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* Switched from UUID to MageObjectReference to handle affected objects of continuous effects. Solvng problems with objects that changed (multiple times) zones while the effect lasts.
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41 changed files with 407 additions and 342 deletions
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@ -17,6 +17,9 @@ public class EvernightShadeTest extends CardTestPlayerBase {
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public void testBoostWithUndying() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Evernight Shade Creature - Shade 1/1 {3}{B}
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// {B}: Evernight Shade gets +1/+1 until end of turn.
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// Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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addCard(Zone.BATTLEFIELD, playerA, "Evernight Shade");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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@ -8,8 +8,6 @@ package org.mage.test.combat;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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