* Vindictive Lich - Fixed that it did only execute the first effect (fixes #4742).

This commit is contained in:
LevelX2 2018-04-10 23:17:19 +02:00
parent 425e68167b
commit 03f5b8c2da
3 changed files with 150 additions and 42 deletions

View file

@ -27,6 +27,10 @@
*/
package mage.abilities;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.MageObjectReference;
import mage.Mana;
@ -46,6 +50,7 @@ import mage.cards.SplitCard;
import mage.constants.*;
import mage.game.Game;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.events.GameEvent;
import mage.game.events.ManaEvent;
import mage.game.permanent.Permanent;
@ -59,12 +64,6 @@ import mage.util.ThreadLocalStringBuilder;
import mage.watchers.Watcher;
import org.apache.log4j.Logger;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.game.command.Plane;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -179,49 +178,59 @@ public abstract class AbilityImpl implements Ability {
boolean result = true;
//20100716 - 117.12
if (checkIfClause(game)) {
if (this instanceof TriggeredAbility) {
for (UUID modeId : this.getModes().getSelectedModes()) {
this.getModes().setActiveMode(modeId);
result = resolveMode(game);
}
} else {
result = resolveMode(game);
}
}
return result;
}
for (Effect effect : getEffects()) {
if (effect instanceof OneShotEffect) {
boolean effectResult = effect.apply(game, this);
result &= effectResult;
if (logger.isDebugEnabled()) {
if (this.getAbilityType() != AbilityType.MANA) {
if (!effectResult) {
if (this.getSourceId() != null) {
MageObject mageObject = game.getObject(this.getSourceId());
if (mageObject != null) {
logger.debug("AbilityImpl.resolve: object: " + mageObject.getName());
}
private boolean resolveMode(Game game) {
boolean result = true;
for (Effect effect : getEffects()) {
if (effect instanceof OneShotEffect) {
boolean effectResult = effect.apply(game, this);
result &= effectResult;
if (logger.isDebugEnabled()) {
if (this.getAbilityType() != AbilityType.MANA) {
if (!effectResult) {
if (this.getSourceId() != null) {
MageObject mageObject = game.getObject(this.getSourceId());
if (mageObject != null) {
logger.debug("AbilityImpl.resolve: object: " + mageObject.getName());
}
logger.debug("AbilityImpl.resolve: effect returned false -" + effect.getText(this.getModes().getMode()));
}
logger.debug("AbilityImpl.resolve: effect returned false -" + effect.getText(this.getModes().getMode()));
}
}
} else {
game.addEffect((ContinuousEffect) effect, this);
}
/**
* All restrained trigger events are fired now. To restrain the
* events is mainly neccessary because of the movement of
* multiple object at once. If the event is fired directly as
* one object moved, other objects are not already in the
* correct zone to check for their effects. (e.g. Valakut, the
* Molten Pinnacle)
*/
game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI();
/**
* game.applyEffects() has to be done at least for every effect
* that moves cards/permanent between zones, or changes control
* of objects so Static effects work as intened if dependant
* from the moved objects zone it is in Otherwise for example
* were static abilities with replacement effects deactivated
* too late Example:
* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/
game.applyEffects();
game.getState().getTriggers().checkStateTriggers(game);
} else {
game.addEffect((ContinuousEffect) effect, this);
}
/**
* All restrained trigger events are fired now. To restrain the
* events is mainly neccessary because of the movement of multiple
* object at once. If the event is fired directly as one object
* moved, other objects are not already in the correct zone to check
* for their effects. (e.g. Valakut, the Molten Pinnacle)
*/
game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI();
/**
* game.applyEffects() has to be done at least for every effect that
* moves cards/permanent between zones, or changes control of
* objects so Static effects work as intened if dependant from the
* moved objects zone it is in Otherwise for example were static
* abilities with replacement effects deactivated too late Example:
* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/
game.applyEffects();
game.getState().getTriggers().checkStateTriggers(game);
}
return result;
}