
package org.mage.test.cards.abilities.keywords;

import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;

/**
 *
 * @author LevelX2
 */
public class PhasingTest extends CardTestPlayerBase {

    /**
     * Test that abilities of phased out cards do not trigger or apply their
     * effects
     */
    @Test
    public void TestAbilitiesOfPhasedOutAreNotApplied() {
        addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
        // At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment.
        // All nontoken permanents of that type phase out.
        addCard(Zone.HAND, playerA, "Teferi's Realm", 1);

        addCard(Zone.BATTLEFIELD, playerB, "Crusade", 1);
        addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);

        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Teferi's Realm");

        setChoice(playerB, "Non-Aura enchantment");
        setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
        execute();

        assertPermanentCount(playerB, "Crusade", 0);
        assertPermanentCount(playerB, "Silvercoat Lion", 1);
        assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
    }

    /**
     * I had Fireshrieker equipped to Taniwha. When Taniwha phased out, the
     * Fireshrieker remained visible on the battlefield, appearing to be
     * attached to a Coldsteel Heart. The Fireshrieker should have been phased
     * out indirectly.
     *
     * 502.15i When a permanent phases out, any local enchantments or Equipment
     * attached to that permanent phase out at the same time. This alternate way
     * of phasing out is known as phasing out "indirectly." An enchantment or
     * Equipment that phased out indirectly won't phase in by itself, but
     * instead phases in along with the card it's attached to.
     */
    @Test
    public void TestIndirectPhasing() {
        addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
        addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
        // Flying
        // Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
        // All nontoken permanents of that type phase out.
        addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
        // Enchant creature
        // {R}: Enchanted creature gets +1/+0 until end of turn.
        addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}

        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");

        setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
        execute();

        assertPermanentCount(playerA, "Tolarian Drake", 0);
        assertPermanentCount(playerA, "Firebreathing", 0);
    }

    @Test
    public void TestIndirectPhasingAgainPhasedIn() {
        addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
        addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
        // Flying
        // Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
        // All nontoken permanents of that type phase out.
        addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
        // Enchant creature
        // {R}: Enchanted creature gets +1/+0 until end of turn.
        addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}

        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");

        setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
        execute();

        assertPermanentCount(playerA, "Tolarian Drake", 1);
        assertPermanentCount(playerA, "Firebreathing", 1);
    }

    /**
     * Effective 8/25 (#MTGC17 release), we're changing the rules so tokens can
     * phase out and phase back in. Batterskulls rejoice! #WotCstaff
     */
    @Test
    public void TestTokenPhaseBackIn() {
        addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
        // Flying,
        // Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
        addCard(Zone.HAND, playerA, "Tolarian Drake", 1); // Creature - Drake  2/4  {2}{U}

        addCard(Zone.BATTLEFIELD, playerB, "Forest", 6);

        // Create a token that's a copy of target creature.
        // Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
        addCard(Zone.HAND, playerB, "Spitting Image", 1); // Sorcery {4}{G/U}{G/U}

        castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");

        castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Spitting Image", "Tolarian Drake");

        setStopAt(6, PhaseStep.PRECOMBAT_MAIN);
        execute();

        assertPermanentCount(playerA, "Tolarian Drake", 1);
        assertGraveyardCount(playerB, "Spitting Image", 1);
        assertPermanentCount(playerB, "Tolarian Drake", 1);
    }
}
