* Fixed handling of enlarged view for manifested and morphed cards.

This commit is contained in:
LevelX2 2015-01-24 19:43:53 +01:00
parent ba8290a0c0
commit 001e17a73e
17 changed files with 196 additions and 102 deletions

View file

@ -37,6 +37,7 @@ import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesFaceDownCreatureEffect;
import mage.abilities.effects.common.continious.BecomesFaceDownCreatureEffect.FaceDownType;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
@ -127,7 +128,7 @@ class GhastlyConscriptionEffect extends OneShotEffect {
manaCosts = new ManaCostsImpl<>("{0}");
}
}
ContinuousEffect effect = new BecomesFaceDownCreatureEffect(manaCosts, true, Duration.Custom);
ContinuousEffect effect = new BecomesFaceDownCreatureEffect(manaCosts, true, Duration.Custom, FaceDownType.MANIFESTED);
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
game.informPlayers(controller.getName() + " puts facedown card from exile onto the battlefield");

View file

@ -45,6 +45,7 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.combat.UnblockableSourceEffect;
import mage.abilities.effects.common.continious.BecomesFaceDownCreatureEffect;
import mage.abilities.effects.common.continious.BecomesFaceDownCreatureEffect.FaceDownType;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
@ -148,7 +149,7 @@ class JeskaiInfiltratorEffect extends OneShotEffect {
manaCosts = new ManaCostsImpl<>("{0}");
}
}
ContinuousEffect effect = new BecomesFaceDownCreatureEffect(manaCosts, true, Duration.Custom);
ContinuousEffect effect = new BecomesFaceDownCreatureEffect(manaCosts, true, Duration.Custom, FaceDownType.MANIFESTED);
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
game.informPlayers(new StringBuilder(player.getName())