[REX] Implement Indoraptor, the Perfect Hybrid (#12122)

* Implement Indoraptor, the Perfect Hybrid

* Add tests
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jimga150 2024-04-17 20:24:56 -04:00 committed by GitHub
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@ -0,0 +1,157 @@
package mage.cards.i;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.DealtDamageToSourceTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetSacrifice;
import mage.util.RandomUtil;
import mage.watchers.common.DamageDoneWatcher;
/**
*
* @author jimga150
*/
public final class IndoraptorThePerfectHybrid extends CardImpl {
public IndoraptorThePerfectHybrid(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B/G}{R}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.DINOSAUR);
this.subtype.add(SubType.MUTANT);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage
// dealt to your opponents this turn.)
this.addAbility(new EntersBattlefieldAbility(
new IndoraptorThePerfectHybridBloodthirstEffect(),
"Bloodthirst X "
+ "<i>(This creature enters the battlefield with X +1/+1 counters on it, "
+ "where X is the damage dealt to your opponents this turn.)</i>"
), new DamageDoneWatcher());
// Menace
this.addAbility(new MenaceAbility());
// Enrage -- Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random.
// Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
this.addAbility(new DealtDamageToSourceTriggeredAbility(
new IndoraptorThePerfectHybridDamageEffect(), false, true));
}
private IndoraptorThePerfectHybrid(final IndoraptorThePerfectHybrid card) {
super(card);
}
@Override
public IndoraptorThePerfectHybrid copy() {
return new IndoraptorThePerfectHybrid(this);
}
}
// Copy-pasted PetrifiedWoodKinEffect
class IndoraptorThePerfectHybridBloodthirstEffect extends OneShotEffect {
IndoraptorThePerfectHybridBloodthirstEffect() {
super(Outcome.BoostCreature);
staticText = "";
}
private IndoraptorThePerfectHybridBloodthirstEffect(final IndoraptorThePerfectHybridBloodthirstEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
DamageDoneWatcher watcher = game.getState().getWatcher(DamageDoneWatcher.class);
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (player == null || watcher == null || permanent == null) {
return false;
}
List<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
int amount = 0;
for (UUID opponentId : game.getOpponents(player.getId())) {
MageObjectReference mor = new MageObjectReference(opponentId, game);
amount += watcher.getDamagedObjects().getOrDefault(mor, 0);
}
permanent.addCounters(CounterType.P1P1.createInstance(amount), source.getControllerId(), source, game, appliedEffects);
return true;
}
@Override
public IndoraptorThePerfectHybridBloodthirstEffect copy() {
return new IndoraptorThePerfectHybridBloodthirstEffect(this);
}
}
// Based on BellowingMaulerEffect
class IndoraptorThePerfectHybridDamageEffect extends OneShotEffect {
IndoraptorThePerfectHybridDamageEffect() {
super(Outcome.Benefit);
staticText = "choose an opponent at random. " +
"{this} deals damage equal to its power to that player unless they sacrifice a nontoken creature.";
}
private IndoraptorThePerfectHybridDamageEffect(final IndoraptorThePerfectHybridDamageEffect effect) {
super(effect);
}
@Override
public IndoraptorThePerfectHybridDamageEffect copy() {
return new IndoraptorThePerfectHybridDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
List<UUID> opponents = new ArrayList<>(game.getOpponents(controller.getId()));
Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
if (opponent == null){
return false;
}
boolean sacrificed = false;
TargetSacrifice targetCreature = new TargetSacrifice(StaticFilters.FILTER_CONTROLLED_CREATURE_NON_TOKEN);
if (targetCreature.canChoose(opponent.getId(), source, game)
&& opponent.chooseUse(Outcome.Sacrifice, "Sacrifice a nontoken creature?", source, game)) {
opponent.choose(Outcome.Sacrifice, targetCreature, source, game);
Permanent permanentToSac = game.getPermanent(targetCreature.getFirstTarget());
sacrificed = permanentToSac != null && permanentToSac.sacrifice(source, game);
}
if (!sacrificed) {
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourcePermanent == null) {
return false;
}
return opponent.damage(sourcePermanent.getPower().getValue(), source, game) > 0;
}
return sacrificed;
}
}

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@ -33,6 +33,7 @@ public final class JurassicWorldCollection extends ExpansionSet {
cards.add(new SetCardInfo("Grim Giganotosaurus", 11, Rarity.RARE, mage.cards.g.GrimGiganotosaurus.class));
cards.add(new SetCardInfo("Henry Wu, InGen Geneticist", 12, Rarity.RARE, mage.cards.h.HenryWuInGenGeneticist.class));
cards.add(new SetCardInfo("Hunting Velociraptor", 4, Rarity.RARE, mage.cards.h.HuntingVelociraptor.class));
cards.add(new SetCardInfo("Indoraptor, the Perfect Hybrid", 15, Rarity.RARE, mage.cards.i.IndoraptorThePerfectHybrid.class));
cards.add(new SetCardInfo("Island", 22, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Island", "22b", Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Jurassic Park", 7, Rarity.RARE, mage.cards.j.JurassicPark.class));

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@ -0,0 +1,151 @@
package org.mage.test.cards.single.rex;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jimga150
*/
public class IndoraptorThePerfectHybridTests extends CardTestPlayerBase {
// {1}{B/G}{R} 3/1 Legendary Creature - Dinosaur Mutant
// Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage
// dealt to your opponents this turn.)
// Menace
// Enrage -- Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random.
// Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
private static final String indoraptorName = "Indoraptor, the Perfect Hybrid";
@Test
public void testNoDamageETB() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, indoraptorName);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertPowerToughness(playerA, indoraptorName, 3, 1);
assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 0);
}
@Test
public void testDamageETB() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.HAND, playerA, indoraptorName);
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
}
@Test
public void testEnrageNoCreaturesToSac() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, indoraptorName);
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, indoraptorName);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
//bolt and indoraptor damage
assertLife(playerB, currentGame.getStartingLife() - 3 - (3 + 3));
}
@Test
public void testEnrageWithCreaturesToSac() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, indoraptorName);
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, indoraptorName);
// Sac a creature?
setChoice(playerB, "Yes");
// Which one?
setChoice(playerB, "Memnite");
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
//bolt damage
assertLife(playerB, currentGame.getStartingLife() - 3);
assertGraveyardCount(playerB, "Memnite", 1);
}
@Test
public void testEnrageWithCreaturesToSacChooseNo() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, indoraptorName);
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, indoraptorName, true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", true);
addTarget(playerA, indoraptorName);
// Sac a creature?
setChoice(playerB, "No");
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertPowerToughness(playerA, indoraptorName, 3 + 3, 1 + 3);
assertCounterCount(playerA, indoraptorName, CounterType.P1P1, 3);
//bolt and indoraptor damage
assertLife(playerB, currentGame.getStartingLife() - 3 - (3 + 3));
assertPermanentCount(playerB, "Memnite", 1);
}
}