grumble/server.go
2011-04-08 17:26:52 +02:00

766 lines
19 KiB
Go

// Copyright (c) 2010 The Grumble Authors
// The use of this source code is goverened by a BSD-style
// license that can be found in the LICENSE-file.
package main
import (
"log"
"crypto/tls"
"crypto/sha1"
"os"
"net"
"bufio"
"bytes"
"encoding/binary"
"encoding/hex"
"sync"
"goprotobuf.googlecode.com/hg/proto"
"mumbleproto"
"cryptstate"
)
// The default port a Murmur server listens on
const DefaultPort = 64738
const UDPPacketSize = 1024
const CeltCompatBitstream = -2147483637
const (
StateClientConnected = iota
StateServerSentVersion
StateClientSentVersion
StateClientAuthenticated
StateClientDead
)
// A Murmur server instance
type Server struct {
Id int64
listener tls.Listener
address string
port int
udpconn *net.UDPConn
incoming chan *Message
udpsend chan *Message
voicebroadcast chan *VoiceBroadcast
// Config-related
MaxUsers int
MaxBandwidth uint32
// Clients
session uint32
clients map[uint32]*Client
// Host, host/port -> client mapping
hmutex sync.Mutex
hclients map[string][]*Client
hpclients map[string]*Client
// Codec information
AlphaCodec int32
BetaCodec int32
PreferAlphaCodec bool
// Channels
chanid int
root *Channel
Channels map[int]*Channel
// Users
superUserPassword string
Users map[uint32]*User
UserCertMap map[string]*User
UserNameMap map[string]*User
// ACL cache
aclcache ACLCache
}
// Allocate a new Murmur instance
func NewServer(id int64, addr string, port int) (s *Server, err os.Error) {
s = new(Server)
s.Id = id
s.address = addr
s.port = port
s.clients = make(map[uint32]*Client)
s.Users = make(map[uint32]*User)
s.UserCertMap = make(map[string]*User)
s.UserNameMap = make(map[string]*User)
s.hclients = make(map[string][]*Client)
s.hpclients = make(map[string]*Client)
s.incoming = make(chan *Message)
s.udpsend = make(chan *Message)
s.voicebroadcast = make(chan *VoiceBroadcast)
s.MaxBandwidth = 300000
s.MaxUsers = 10
s.Channels = make(map[int]*Channel)
s.root = s.NewChannel(0, "Root")
/*
err = s.addChannelsFromDB(0)
if err != nil {
return nil, err
}
*/
s.aclcache = NewACLCache()
return
}
// Called by the server to initiate a new client connection.
func (server *Server) NewClient(conn net.Conn) (err os.Error) {
client := new(Client)
addr := conn.RemoteAddr()
if addr == nil {
err = os.NewError("Unable to extract address for client.")
return
}
client.tcpaddr = addr.(*net.TCPAddr)
client.server = server
client.conn = conn
client.reader = bufio.NewReader(client.conn)
client.writer = bufio.NewWriter(client.conn)
client.state = StateClientConnected
client.msgchan = make(chan *Message)
client.udprecv = make(chan []byte)
client.UserId = -1
go client.receiver()
go client.udpreceiver()
go client.sender()
return
}
// Remove a disconnected client from the server's
// internal representation.
func (server *Server) RemoveClient(client *Client, kicked bool) {
server.hmutex.Lock()
if client.udpaddr != nil {
host := client.udpaddr.IP.String()
oldclients := server.hclients[host]
newclients := []*Client{}
for _, hostclient := range oldclients {
if hostclient != client {
newclients = append(newclients, hostclient)
}
}
server.hclients[host] = newclients
server.hpclients[client.udpaddr.String()] = nil, false
}
server.hmutex.Unlock()
server.clients[client.Session] = nil, false
// Remove client from channel
channel := client.Channel
if channel != nil {
channel.RemoveClient(client)
}
// If the user was not kicked, broadcast a UserRemove message.
// If the user is disconnect via a kick, the UserRemove message has already been sent
// at this point.
if !kicked {
err := server.broadcastProtoMessage(MessageUserRemove, &mumbleproto.UserRemove{
Session: proto.Uint32(client.Session),
})
if err != nil {
log.Panic("Unable to broadcast UserRemove message for disconnected client.")
}
}
}
// Add an existing channel to the Server. (Do not arbitrarily pick an ID)
func (server *Server) NewChannel(id int, name string) (channel *Channel) {
_, exists := server.Channels[id]
if exists {
// fime(mkrautz): Handle duplicates
return nil
}
channel = NewChannel(id, name)
server.Channels[id] = channel
if id > server.chanid {
server.chanid = id + 1
}
return
}
// Add a new channel to the server. Automatically assign it a channel ID.
func (server *Server) AddChannel(name string) (channel *Channel) {
channel = NewChannel(server.chanid, name)
server.Channels[channel.Id] = channel
return
}
// Remove a channel from the server.
func (server *Server) RemoveChanel(channel *Channel) {
if channel.Id == 0 {
log.Printf("Attempted to remove root channel.")
return
}
server.Channels[channel.Id] = nil, false
}
// Link two channels
func (server *Server) LinkChannels(channel *Channel, other *Channel) {
channel.Links[other.Id] = other
other.Links[channel.Id] = channel
}
// Unlink two channels
func (server *Server) UnlinkChannels(channel *Channel, other *Channel) {
channel.Links[other.Id] = nil, false
other.Links[channel.Id] = nil, false
}
// This is the synchronous handler goroutine.
// Important control channel messages are routed through this Goroutine
// to keep server state synchronized.
func (server *Server) handler() {
for {
select {
// Control channel messages
case msg := <-server.incoming:
client := msg.client
if client.state == StateClientAuthenticated {
server.handleIncomingMessage(client, msg)
} else if client.state == StateClientSentVersion {
server.handleAuthenticate(client, msg)
}
// Voice broadcast
case vb := <-server.voicebroadcast:
log.Printf("VoiceBroadcast!")
if vb.target == 0 {
channel := vb.client.Channel
for _, client := range channel.clients {
if client != vb.client {
client.sendUdp(&Message{
buf: vb.buf,
client: client,
})
}
}
}
}
}
}
// Handle a Authenticate protobuf message.
func (server *Server) handleAuthenticate(client *Client, msg *Message) {
// Is this message not an authenticate message? If not, discard it...
if msg.kind != MessageAuthenticate {
client.Panic("Unexpected message. Expected Authenticate.")
return
}
auth := &mumbleproto.Authenticate{}
err := proto.Unmarshal(msg.buf, auth)
if err != nil {
client.Panic("Unable to unmarshal Authenticate message.")
return
}
// Did we get a username?
if auth.Username == nil {
client.Panic("No username in auth message...")
return
}
client.Username = *auth.Username
// Extract certhash
tlsconn, ok := client.conn.(*tls.Conn)
if !ok {
client.Panic("Type assertion failed")
return
}
state := tlsconn.ConnectionState()
if len(state.PeerCertificates) > 0 {
hash := sha1.New()
hash.Write(state.PeerCertificates[0].Raw)
client.Hash = hex.EncodeToString(hash.Sum())
}
log.Printf("hash=%s", client.Hash)
// Setup the cryptstate for the client.
client.crypt, err = cryptstate.New()
if err != nil {
client.Panic(err.String())
return
}
err = client.crypt.GenerateKey()
if err != nil {
client.Panic(err.String())
return
}
// Send CryptState information to the client so it can establish an UDP connection,
// if it wishes.
err = client.sendProtoMessage(MessageCryptSetup, &mumbleproto.CryptSetup{
Key: client.crypt.RawKey[0:],
ClientNonce: client.crypt.DecryptIV[0:],
ServerNonce: client.crypt.EncryptIV[0:],
})
if err != nil {
client.Panic(err.String())
}
// Add the client to the connected list
server.session += 1
client.Session = server.session
server.clients[client.Session] = client
// Add codecs
client.codecs = auth.CeltVersions
if len(client.codecs) == 0 {
log.Printf("Client %i connected without CELT codecs.", client.Session)
}
server.updateCodecVersions()
client.sendChannelList()
client.state = StateClientAuthenticated
// Add the client to the host slice for its host address.
host := client.tcpaddr.IP.String()
server.hmutex.Lock()
server.hclients[host] = append(server.hclients[host], client)
server.hmutex.Unlock()
if client.Username == "SuperUser" {
client.UserId = 0
}
userstate := &mumbleproto.UserState{
Session: proto.Uint32(client.Session),
Name: proto.String(client.Username),
ChannelId: proto.Uint32(0),
}
if client.UserId >= 0 {
userstate.UserId = proto.Uint32(uint32(client.UserId))
}
server.userEnterChannel(client, server.root, userstate)
if err := server.broadcastProtoMessage(MessageUserState, userstate); err != nil {
// Server panic?
}
server.sendUserList(client)
sync := &mumbleproto.ServerSync{}
sync.Session = proto.Uint32(client.Session)
sync.MaxBandwidth = proto.Uint32(server.MaxBandwidth)
if client.UserId == 0 {
sync.Permissions = proto.Uint64(uint64(AllPermissions))
} else {
server.HasPermission(client, server.root, EnterPermission)
perm := server.aclcache.GetPermission(client, server.root)
if !perm.IsCached() {
client.Panic("Corrupt ACL cache")
return
}
perm.ClearCacheBit()
sync.Permissions = proto.Uint64(uint64(perm))
}
if err = client.sendProtoMessage(MessageServerSync, sync); err != nil {
client.Panic(err.String())
return
}
err = client.sendProtoMessage(MessageServerConfig, &mumbleproto.ServerConfig{
AllowHtml: proto.Bool(true),
MessageLength: proto.Uint32(1000),
ImageMessageLength: proto.Uint32(1000),
})
if err != nil {
client.Panic(err.String())
return
}
client.state = StateClientAuthenticated
}
func (server *Server) updateCodecVersions() {
codecusers := map[int32]int{}
var winner int32
var count int
for _, client := range server.clients {
for _, codec := range client.codecs {
codecusers[codec] += 1
}
}
for codec, users := range codecusers {
if users > count {
count = users
winner = codec
}
if users == count && codec > winner {
winner = codec
}
}
var current int32
if server.PreferAlphaCodec {
current = server.AlphaCodec
} else {
current = server.BetaCodec
}
if winner == current {
return
}
if winner == CeltCompatBitstream {
server.PreferAlphaCodec = true
} else {
server.PreferAlphaCodec = !server.PreferAlphaCodec
}
if server.PreferAlphaCodec {
server.AlphaCodec = winner
} else {
server.BetaCodec = winner
}
err := server.broadcastProtoMessage(MessageCodecVersion, &mumbleproto.CodecVersion{
Alpha: proto.Int32(server.AlphaCodec),
Beta: proto.Int32(server.BetaCodec),
PreferAlpha: proto.Bool(server.PreferAlphaCodec),
})
if err != nil {
log.Printf("Unable to broadcast.")
return
}
log.Printf("CELT codec switch %#x %#x (PreferAlpha %v)", uint32(server.AlphaCodec), uint32(server.BetaCodec), server.PreferAlphaCodec)
return
}
func (server *Server) sendUserList(client *Client) {
for _, user := range server.clients {
if user.state != StateClientAuthenticated {
continue
}
if user == client {
continue
}
err := client.sendProtoMessage(MessageUserState, &mumbleproto.UserState{
Session: proto.Uint32(user.Session),
Name: proto.String(user.Username),
ChannelId: proto.Uint32(uint32(user.Channel.Id)),
})
log.Printf("ChanId = %v", user.Channel.Id)
if err != nil {
// Server panic?
continue
}
}
}
// Send a client its permissions for channel.
func (server *Server) sendClientPermissions(client *Client, channel *Channel) {
// No caching for SuperUser
if client.UserId == 0 {
return
}
// Update cache
server.HasPermission(client, channel, EnterPermission)
perm := server.aclcache.GetPermission(client, channel)
log.Printf("Permissions = 0x%x", perm)
// fixme(mkrautz): Cache which permissions we've already sent.
client.sendProtoMessage(MessagePermissionQuery, &mumbleproto.PermissionQuery{
ChannelId: proto.Uint32(uint32(channel.Id)),
Permissions: proto.Uint32(uint32(perm)),
})
}
type ClientPredicate func(client *Client) bool
func (server *Server) broadcastProtoMessageWithPredicate(kind uint16, msg interface{}, clientcheck ClientPredicate) (err os.Error) {
for _, client := range server.clients {
if !clientcheck(client) {
continue
}
if client.state != StateClientAuthenticated {
continue
}
err := client.sendProtoMessage(kind, msg)
if err != nil {
return
}
}
return
}
func (server *Server) broadcastProtoMessage(kind uint16, msg interface{}) (err os.Error) {
err = server.broadcastProtoMessageWithPredicate(kind, msg, func(client *Client) bool { return true })
return
}
func (server *Server) handleIncomingMessage(client *Client, msg *Message) {
log.Printf("Handle Incoming Message")
switch msg.kind {
case MessagePing:
server.handlePingMessage(msg.client, msg)
case MessageChannelRemove:
server.handlePingMessage(msg.client, msg)
case MessageChannelState:
server.handleChannelStateMessage(msg.client, msg)
case MessageUserState:
server.handleUserStateMessage(msg.client, msg)
case MessageUserRemove:
server.handleUserRemoveMessage(msg.client, msg)
case MessageBanList:
server.handleBanListMessage(msg.client, msg)
case MessageTextMessage:
server.handleTextMessage(msg.client, msg)
case MessageACL:
server.handleAclMessage(msg.client, msg)
case MessageQueryUsers:
server.handleQueryUsers(msg.client, msg)
case MessageCryptSetup:
server.handleCryptSetup(msg.client, msg)
case MessageContextActionAdd:
log.Printf("MessageContextActionAdd from client")
case MessageContextAction:
log.Printf("MessageContextAction from client")
case MessageUserList:
log.Printf("MessageUserList from client")
case MessageVoiceTarget:
log.Printf("MessageVoiceTarget from client")
case MessagePermissionQuery:
server.handlePermissionQuery(msg.client, msg)
case MessageCodecVersion:
log.Printf("MessageCodecVersion from client")
case MessageUserStats:
server.handleUserStatsMessage(msg.client, msg)
case MessageRequestBlob:
server.handleRequestBlob(msg.client, msg)
case MessageServerConfig:
log.Printf("MessageServerConfig from client")
}
}
func (s *Server) SetupUDP() (err os.Error) {
addr := &net.UDPAddr{
Port: s.port,
}
s.udpconn, err = net.ListenUDP("udp", addr)
if err != nil {
return
}
return
}
func (s *Server) SendUDP() {
for {
msg := <-s.udpsend
// Encrypted
if msg.client != nil {
crypted := make([]byte, len(msg.buf)+4)
msg.client.crypt.Encrypt(crypted, msg.buf)
s.udpconn.WriteTo(crypted, msg.client.udpaddr)
// Non-encrypted
} else if msg.address != nil {
s.udpconn.WriteTo(msg.buf, msg.address)
} else {
// Skipping
}
}
}
// Listen for and handle UDP packets.
func (server *Server) ListenUDP() {
buf := make([]byte, UDPPacketSize)
for {
nread, remote, err := server.udpconn.ReadFrom(buf)
if err != nil {
// Not much to do here. This is bad, of course. Should we panic this server instance?
continue
}
udpaddr, ok := remote.(*net.UDPAddr)
if !ok {
log.Printf("No UDPAddr in read packet. Disabling UDP. (Windows?)")
return
}
// Length 12 is for ping datagrams from the ConnectDialog.
if nread == 12 {
readbuf := bytes.NewBuffer(buf)
var (
tmp32 uint32
rand uint64
)
_ = binary.Read(readbuf, binary.BigEndian, &tmp32)
_ = binary.Read(readbuf, binary.BigEndian, &rand)
buffer := bytes.NewBuffer(make([]byte, 0, 24))
_ = binary.Write(buffer, binary.BigEndian, uint32((1<<16)|(2<<8)|2))
_ = binary.Write(buffer, binary.BigEndian, rand)
_ = binary.Write(buffer, binary.BigEndian, uint32(len(server.clients)))
_ = binary.Write(buffer, binary.BigEndian, uint32(server.MaxUsers))
_ = binary.Write(buffer, binary.BigEndian, uint32(server.MaxBandwidth))
server.udpsend <- &Message{
buf: buffer.Bytes(),
address: udpaddr,
}
} else {
var match *Client
plain := make([]byte, nread-4)
// Determine which client sent the the packet. First, we
// check the map 'hpclients' in the server struct. It maps
// a hort-post combination to a client.
//
// If we don't find any matches, we look in the 'hclients',
// which maps a host address to a slice of clients.
server.hmutex.Lock()
client, ok := server.hpclients[udpaddr.String()]
if ok {
err = client.crypt.Decrypt(plain[0:], buf[0:nread])
if err != nil {
log.Panicf("Unable to decrypt incoming packet for client %v (host-port matched)", client)
}
match = client
} else {
host := udpaddr.IP.String()
hostclients := server.hclients[host]
for _, client := range hostclients {
err = client.crypt.Decrypt(plain[0:], buf[0:nread])
if err != nil {
continue
} else {
match = client
}
}
if match != nil {
match.udpaddr = udpaddr
server.hpclients[udpaddr.String()] = match
}
}
server.hmutex.Unlock()
// No client found.
if match == nil {
log.Printf("Sender of UDP packet could not be determined. Packet dropped.")
continue
}
match.udp = true
match.udprecv <- plain
}
}
}
// Clear the ACL cache
func (s *Server) ClearACLCache() {
s.aclcache = NewACLCache()
}
// Helper method for users entering new channels
func (server *Server) userEnterChannel(client *Client, channel *Channel, userstate *mumbleproto.UserState) {
if client.Channel == channel {
return
}
oldchan := client.Channel
if oldchan != nil {
oldchan.RemoveClient(client)
}
channel.AddClient(client)
server.ClearACLCache()
// fixme(mkrautz): Set LastChannel for user in datastore
// fixme(mkrautz): Remove channel if temporary
canspeak := server.HasPermission(client, channel, SpeakPermission)
if canspeak == client.Suppress {
client.Suppress = !canspeak
userstate.Suppress = proto.Bool(client.Suppress)
}
server.sendClientPermissions(client, channel)
if channel.parent != nil {
server.sendClientPermissions(client, channel.parent)
}
}
// The accept loop of the server.
func (s *Server) ListenAndMurmur() {
// Launch the event handler goroutine
go s.handler()
// Setup our UDP listener and spawn our reader and writer goroutines
s.SetupUDP()
go s.ListenUDP()
go s.SendUDP()
// Create a new listening TLS socket.
l := NewTLSListener(s.port)
if l == nil {
log.Printf("Unable to create TLS listener")
return
}
log.Printf("Created new Murmur instance on port %v", s.port)
// The main accept loop. Basically, we block
// until we get a new client connection, and
// when we do get a new connection, we spawn
// a new Go-routine to handle the client.
for {
// New client connected
conn, err := l.Accept()
if err != nil {
log.Printf("Unable to accept() new client.")
}
tls, ok := conn.(*tls.Conn)
if !ok {
log.Panic("Internal inconsistency error.")
}
// Force the TLS handshake to get going. We'd like
// this to happen as soon as possible, so we can get
// at client certificates sooner.
tls.Handshake()
// Create a new client connection from our *tls.Conn
// which wraps net.TCPConn.
err = s.NewClient(conn)
if err != nil {
log.Printf("Unable to start new client")
}
log.Printf("num clients = %v", len(s.clients))
}
}