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[FIN] update spoiler
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2 changed files with 28 additions and 2 deletions
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@ -95,7 +95,8 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Cid, Timeless Artificer", 480, Rarity.UNCOMMON, mage.cards.c.CidTimelessArtificer.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Circle of Power", 583, Rarity.UNCOMMON, mage.cards.c.CircleOfPower.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Circle of Power", 92, Rarity.UNCOMMON, mage.cards.c.CircleOfPower.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Clash of the Eikons", 180, Rarity.UNCOMMON, mage.cards.c.ClashOfTheEikons.class));
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cards.add(new SetCardInfo("Clash of the Eikons", 180, Rarity.UNCOMMON, mage.cards.c.ClashOfTheEikons.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Clash of the Eikons", 341, Rarity.UNCOMMON, mage.cards.c.ClashOfTheEikons.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Clive, Ifrit's Dominant", 133, Rarity.MYTHIC, mage.cards.c.CliveIfritsDominant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Clive, Ifrit's Dominant", 318, Rarity.MYTHIC, mage.cards.c.CliveIfritsDominant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Clive, Ifrit's Dominant", 385, Rarity.MYTHIC, mage.cards.c.CliveIfritsDominant.class, NON_FULL_USE_VARIOUS));
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@ -157,7 +158,8 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Galuf's Final Act", 186, Rarity.UNCOMMON, mage.cards.g.GalufsFinalAct.class));
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cards.add(new SetCardInfo("Garland, Knight of Cornelia", 221, Rarity.UNCOMMON, mage.cards.g.GarlandKnightOfCornelia.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Garland, Knight of Cornelia", 486, Rarity.UNCOMMON, mage.cards.g.GarlandKnightOfCornelia.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Garnet, Princess of Alexandria", 222, Rarity.UNCOMMON, mage.cards.g.GarnetPrincessOfAlexandria.class));
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cards.add(new SetCardInfo("Garnet, Princess of Alexandria", 222, Rarity.UNCOMMON, mage.cards.g.GarnetPrincessOfAlexandria.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Garnet, Princess of Alexandria", 487, Rarity.UNCOMMON, mage.cards.g.GarnetPrincessOfAlexandria.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gilgamesh, Master-at-Arms", 139, Rarity.RARE, mage.cards.g.GilgameshMasterAtArms.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gilgamesh, Master-at-Arms", 338, Rarity.RARE, mage.cards.g.GilgameshMasterAtArms.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gilgamesh, Master-at-Arms", 461, Rarity.RARE, mage.cards.g.GilgameshMasterAtArms.class, NON_FULL_USE_VARIOUS));
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@ -57648,6 +57648,7 @@ Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equip
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Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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Sidequest: Catch a Fish|Final Fantasy|31|U|{2}{W}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.|
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Cooking Campsite|Final Fantasy|31|U||Land|||{T}: Add {W}.${3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.|
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Slash of Light|Final Fantasy|32|C|{1}{W}|Instant|||Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.|
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Snow Villiers|Final Fantasy|33|U|{2}{W}|Legendary Creature - Human Rebel Monk|*|3|Vigilance$Snow Villiers's power is equal to the number of creatures you control.|
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Stiltzkin, Moogle Merchant|Final Fantasy|34|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Summon: Knights of Round|Final Fantasy|36|M|{6}{W}{W}|Enchantment Creature - Saga Knight|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)$I, II, III, IV -- Create three 2/2 white Knight creature tokens.$V -- Ultimate End -- Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.$Indestructible|
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@ -57668,11 +57669,13 @@ Jill, Shiva's Dominant|Final Fantasy|58|R|{2}{U}|Legendary Creature - Human Nobl
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Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2|
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Qiqirn Merchant|Final Fantasy|65|C|{2}{U}|Creature - Beast Citizen|1|4|{1}, {T}: Draw a card, then discard a card.${7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.|
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Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.|
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Relm's Sketching|Final Fantasy|67|U|{2}{U}{U}|Sorcery|||Create a token that's a copy of target artifact, creature, or land.|
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Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}|
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Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
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Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.|
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Stolen Uniform|Final Fantasy|75|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.|
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Summon: Leviathan|Final Fantasy|77|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}|
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Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
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Syncopate|Final Fantasy|80|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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@ -57704,6 +57707,8 @@ Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nigh
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Sephiroth's Intervention|Final Fantasy|116|C|{3}{B}|Instant|||Destroy target creature. You gain 2 life.|
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Shambling Cie'th|Final Fantasy|117|U|{2}{B}|Creature - Mutant Horror|3|3|This creature enters tapped.$Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.|
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Shinra Reinforcements|Final Fantasy|118|C|{2}{B}|Creature - Human Soldier|2|3|When this creature enters, mill three cards and you gain 3 life.|
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Sidequest: Hunt the Mark|Final Fantasy|119|U|{3}{B}{B}|Enchantment|||When this enchantment enters, destroy up to one target creature.$At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.|
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Yiazmat, Ultimate Mark|Final Fantasy|119|U||Legendary Creature - Dragon|5|6|{1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.|
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Summon: Anima|Final Fantasy|120|U|{4}{B}{B}|Enchantment Creature - Saga Horror|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Pain -- You draw a card and you lose 1 life.$IV -- Oblivion -- Each opponent sacrifices a creature of their choice and loses 3 life.$Menace|
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Summon: Primal Odin|Final Fantasy|121|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature enters tapped with a stun counter on it.$Chef's Knife -- During your turn, this creature has first strike and deathtouch.|
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@ -57779,7 +57784,9 @@ Kefka, Ruler of Ruin|Final Fantasy|231|M||Legendary Creature - Avatar Wizard|5|7
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Kuja, Genome Sorcerer|Final Fantasy|232|R|{2}{B}{R}|Legendary Creature - Human Mutant Wizard|3|4|At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.|
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Trance Kuja, Fate Defied|Final Fantasy|232|R||Legendary Creature - Avatar Wizard|4|6|Flame Star -- If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.|
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Lightning, Army of One|Final Fantasy|233|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Locke Cole|Final Fantasy|234|U|{1}{U}{B}|Legendary Creature - Human Rogue|2|3|Deathtouch, lifelink$Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.|
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Noctis, Prince of Lucis|Final Fantasy|235|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Omega, Heartless Evolution|Final Fantasy|236|U|{5}{G}{U}|Legendary Artifact Creature - Robot|8|8|Wave Cannon -- When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.|
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Rinoa Heartilly|Final Fantasy|237|U|{3}{G}{W}|Legendary Creature - Human Rebel Warlock|4|4|When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.$Angelo Cannon -- Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.|
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Serah Farron|Final Fantasy|240|R|{1}{G}{W}|Legendary Creature - Human Citizen|2|2|The first legendary creature spell you cast each turn costs {2} less to cast.$At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.|
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Crystallized Serah|Final Fantasy|240|R||Legendary Artifact|||The first legendary creature spell you cast each turn costs {2} less to cast.$Legendary creatures you control get +2/+2.|
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@ -57800,7 +57807,12 @@ Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact
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Lion Heart|Final Fantasy|261|U|{4}|Artifact - Equipment|||When this Equipment enters, it deals 2 damage to any target.$Equipped creature gets +2/+1.$Equip {2}|
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PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying${T}: You may put a land card from your hand onto the battlefield.${3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.|
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Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
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Baron, Airship Kingdom|Final Fantasy|273|C||Land - Town|||This land enters tapped.${T}: Add {U} or {R}.|
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Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|
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Gohn, Town of Ruin|Final Fantasy|278|C||Land - Town|||This land enters tapped.${T}: Add {B} or {G}.|
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Gongaga, Reactor Town|Final Fantasy|280|C||Land - Town|||This land enters tapped.${T}: Add {R} or {G}.|
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Guadosalam, Farplane Gateway|Final Fantasy|281|C||Land - Town|||This land enters tapped.${T}: Add {G} or {U}.|
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Insomnia, Crown City|Final Fantasy|282|C||Land - Town|||This land enters tapped.${T}: Add {W} or {B}.|
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Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.|
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Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
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Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
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@ -57808,7 +57820,11 @@ Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half t
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Lindblum, Industrial Regency|Final Fantasy|285|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.|
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Mage Siege|Final Fantasy|285|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Rabanastre, Royal City|Final Fantasy|287|C||Land - Town|||This land enters tapped.${T}: Add {R} or {W}.|
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Sharlayan, Nation of Scholars|Final Fantasy|288|C||Land - Town|||This land enters tapped.${T}: Add {W} or {U}.|
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Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
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Treno, Dark City|Final Fantasy|290|C||Land - Town|||This land enters tapped.${T}: Add {U} or {B}.|
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Vector, Imperial Capital|Final Fantasy|291|C||Land - Town|||This land enters tapped.${T}: Add {B} or {R}.|
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Windurst, Federation Center|Final Fantasy|292|C||Land - Town|||This land enters tapped.${T}: Add {G} or {W}.|
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Zanarkand, Ancient Metropolis|Final Fantasy|293|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
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Lasting Fayth|Final Fantasy|293|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.|
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Plains|Final Fantasy|294|C||Basic Land - Plains|||({T}: Add {W}.)|
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@ -57853,6 +57869,7 @@ Ambrosia Whiteheart|Final Fantasy|325|U|{1}{W}|Legendary Creature - Bird|2|2|Fla
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Moogles' Valor|Final Fantasy|326|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
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Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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The Wind Crystal|Final Fantasy|330|R|{2}{W}{W}|Legendary Artifact|||White spells you cast cost {1} less to cast.$If you would gain life, you gain twice that much life instead.${4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.|
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Stolen Uniform|Final Fantasy|332|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.|
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The Water Crystal|Final Fantasy|333|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.|
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Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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@ -57861,11 +57878,13 @@ The Fire Crystal|Final Fantasy|337|R|{2}{R}{R}|Legendary Artifact|||Red spells y
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Gilgamesh, Master-at-Arms|Final Fantasy|338|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Nibelheim Aflame|Final Fantasy|339|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
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Triple Triad|Final Fantasy|340|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.|
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Clash of the Eikons|Final Fantasy|341|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.|
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The Earth Crystal|Final Fantasy|342|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.|
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Jumbo Cactuar|Final Fantasy|343|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
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A Realm Reborn|Final Fantasy|344|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
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Torgal, A Fine Hound|Final Fantasy|345|U|{1}{G}|Legendary Creature - Wolf|2|2|Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.${T}: Add one mana of any color.|
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Jenova, Ancient Calamity|Final Fantasy|346|R|{2}{B}{G}|Legendary Creature - Alien|1|5|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types.$Whenever a Mutant you control dies during your turn, draw cards equal to its power.|
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Omega, Heartless Evolution|Final Fantasy|347|U|{5}{G}{U}|Legendary Artifact Creature - Robot|8|8|Wave Cannon -- When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.|
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Sin, Spira's Punishment|Final Fantasy|348|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
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Aettir and Priwen|Final Fantasy|350|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}|
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Buster Sword|Final Fantasy|351|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
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@ -57963,6 +57982,8 @@ Reno and Rude|Final Fantasy|450|U|{1}{B}|Legendary Creature - Human Assassin|2|1
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Sephiroth, Fabled SOLDIER|Final Fantasy|451|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|451|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Seymour Flux|Final Fantasy|452|R|{4}{B}|Legendary Creature - Spirit Avatar|5|5|At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.|
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Sidequest: Hunt the Mark|Final Fantasy|453|U|{3}{B}{B}|Enchantment|||When this enchantment enters, destroy up to one target creature.$At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.|
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Yiazmat, Ultimate Mark|Final Fantasy|453|U||Legendary Creature - Dragon|5|6|{1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.|
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Vincent Valentine|Final Fantasy|454|R|{2}{B}{B}|Legendary Creature - Assassin|2|2|Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.$Whenever Vincent Valentine attacks, you may transform it.|
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Galian Beast|Final Fantasy|454|R||Legendary Creature - Werewolf Beast|3|2|Trample, lifelink$When Galian Beast dies, return it to the battlefield tapped.|
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Zenos yae Galvus|Final Fantasy|455|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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@ -57993,6 +58014,7 @@ The Emperor of Palamecia|Final Fantasy|484|U|{U}{R}|Legendary Creature - Human N
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The Lord Master of Hell|Final Fantasy|484|U||Legendary Creature - Demon Noble Wizard|3|3|Starfall -- Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.|
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Garland, Knight of Cornelia|Final Fantasy|486|U|{B}{R}|Legendary Creature - Human Knight|3|2|Whenever you cast a noncreature spell, surveil 1.${3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.|
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Chaos, the Endless|Final Fantasy|486|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
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Garnet, Princess of Alexandria|Final Fantasy|487|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
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Gladiolus Amicitia|Final Fantasy|489|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
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Jenova, Ancient Calamity|Final Fantasy|493|R|{2}{B}{G}|Legendary Creature - Alien|1|5|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types.$Whenever a Mutant you control dies during your turn, draw cards equal to its power.|
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Joshua, Phoenix's Dominant|Final Fantasy|494|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -58002,7 +58024,9 @@ Kefka, Ruler of Ruin|Final Fantasy|496|M||Legendary Creature - Avatar Wizard|5|7
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Kuja, Genome Sorcerer|Final Fantasy|497|R|{2}{B}{R}|Legendary Creature - Human Mutant Wizard|3|4|At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.|
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Trance Kuja, Fate Defied|Final Fantasy|497|R||Legendary Creature - Avatar Wizard|4|6|Flame Star -- If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.|
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Lightning, Army of One|Final Fantasy|498|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Locke Cole|Final Fantasy|499|U|{1}{U}{B}|Legendary Creature - Human Rogue|2|3|Deathtouch, lifelink$Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.|
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Noctis, Prince of Lucis|Final Fantasy|500|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Omega, Heartless Evolution|Final Fantasy|501|U|{5}{G}{U}|Legendary Artifact Creature - Robot|8|8|Wave Cannon -- When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.|
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Rinoa Heartilly|Final Fantasy|502|U|{3}{G}{W}|Legendary Creature - Human Rebel Warlock|4|4|When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.$Angelo Cannon -- Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.|
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Sephiroth, Planet's Heir|Final Fantasy|505|M|{4}{U}{B}|Legendary Creature - Human Avatar Soldier|4|4|Vigilance$When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.|
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Serah Farron|Final Fantasy|506|R|{1}{G}{W}|Legendary Creature - Human Citizen|2|2|The first legendary creature spell you cast each turn costs {2} less to cast.$At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.|
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Add a link
Reference in a new issue