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Copy abilities - fixed wrong copy of transformed tokens like Incubator/Phyrexian (related to #11535, #11307, #10801, #10263);
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7 changed files with 273 additions and 28 deletions
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class IncubateTest extends CardTestPlayerBase {
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private void checkIncubate(String info, int needIncubateTokens, int needPhyrexianTokens, boolean needPlayableTransform) {
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checkPermanentCount(info, 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", needIncubateTokens);
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checkPermanentCount(info, 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", needPhyrexianTokens);
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checkPlayableAbility(info, 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}: Transform", needPlayableTransform);
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}
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@Test
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public void test_Transform_Normal() {
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// Incubate 3. (Create an Incubator token with three +1/+1 counters on it and “{2}: Transform this artifact.”
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// It transforms into a 0/0 Phyrexian artifact creature.)
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// Draw a card.
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addCard(Zone.HAND, playerA, "Eyes of Gitaxias", 1); // {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2); // for transform
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// prepare incubator 3
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checkIncubate("before", 0, 0, false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Eyes of Gitaxias");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkIncubate("after prepare", 1, 0, true);
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// transform
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}: Transform");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkIncubate("after transform", 0, 1, false);
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checkPT("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 3, 3);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Transform_Custom() {
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// target transform
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addCustomEffect_TransformTarget(playerA);
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// Alluring Suitor, 2/3
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// Deadly Dancer, 3/3
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addCard(Zone.BATTLEFIELD, playerA, "Alluring Suitor", 1);
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alluring Suitor", 1);
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// transform to back
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Alluring Suitor");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after back", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alluring Suitor", 0);
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checkPermanentCount("after back", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deadly Dancer", 1);
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// transform to front
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Deadly Dancer");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after front", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alluring Suitor", 1);
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checkPermanentCount("after front", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deadly Dancer", 0);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Transform_IncubatorToken() {
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// target transform
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addCustomEffect_TransformTarget(playerA);
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// Incubate 3. (Create an Incubator token with three +1/+1 counters on it and “{2}: Transform this artifact.”
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// It transforms into a 0/0 Phyrexian artifact creature.)
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// Draw a card.
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addCard(Zone.HAND, playerA, "Eyes of Gitaxias", 1); // {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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// prepare incubator 3
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 0);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Eyes of Gitaxias");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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// transform to back
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Incubator Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after back", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 1);
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// transform to front
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Phyrexian Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after front", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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checkPermanentCount("after front", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 0);
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// transform to back 2 (counters must be saved on transform, so it will be alive)
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Incubator Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after front 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 0);
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checkPermanentCount("after front 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Transform_CopiedByPermanent_FrontSide() {
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// use case: copy one side, can't tranform
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// target transform
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addCustomEffect_TransformTarget(playerA);
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// target destroy
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addCustomEffect_DestroyTarget(playerA);
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// Incubate 3. (Create an Incubator token with three +1/+1 counters on it and “{2}: Transform this artifact.”
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// It transforms into a 0/0 Phyrexian artifact creature.)
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// Draw a card.
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addCard(Zone.HAND, playerA, "Eyes of Gitaxias", 1); // {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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//
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// You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield,
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// except it’s an enchantment in addition to its other types.
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addCard(Zone.HAND, playerA, "Copy Artifact", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// prepare incubator 3
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 0);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Eyes of Gitaxias");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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// prepare copied front side
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Copy Artifact");
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setChoice(playerA, true); // use copy
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setChoice(playerA, "Incubator Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 2);
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// kill original token
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target destroy");
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addTarget(playerA, "Incubator Token[no copy]");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after kill", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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showBattlefield("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA);
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// try to transform (nothing happen)
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// 701.28c
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// If a spell or ability instructs a player to transform a permanent that isn’t represented by a
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// transforming token or a transforming double-faced card, nothing happens.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Incubator Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after transform", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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checkPermanentCount("after transform", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 0);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Transform_CopiedByPermanent_BackSide() {
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// use case: copy one side, can't tranform
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// target transform
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addCustomEffect_TransformTarget(playerA);
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// target destroy
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addCustomEffect_DestroyTarget(playerA);
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// Incubate 3. (Create an Incubator token with three +1/+1 counters on it and “{2}: Transform this artifact.”
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// It transforms into a 0/0 Phyrexian artifact creature.)
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// Draw a card.
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addCard(Zone.HAND, playerA, "Eyes of Gitaxias", 1); // {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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//
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// You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield,
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// except it’s an enchantment in addition to its other types.
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addCard(Zone.HAND, playerA, "Copy Artifact", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// prepare incubator 3
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 0);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Eyes of Gitaxias");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after prepare", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 1);
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// transform to back
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Incubator Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after back", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 1);
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// prepare copied back side
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Copy Artifact");
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setChoice(playerA, true); // use copy
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setChoice(playerA, "Phyrexian Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 2);
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// kill original token
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target destroy");
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addTarget(playerA, "Phyrexian Token[no copy]");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after kill", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 1);
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showBattlefield("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA);
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// try to transform back side (nothing happen)
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// 701.28c
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// If a spell or ability instructs a player to transform a permanent that isn’t represented by a
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// transforming token or a transforming double-faced card, nothing happens.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "target transform", "Phyrexian Token");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after transform", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incubator Token", 0);
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checkPermanentCount("after transform", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phyrexian Token", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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}
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