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Failing test for continuous effects
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2 changed files with 34 additions and 0 deletions
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@ -75,10 +75,12 @@ public class TamiyoTheMoonSage extends CardImpl<TamiyoTheMoonSage> {
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ability.addEffect(new SkipNextUntapTargetEffect());
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ability.addEffect(new SkipNextUntapTargetEffect());
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ability.addTarget(new TargetPermanent());
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ability.addTarget(new TargetPermanent());
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this.addAbility(ability);
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this.addAbility(ability);
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// -2: Draw a card for each tapped creature target player controls.
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// -2: Draw a card for each tapped creature target player controls.
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ability = new LoyaltyAbility(new DrawCardControllerEffect(new TappedCreaturesControlledByTargetCount()), -2);
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ability = new LoyaltyAbility(new DrawCardControllerEffect(new TappedCreaturesControlledByTargetCount()), -2);
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ability.addTarget(new TargetPlayer());
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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this.addAbility(ability);
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// -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
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// -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new TamiyoTheMoonSageEmblem()), -8));
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new TamiyoTheMoonSageEmblem()), -8));
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}
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}
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@ -0,0 +1,32 @@
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package org.mage.test.cards.continuous;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author noxx
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*/
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public class GoblinBushwhackerTest extends CardTestPlayerBase {
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/**
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* Tests doesn't work in library and in hand
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*/
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@Test
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public void testDoesntWorkFromHand() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Goblin Bushwhacker");
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addCard(Constants.Zone.LIBRARY, playerA, "Goblin Bushwhacker");
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addCard(Constants.Zone.GRAVEYARD, playerA, "Goblin Bushwhacker");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
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}
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}
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