, "Bloodflow Connoisseur", 2, 2);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
assertHandCount(playerC, 0);
|
||||
assertLife(playerD, 35);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue