grumble/pkg/blobstore/blobstore.go
2012-03-06 01:07:10 +01:00

284 lines
No EOL
6.3 KiB
Go

// Copyright (c) 2011 The Grumble Authors
// The use of this source code is goverened by a BSD-style
// license that can be found in the LICENSE-file.
// This package implements a simple disk-persisted content-addressed
// blobstore.
package blobstore
import (
"crypto/sha1"
"encoding/hex"
"errors"
"io/ioutil"
"os"
"path/filepath"
"sync"
)
type BlobStore struct {
dir string
}
var (
ErrBadFile = errors.New("a bad file exists in the blobstore directory. unable to create container directores.")
ErrNoSuchKey = errors.New("no such key")
ErrInvalidKey = errors.New("invalid key")
)
var (
defaultStore *BlobStore
defaultMutex sync.Mutex
)
// Open an existing, or create a new BlobStore at path.
// Path must point to a directory, and must already exist.
// See NewBlobStore for more information.
func Open(path string) (err error) {
defaultMutex.Lock()
defer defaultMutex.Unlock()
if defaultStore != nil {
panic("Default BlobStore already open")
}
defaultStore, err = NewBlobStore(path)
return
}
// Close the open default BlobStore. This removes the lockfile allowing
// other processes to open the BlobStore.
func Close() (err error) {
if defaultStore == nil {
panic("DefaultStore not open")
}
err = defaultStore.Close()
if err != nil {
return
}
defaultStore = nil
return
}
// Lookup a blob by its key and return a buffer containing the contents
// of the blob.
func Get(key string) (buf []byte, err error) {
return defaultStore.Get(key)
}
// Store a blob. If the blob was successfully stored, the returned key
// can be used to retrieve the buf from the BlobStore.
func Put(buf []byte) (key string, err error) {
return defaultStore.Put(buf)
}
// Open an existing, or create a new BlobStore residing at path.
// Path must point to a directory, and must already exist.
func NewBlobStore(path string) (bs *BlobStore, err error) {
// Does the directory exist?
dir, err := os.Open(path)
if err != nil {
return
}
dir.Close()
dirStructureExists := true
// Check whether a 'blobstore' file exists in the directory.
// The existence of the file signals that the directory already
// has the correct hierarchy structure.
bsf, err := os.Open(filepath.Join(path, "blobstore"))
if err != nil {
if os.IsNotExist(err) {
dirStructureExists = false
}
} else {
bsf.Close()
}
if !dirStructureExists {
for i := 0; i < 256; i++ {
outer := filepath.Join(path, hex.EncodeToString([]byte{byte(i)}))
err = os.Mkdir(outer, 0700)
if os.IsExist(err) {
// The path already exists. Stat it to check whether it is indeed
// a directory.
fi, err := os.Stat(outer)
if err != nil {
return nil, err
}
if !fi.IsDir() {
return nil, ErrBadFile
}
} else if err != nil {
return nil, err
}
for j := 0; j < 256; j++ {
inner := filepath.Join(outer, hex.EncodeToString([]byte{byte(j)}))
err = os.Mkdir(inner, 0700)
if os.IsExist(err) {
// The path already exists. Stat it to check whether it is indeed
// a directory.
fi, err := os.Stat(outer)
if err != nil {
return nil, err
}
if !fi.IsDir() {
return nil, ErrBadFile
}
} else if err != nil {
return nil, err
}
}
}
// Add a blobstore file to signal that a correct directory
// structure exists for this blobstore.
bsf, err = os.Create(filepath.Join(path, "blobstore"))
if err != nil {
return nil, err
}
bsf.Close()
}
bs = &BlobStore{
dir: path,
}
return bs, nil
}
// Close an open BlobStore. This removes the lockfile allowing
// other processes to open the BlobStore.
func (bs *BlobStore) Close() (err error) {
return nil
}
// Checks that a given key is a valid key for the BlobStore.
// If it is, it returns the three components that make up the on-disk path
// the given key can be found or should be stored at.
func getKeyComponents(key string) (dir1, dir2, fn string, err error) {
// SHA1 digests are 40 bytes long when hex-encoded
if len(key) != 40 {
err = ErrInvalidKey
return
}
// Check whether the string is valid hex-encoding.
_, err = hex.DecodeString(key)
if err != nil {
err = ErrInvalidKey
return
}
return key[0:2], key[2:4], key[4:], nil
}
// Lookup the path hat a key would have on disk.
// Returns an error if the key is not a valid BlobStore key.
func (bs *BlobStore) pathForKey(key string) (fn string, err error) {
dir1, dir2, rest, err := getKeyComponents(key)
if err != nil {
return
}
fn = filepath.Join(bs.dir, dir1, dir2, rest)
return
}
// Lookup a blob by its key and return a buffer containing the contents
// of the blob.
func (bs *BlobStore) Get(key string) (buf []byte, err error) {
fn, err := bs.pathForKey(key)
if err != nil {
return
}
file, err := os.Open(fn)
if os.IsNotExist(err) {
err = ErrNoSuchKey
return
} else if err != nil {
return
}
br, err := newBlobReader(file, key)
if err != nil {
file.Close()
return
}
defer br.Close()
buf, err = ioutil.ReadAll(br)
if err != nil {
return
}
return
}
// Store a blob. If the blob was successfully stored, the returned key
// can be used to retrieve the buf from the BlobStore.
func (bs *BlobStore) Put(buf []byte) (key string, err error) {
// Calculate the key for the blob. We can't really delay it more than this,
// since we need to know the key for the blob to check whether it's already on
// disk.
h := sha1.New()
h.Write(buf)
key = hex.EncodeToString(h.Sum(nil))
// Get the components that make up the on-disk
// path for the blob.
dir1, dir2, rest, err := getKeyComponents(key)
if err != nil {
return
}
blobpath := filepath.Join(bs.dir, dir1, dir2, rest)
blobdir := filepath.Join(bs.dir, dir1, dir2)
// Check if the blob already exists.
file, err := os.Open(blobpath)
if err == nil {
// File exists. Job's done.
file.Close()
return
} else {
if os.IsNotExist(err) {
// No such file exists on disk. Ready to rock!
} else {
return
}
}
// Create a temporary file to write to. Once we're done, we
// can atomically rename the file to the correct key.
file, err = ioutil.TempFile(blobdir, rest)
if err != nil {
return
}
tmpfn := file.Name()
_, err = file.Write(buf)
if err != nil {
return
}
err = file.Sync()
if err != nil {
return "", err
}
err = file.Close()
if err != nil {
return "", err
}
err = os.Rename(tmpfn, blobpath)
if err != nil {
os.Remove(tmpfn)
return
}
return key, nil
}