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[REX] Implement Indoraptor, the Perfect Hybrid (#12122)
* Implement Indoraptor, the Perfect Hybrid * Add tests
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Mage.Sets/src/mage/cards/i/IndoraptorThePerfectHybrid.java
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157
Mage.Sets/src/mage/cards/i/IndoraptorThePerfectHybrid.java
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package mage.cards.i;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.DealtDamageToSourceTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.abilities.keyword.MenaceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetSacrifice;
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import mage.util.RandomUtil;
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import mage.watchers.common.DamageDoneWatcher;
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/**
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*
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* @author jimga150
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*/
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public final class IndoraptorThePerfectHybrid extends CardImpl {
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public IndoraptorThePerfectHybrid(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B/G}{R}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.DINOSAUR);
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this.subtype.add(SubType.MUTANT);
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this.power = new MageInt(3);
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this.toughness = new MageInt(1);
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// Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage
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// dealt to your opponents this turn.)
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this.addAbility(new EntersBattlefieldAbility(
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new IndoraptorThePerfectHybridBloodthirstEffect(),
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"Bloodthirst X "
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+ "<i>(This creature enters the battlefield with X +1/+1 counters on it, "
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+ "where X is the damage dealt to your opponents this turn.)</i>"
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), new DamageDoneWatcher());
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// Menace
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this.addAbility(new MenaceAbility());
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// Enrage -- Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random.
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// Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
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this.addAbility(new DealtDamageToSourceTriggeredAbility(
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new IndoraptorThePerfectHybridDamageEffect(), false, true));
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}
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private IndoraptorThePerfectHybrid(final IndoraptorThePerfectHybrid card) {
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super(card);
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}
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@Override
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public IndoraptorThePerfectHybrid copy() {
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return new IndoraptorThePerfectHybrid(this);
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}
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}
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// Copy-pasted PetrifiedWoodKinEffect
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class IndoraptorThePerfectHybridBloodthirstEffect extends OneShotEffect {
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IndoraptorThePerfectHybridBloodthirstEffect() {
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super(Outcome.BoostCreature);
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staticText = "";
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}
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private IndoraptorThePerfectHybridBloodthirstEffect(final IndoraptorThePerfectHybridBloodthirstEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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DamageDoneWatcher watcher = game.getState().getWatcher(DamageDoneWatcher.class);
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Permanent permanent = game.getPermanentEntering(source.getSourceId());
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if (player == null || watcher == null || permanent == null) {
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return false;
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}
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List<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
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int amount = 0;
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for (UUID opponentId : game.getOpponents(player.getId())) {
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MageObjectReference mor = new MageObjectReference(opponentId, game);
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amount += watcher.getDamagedObjects().getOrDefault(mor, 0);
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}
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permanent.addCounters(CounterType.P1P1.createInstance(amount), source.getControllerId(), source, game, appliedEffects);
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return true;
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}
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@Override
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public IndoraptorThePerfectHybridBloodthirstEffect copy() {
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return new IndoraptorThePerfectHybridBloodthirstEffect(this);
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}
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}
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// Based on BellowingMaulerEffect
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class IndoraptorThePerfectHybridDamageEffect extends OneShotEffect {
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IndoraptorThePerfectHybridDamageEffect() {
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super(Outcome.Benefit);
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staticText = "choose an opponent at random. " +
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"{this} deals damage equal to its power to that player unless they sacrifice a nontoken creature.";
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}
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private IndoraptorThePerfectHybridDamageEffect(final IndoraptorThePerfectHybridDamageEffect effect) {
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super(effect);
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}
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@Override
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public IndoraptorThePerfectHybridDamageEffect copy() {
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return new IndoraptorThePerfectHybridDamageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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List<UUID> opponents = new ArrayList<>(game.getOpponents(controller.getId()));
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Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
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if (opponent == null){
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return false;
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}
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boolean sacrificed = false;
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TargetSacrifice targetCreature = new TargetSacrifice(StaticFilters.FILTER_CONTROLLED_CREATURE_NON_TOKEN);
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if (targetCreature.canChoose(opponent.getId(), source, game)
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&& opponent.chooseUse(Outcome.Sacrifice, "Sacrifice a nontoken creature?", source, game)) {
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opponent.choose(Outcome.Sacrifice, targetCreature, source, game);
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Permanent permanentToSac = game.getPermanent(targetCreature.getFirstTarget());
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sacrificed = permanentToSac != null && permanentToSac.sacrifice(source, game);
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}
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if (!sacrificed) {
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (sourcePermanent == null) {
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return false;
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}
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return opponent.damage(sourcePermanent.getPower().getValue(), source, game) > 0;
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}
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return sacrificed;
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}
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}
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@ -33,6 +33,7 @@ public final class JurassicWorldCollection extends ExpansionSet {
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cards.add(new SetCardInfo("Grim Giganotosaurus", 11, Rarity.RARE, mage.cards.g.GrimGiganotosaurus.class));
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cards.add(new SetCardInfo("Henry Wu, InGen Geneticist", 12, Rarity.RARE, mage.cards.h.HenryWuInGenGeneticist.class));
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cards.add(new SetCardInfo("Hunting Velociraptor", 4, Rarity.RARE, mage.cards.h.HuntingVelociraptor.class));
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cards.add(new SetCardInfo("Indoraptor, the Perfect Hybrid", 15, Rarity.RARE, mage.cards.i.IndoraptorThePerfectHybrid.class));
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cards.add(new SetCardInfo("Island", 22, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Island", "22b", Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Jurassic Park", 7, Rarity.RARE, mage.cards.j.JurassicPark.class));
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package org.mage.test.cards.single.rex;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jimga150
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*/
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public class IndoraptorThePerfectHybridTests extends CardTestPlayerBase {
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// {1}{B/G}{R} 3/1 Legendary Creature - Dinosaur Mutant
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// Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage
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// dealt to your opponents this turn.)
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// Menace
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// Enrage -- Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random.
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// Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
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private static final String indoraptorName = "Indoraptor, the Perfect Hybrid";
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@Test
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public void testNoDamageETB() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerA, indoraptorName);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPowerToughness(playerA, indoraptorName, 3, 1);
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assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 0);
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}
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@Test
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public void testDamageETB() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.HAND, playerA, indoraptorName);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
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assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
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}
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@Test
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public void testEnrageNoCreaturesToSac() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.HAND, playerA, indoraptorName);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, indoraptorName);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
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assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
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//bolt and indoraptor damage
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assertLife(playerB, currentGame.getStartingLife() - 3 - (3 + 3));
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}
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@Test
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public void testEnrageWithCreaturesToSac() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.HAND, playerA, indoraptorName);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, indoraptorName);
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// Sac a creature?
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setChoice(playerB, "Yes");
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// Which one?
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setChoice(playerB, "Memnite");
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
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assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
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//bolt damage
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assertLife(playerB, currentGame.getStartingLife() - 3);
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assertGraveyardCount(playerB, "Memnite", 1);
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}
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@Test
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public void testEnrageWithCreaturesToSacChooseNo() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.HAND, playerA, indoraptorName);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
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addTarget(playerA, indoraptorName);
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// Sac a creature?
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setChoice(playerB, "No");
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
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assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
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//bolt and indoraptor damage
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assertLife(playerB, currentGame.getStartingLife() - 3 - (3 + 3));
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assertPermanentCount(playerB, "Memnite", 1);
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}
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}
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