// Copyright (c) 2010 The Grumble Authors // The use of this source code is goverened by a BSD-style // license that can be found in the LICENSE-file. package main import ( "log" "mumbleproto" "goprotobuf.googlecode.com/hg/proto" "net" "cryptstate" "fmt" ) // These are the different kinds of messages // that are defined for the Mumble protocol const ( MessageVersion = iota MessageUDPTunnel MessageAuthenticate MessagePing MessageReject MessageServerSync MessageChannelRemove MessageChannelState MessageUserRemove MessageUserState MessageBanList MessageTextMessage MessagePermissionDenied MessageACL MessageQueryUsers MessageCryptSetup MessageContextActionAdd MessageContextAction MessageUserList MessageVoiceTarget MessagePermissionQuery MessageCodecVersion MessageUserStats MessageRequestBlob MessageServerConfig ) const ( UDPMessageVoiceCELTAlpha = iota UDPMessagePing UDPMessageVoiceSpeex UDPMessageVoiceCELTBeta ) type Message struct { buf []byte // Kind denotes a message kind for TCP packets. This field // is ignored for UDP packets. kind uint16 // For UDP datagrams one of these fields have to be filled out. // If there is no connection established, address must be used. // If the datagram comes from an already-connected client, the // client field should point to that client. client *Client address net.Addr } type VoiceBroadcast struct { // The client who is performing the broadcast client *Client // The VoiceTarget identifier. target byte // The voice packet itself. buf []byte } func (server *Server) handleCryptSetup(client *Client, msg *Message) { cs := &mumbleproto.CryptSetup{} err := proto.Unmarshal(msg.buf, cs) if err != nil { client.Panic(err.String()) return } // No client nonce. This means the client // is requesting that we re-sync our nonces. if len(cs.ClientNonce) == 0 { log.Printf("Requested crypt-nonce resync") cs.ClientNonce = make([]byte, cryptstate.AESBlockSize) if copy(cs.ClientNonce, client.crypt.EncryptIV[0:]) != cryptstate.AESBlockSize { return } client.sendProtoMessage(MessageCryptSetup, cs) } else { log.Printf("Received client nonce") if len(cs.ClientNonce) != cryptstate.AESBlockSize { return } client.crypt.Resync += 1 if copy(client.crypt.DecryptIV[0:], cs.ClientNonce) != cryptstate.AESBlockSize { return } log.Printf("Crypt re-sync successful") } } func (server *Server) handlePingMessage(client *Client, msg *Message) { ping := &mumbleproto.Ping{} err := proto.Unmarshal(msg.buf, ping) if err != nil { client.Panic(err.String()) return } // Phony response for ping messages. We don't keep stats // for this yet. client.sendProtoMessage(MessagePing, &mumbleproto.Ping{ Timestamp: ping.Timestamp, Good: proto.Uint32(uint32(client.crypt.Good)), Late: proto.Uint32(uint32(client.crypt.Late)), Lost: proto.Uint32(uint32(client.crypt.Lost)), Resync: proto.Uint32(uint32(client.crypt.Resync)), }) } func (server *Server) handleChannelAddMessage(client *Client, msg *Message) { } func (server *Server) handleChannelRemoveMessage(client *Client, msg *Message) { } // Handle channel state change. func (server *Server) handleChannelStateMessage(client *Client, msg *Message) { chanstate := &mumbleproto.ChannelState{} err := proto.Unmarshal(msg.buf, chanstate) if err != nil { client.Panic(err.String()) return } var channel *Channel var parent *Channel var ok bool // Lookup channel for channel ID if chanstate.ChannelId != nil { channel, ok = server.Channels[int(*chanstate.ChannelId)] if !ok { client.Panic("Invalid channel specified in ChannelState message") return } } // Lookup parent if chanstate.Parent != nil { parent, ok = server.Channels[int(*chanstate.Parent)] if !ok { client.Panic("Invalid parent channel specified in ChannelState message") return } } // The server can't receive links through the links field in the ChannelState message, // because clients are supposed to send modifications to a channel's link state through // the links_add and links_remove fields. // Make sure the links field is clear so we can transmit the channel's link state in our reply. chanstate.Links = nil var name string var description string // Extract the description and perform sanity checks. if chanstate.Description != nil { description = *chanstate.Description // fixme(mkrautz): Check length } // Extract the the name of channel and check whether it's valid. // A valid channel name is a name that: // a) Isn't already used by a channel at the same level as the channel itself (that is, channels // that have a common parent can't have the same name. // b) A name must be a valid name on the server (it must pass the channel name regexp) if chanstate.Name != nil { name = *chanstate.Name // We don't allow renames for the root channel. if channel != nil && channel.Id != 0 { // Pick a parent. If the name change is part of a re-parent (a channel move), // we must evaluate the parent variable. Since we're explicitly exlcuding the root // channel from renames, channels that are the target of renames are guaranteed to have // a parent. evalp := parent if evalp == nil { evalp = channel.parent } for _, iter := range evalp.children { if iter.Name == name { client.sendPermissionDeniedType("ChannelName") return } } } } // If the channel does not exist already, the ChannelState message is a create operation. if channel == nil { if parent == nil || len(name) == 0 { return } // Check whether the client has permission to create the channel in parent. perm := Permission(NonePermission) if *chanstate.Temporary { perm = Permission(TempChannelPermission) } else { perm = Permission(MakeChannelPermission) } if !server.HasPermission(client, parent, perm) { client.sendPermissionDenied(client, parent, perm) return } // Only registered users can create channels. if !client.IsRegistered() && !client.HasCertificate() { client.sendPermissionDeniedTypeUser("MissingCertificate", client) return } // We can't add channels to a temporary channel if parent.Temporary { client.sendPermissionDeniedType("TemporaryChannel") return } key := "" if len(description) > 0 { key, err = globalBlobstore.Put([]byte(description)) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } } // Add the new channel channel = server.AddChannel(name) channel.DescriptionBlob = key channel.Temporary = *chanstate.Temporary channel.Position = int(*chanstate.Position) parent.AddChild(channel) // Add the creator to the channel's admin group if client.IsRegistered() { grp := NewGroup(channel, "admin") grp.Add[client.UserId()] = true channel.Groups["admin"] = grp } // If the client wouldn't have WritePermission in the just-created channel, // add a +write ACL for the user's hash. if !server.HasPermission(client, channel, WritePermission) { acl := NewChannelACL(channel) acl.ApplyHere = true acl.ApplySubs = true if client.IsRegistered() { acl.UserId = client.UserId() } else { acl.Group = "$" + client.CertHash } acl.Deny = Permission(NonePermission) acl.Allow = Permission(WritePermission | TraversePermission) channel.ACL = append(channel.ACL, acl) server.ClearACLCache() } chanstate.ChannelId = proto.Uint32(uint32(channel.Id)) // Broadcast channel add server.broadcastProtoMessageWithPredicate(MessageChannelState, chanstate, func(client *Client) bool { return client.Version < 0x10202 }) // Remove description if client knows how to handle blobs. if chanstate.Description != nil && channel.HasDescription() { chanstate.Description = nil chanstate.DescriptionHash = channel.DescriptionBlobHashBytes() } server.broadcastProtoMessageWithPredicate(MessageChannelState, chanstate, func(client *Client) bool { return client.Version >= 0x10202 }) // If it's a temporary channel, move the creator in there. if channel.Temporary { userstate := &mumbleproto.UserState{} userstate.Session = proto.Uint32(client.Session) userstate.ChannelId = proto.Uint32(uint32(channel.Id)) server.userEnterChannel(client, channel, userstate) server.broadcastProtoMessage(MessageUserState, userstate) } } else { // Edit existing channel. // First, check whether the actor has the neccessary permissions. // Name change. if chanstate.Name != nil { // The client can only rename the channel if it has WritePermission in the channel. // Also, clients cannot change the name of the root channel. if !server.HasPermission(client, channel, WritePermission) || channel.Id == 0 { client.sendPermissionDenied(client, channel, WritePermission) return } } // Description change if chanstate.Description != nil { if !server.HasPermission(client, channel, WritePermission) { client.sendPermissionDenied(client, channel, WritePermission) return } } // Position change if chanstate.Position != nil { if !server.HasPermission(client, channel, WritePermission) { client.sendPermissionDenied(client, channel, WritePermission) return } } // Parent change (channel move) if parent != nil { // No-op? if parent == channel.parent { return } // Make sure that channel we're operating on is not a parent of the new parent. iter := parent for iter != nil { if iter == channel { client.Panic("Illegal channel reparent") return } iter = iter.parent } // A temporary channel must not have any subchannels, so deny it. if parent.Temporary { client.sendPermissionDeniedType("TemporaryChannel") return } // To move a channel, the user must have WritePermission in the channel if !server.HasPermission(client, channel, WritePermission) { client.sendPermissionDenied(client, channel, WritePermission) return } // And the user must also have MakeChannel permission in the new parent if !server.HasPermission(client, parent, MakeChannelPermission) { client.sendPermissionDenied(client, parent, MakeChannelPermission) return } // If a sibling of parent already has this name, don't allow it. for _, iter := range parent.children { if iter.Name == channel.Name { client.sendPermissionDeniedType("ChannelName") return } } } // Links linkadd := []*Channel{} linkremove := []*Channel{} if len(chanstate.LinksAdd) > 0 || len(chanstate.LinksRemove) > 0 { // Client must have permission to link if !server.HasPermission(client, channel, LinkChannelPermission) { client.sendPermissionDenied(client, channel, LinkChannelPermission) return } // Add any valid channels to linkremove slice for _, cid := range chanstate.LinksRemove { if iter, ok := server.Channels[int(cid)]; ok { linkremove = append(linkremove, iter) } } // Add any valid channels to linkadd slice for _, cid := range chanstate.LinksAdd { if iter, ok := server.Channels[int(cid)]; ok { if !server.HasPermission(client, iter, LinkChannelPermission) { client.sendPermissionDenied(client, iter, LinkChannelPermission) return } linkadd = append(linkadd, iter) } } } // Permission checks done! // Channel move if parent != nil { channel.parent.RemoveChild(channel) parent.AddChild(channel) } // Rename if chanstate.Name != nil { channel.Name = *chanstate.Name } // Description change if chanstate.Description != nil { key, err := globalBlobstore.Put([]byte(*chanstate.Description)) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } channel.DescriptionBlob = key } // Position change if chanstate.Position != nil { channel.Position = int(*chanstate.Position) } // Add links for _, iter := range linkadd { server.LinkChannels(channel, iter) } // Remove links for _, iter := range linkremove { server.UnlinkChannels(channel, iter) } // Broadcast the update server.broadcastProtoMessageWithPredicate(MessageChannelState, chanstate, func(client *Client) bool { return client.Version < 0x10202 }) // Remove description blob when sending to 1.2.2 >= users. Only send the blob hash. if channel.HasDescription() { chanstate.Description = nil chanstate.DescriptionHash = channel.DescriptionBlobHashBytes() } chanstate.DescriptionHash = channel.DescriptionBlobHashBytes() server.broadcastProtoMessageWithPredicate(MessageChannelState, chanstate, func(client *Client) bool { return client.Version >= 0x10202 }) } } // Handle a user remove packet. This can either be a client disconnecting, or a // user kicking or kick-banning another player. func (server *Server) handleUserRemoveMessage(client *Client, msg *Message) { userremove := &mumbleproto.UserRemove{} err := proto.Unmarshal(msg.buf, userremove) if err != nil { client.Panic(err.String()) } // Get the client to be removed. removeClient, ok := server.clients[*userremove.Session] if !ok { client.Panic("Invalid session in UserRemove message") return } ban := false if userremove.Ban != nil { ban = *userremove.Ban } // Check client's permissions perm := Permission(KickPermission) if ban { perm = Permission(BanPermission) } if removeClient.IsSuperUser() || !server.HasPermission(client, server.root, perm) { client.sendPermissionDenied(client, server.root, perm) return } if ban { // fixme(mkrautz): Implement banning. log.Printf("handleUserRemove: Banning is not yet implemented.") } userremove.Actor = proto.Uint32(uint32(client.Session)) if err = server.broadcastProtoMessage(MessageUserRemove, userremove); err != nil { log.Panic("Unable to broadcast UserRemove message") return } removeClient.ForceDisconnect() } // Handle user state changes func (server *Server) handleUserStateMessage(client *Client, msg *Message) { userstate := &mumbleproto.UserState{} err := proto.Unmarshal(msg.buf, userstate) if err != nil { client.Panic(err.String()) } actor, ok := server.clients[client.Session] if !ok { log.Panic("Client not found in server's client map.") return } target := actor if userstate.Session != nil { target, ok = server.clients[*userstate.Session] if !ok { client.Panic("Invalid session in UserState message") return } } userstate.Session = proto.Uint32(target.Session) userstate.Actor = proto.Uint32(actor.Session) // Does it have a channel ID? if userstate.ChannelId != nil { // Destination channel dstChan, ok := server.Channels[int(*userstate.ChannelId)] if !ok { return } // If the user and the actor aren't the same, check whether the actor has MovePermission on // the user's curent channel. if actor != target && !server.HasPermission(actor, target.Channel, MovePermission) { client.sendPermissionDenied(actor, target.Channel, MovePermission) return } // Check whether the actor has MovePermission on dstChan. Check whether user has EnterPermission // on dstChan. if !server.HasPermission(actor, dstChan, MovePermission) && !server.HasPermission(target, dstChan, EnterPermission) { client.sendPermissionDenied(target, dstChan, EnterPermission) return } // fixme(mkrautz): Check whether the channel is full. } if userstate.Mute != nil || userstate.Deaf != nil || userstate.Suppress != nil || userstate.PrioritySpeaker != nil { // Disallow for SuperUser if target.IsSuperUser() { client.sendPermissionDeniedType("SuperUser") return } // Check whether the actor has 'mutedeafen' permission on user's channel. if !server.HasPermission(actor, target.Channel, MuteDeafenPermission) { client.sendPermissionDenied(actor, target.Channel, MuteDeafenPermission) return } // Check if this was a suppress operation. Only the server can suppress users. if userstate.Suppress != nil { client.sendPermissionDenied(actor, target.Channel, MuteDeafenPermission) return } } // Comment set/clear if userstate.Comment != nil { comment := *userstate.Comment // Clearing another user's comment. if target != actor { // Check if actor has 'move' permissions on the root channel. It is needed // to clear another user's comment. if !server.HasPermission(actor, server.root, MovePermission) { client.sendPermissionDenied(actor, server.root, MovePermission) return } // Only allow empty text. if len(comment) > 0 { client.Panic("Cannot clear another user's comment") return } } // todo(mkrautz): Check if the text is allowed. } // Texture change if userstate.Texture != nil { // Check the length of the texture } // Registration if userstate.UserId != nil { // If user == actor, check for SelfRegisterPermission on root channel. // If user != actor, check for RegisterPermission permission on root channel. perm := Permission(RegisterPermission) if actor == target { perm = Permission(SelfRegisterPermission) } if target.IsRegistered() || !server.HasPermission(actor, server.root, perm) { client.sendPermissionDenied(actor, server.root, perm) return } if len(target.CertHash) == 0 { client.sendPermissionDeniedTypeUser("MissingCertificate", target) return } } // Prevent self-targetting state changes to be applied to other users // That is, if actor != user, then: // Discard message if it has any of the following things set: // - SelfDeaf // - SelfMute // - Texture // - PluginContext // - PluginIdentity // - Recording if actor != target && (userstate.SelfDeaf != nil || userstate.SelfMute != nil || userstate.Texture != nil || userstate.PluginContext != nil || userstate.PluginIdentity != nil || userstate.Recording != nil) { client.Panic("Invalid UserState") return } broadcast := false if userstate.Texture != nil && target.user != nil { key, err := globalBlobstore.Put(userstate.Texture) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } if target.user.TextureBlob != key { target.user.TextureBlob = key } else { userstate.Texture = nil } broadcast = true } if userstate.SelfDeaf != nil { target.SelfDeaf = *userstate.SelfDeaf if target.SelfDeaf { userstate.SelfDeaf = proto.Bool(true) target.SelfMute = true } broadcast = true } if userstate.SelfMute != nil { target.SelfMute = *userstate.SelfMute if !target.SelfMute { userstate.SelfDeaf = proto.Bool(false) target.SelfDeaf = false } } if userstate.PluginContext != nil { target.PluginContext = userstate.PluginContext } if userstate.PluginIdentity != nil { target.PluginIdentity = *userstate.PluginIdentity } if userstate.Comment != nil && target.user != nil { key, err := globalBlobstore.Put([]byte(*userstate.Comment)) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } if target.user.CommentBlob != key { target.user.CommentBlob = key } else { userstate.Comment = nil } broadcast = true } if userstate.Mute != nil || userstate.Deaf != nil || userstate.Suppress != nil || userstate.PrioritySpeaker != nil { if userstate.Deaf != nil { target.Deaf = *userstate.Deaf if target.Deaf { userstate.Mute = proto.Bool(true) } } if userstate.Mute != nil { target.Mute = *userstate.Mute if !target.Mute { userstate.Deaf = proto.Bool(false) target.Deaf = false } } if userstate.Suppress != nil { target.Suppress = *userstate.Suppress } if userstate.PrioritySpeaker != nil { target.PrioritySpeaker = *userstate.PrioritySpeaker } broadcast = true } if userstate.Recording != nil && *userstate.Recording != target.Recording { target.Recording = *userstate.Recording txtmsg := &mumbleproto.TextMessage{} txtmsg.TreeId = append(txtmsg.TreeId, uint32(0)) if target.Recording { txtmsg.Message = proto.String(fmt.Sprintf("User '%s' started recording", target.ShownName())) } else { txtmsg.Message = proto.String(fmt.Sprintf("User '%s' stopped recording", target.ShownName())) } server.broadcastProtoMessageWithPredicate(MessageTextMessage, txtmsg, func(client *Client) bool { return client.Version < 0x10203 }) broadcast = true } userRegistrationChanged := false if userstate.UserId != nil { uid := server.RegisterClient(client) if uid > 0 { userstate.UserId = proto.Uint32(uid) client.user = server.Users[uid] userRegistrationChanged = true } else { userstate.UserId = nil } broadcast = true } if userstate.ChannelId != nil { channel, ok := server.Channels[int(*userstate.ChannelId)] if ok { server.userEnterChannel(target, channel, userstate) broadcast = true } } if broadcast { // This variable denotes the length of a zlib-encoded "old-style" texture. // Mumble and Murmur used qCompress and qUncompress from Qt to compress // textures that were sent over the wire. We can use this to determine // whether a texture is a "new style" or an "old style" texture. texture := userstate.Texture texlen := uint32(0) if texture != nil && len(texture) > 4 { texlen = uint32(texture[0])<<24 | uint32(texture[1])<<16 | uint32(texture[2])<<8 | uint32(texture[3]) } if texture != nil && len(texture) > 4 && texlen != 600*60*4 { // The sent texture is a new-style texture. Strip it from the message // we send to pre-1.2.2 clients. userstate.Texture = nil err := server.broadcastProtoMessageWithPredicate(MessageUserState, userstate, func(client *Client) bool { return client.Version < 0x10202 }) if err != nil { log.Panic("Unable to broadcast UserState") } // Re-add it to the message, so that 1.2.2+ clients *do* get the new-style texture. userstate.Texture = texture } else { // Old style texture. We can send the message as-is. err := server.broadcastProtoMessageWithPredicate(MessageUserState, userstate, func(client *Client) bool { return client.Version < 0x10202 }) if err != nil { log.Panic("Unable to broadcast UserState") } } // If a texture hash is set on user, we transmit that instead of // the texture itself. This allows the client to intelligently fetch // the blobs that it does not already have in its local storage. if userstate.Texture != nil && target.user != nil && target.user.HasTexture() { userstate.Texture = nil userstate.TextureHash = target.user.TextureBlobHashBytes() } else if target.user == nil { userstate.Texture = nil userstate.TextureHash = nil } // Ditto for comments. if userstate.Comment != nil && target.user.HasComment() { userstate.Comment = nil userstate.CommentHash = target.user.CommentBlobHashBytes() } else if target.user == nil { userstate.Comment = nil userstate.CommentHash = nil } if userRegistrationChanged { server.ClearACLCache() } err := server.broadcastProtoMessageWithPredicate(MessageUserState, userstate, func(client *Client) bool { return client.Version >= 0x10203 }) if err != nil { log.Panic("Unable to broadcast UserState") } } } func (server *Server) handleBanListMessage(client *Client, msg *Message) { } // Broadcast text messages func (server *Server) handleTextMessage(client *Client, msg *Message) { txtmsg := &mumbleproto.TextMessage{} err := proto.Unmarshal(msg.buf, txtmsg) if err != nil { client.Panic(err.String()) return } // fixme(mkrautz): Check text message length. // fixme(mkrautz): Sanitize text as well. clients := make(map[uint32]*Client) // Tree for _, chanid := range txtmsg.TreeId { if channel, ok := server.Channels[int(chanid)]; ok { if !server.HasPermission(client, channel, TextMessagePermission) { client.sendPermissionDenied(client, channel, TextMessagePermission) } for _, target := range channel.clients { clients[target.Session] = target } } } // Direct-to-channel for _, chanid := range txtmsg.ChannelId { if channel, ok := server.Channels[int(chanid)]; ok { if !server.HasPermission(client, channel, TextMessagePermission) { client.sendPermissionDenied(client, channel, TextMessagePermission) return } for _, target := range channel.clients { clients[target.Session] = target } } } // Direct-to-clients for _, session := range txtmsg.Session { if target, ok := server.clients[session]; ok { if !server.HasPermission(client, target.Channel, TextMessagePermission) { client.sendPermissionDenied(client, target.Channel, TextMessagePermission) return } clients[session] = target } } // Remove ourselves clients[client.Session] = nil, false for _, target := range clients { target.sendProtoMessage(MessageTextMessage, &mumbleproto.TextMessage{ Actor: proto.Uint32(client.Session), Message: txtmsg.Message, }) } } // ACL set/query func (server *Server) handleAclMessage(client *Client, msg *Message) { acl := &mumbleproto.ACL{} err := proto.Unmarshal(msg.buf, acl) if err != nil { client.Panic(err.String()) } // Look up the channel this ACL message operates on. channel, ok := server.Channels[int(*acl.ChannelId)] if !ok { return } // Does the user have permission to update or look at ACLs? if !server.HasPermission(client, channel, WritePermission) && !(channel.parent != nil && server.HasPermission(client, channel.parent, WritePermission)) { client.sendPermissionDenied(client, channel, WritePermission) return } reply := &mumbleproto.ACL{} reply.ChannelId = proto.Uint32(uint32(channel.Id)) channels := []*Channel{} users := map[int]bool{} // Query the current ACL state for the channel if acl.Query != nil && *acl.Query != false { reply.InheritAcls = proto.Bool(channel.InheritACL) // Walk the channel tree to get all relevant channels. // (Stop if we reach a channel that doesn't have the InheritACL flag set) iter := channel for iter != nil { channels = append([]*Channel{iter}, channels...) if iter == channel || iter.InheritACL { iter = iter.parent } else { iter = nil } } // Construct the protobuf ChanACL objects corresponding to the ACLs defined // in our channel list. reply.Acls = []*mumbleproto.ACL_ChanACL{} for _, iter := range channels { for _, chanacl := range iter.ACL { if iter == channel || chanacl.ApplySubs { mpacl := &mumbleproto.ACL_ChanACL{} mpacl.Inherited = proto.Bool(iter != channel) mpacl.ApplyHere = proto.Bool(chanacl.ApplyHere) mpacl.ApplySubs = proto.Bool(chanacl.ApplySubs) if chanacl.UserId >= 0 { mpacl.UserId = proto.Uint32(uint32(chanacl.UserId)) users[chanacl.UserId] = true } else { mpacl.Group = proto.String(chanacl.Group) } mpacl.Grant = proto.Uint32(uint32(chanacl.Allow)) mpacl.Deny = proto.Uint32(uint32(chanacl.Deny)) reply.Acls = append(reply.Acls, mpacl) } } } parent := channel.parent allnames := channel.GroupNames() // Construct the protobuf ChanGroups that we send back to the client. // Also constructs a usermap that is a set user ids from the channel's groups. reply.Groups = []*mumbleproto.ACL_ChanGroup{} for name, _ := range allnames { var ( group *Group pgroup *Group ) group = channel.Groups[name] if parent != nil { pgroup = parent.Groups[name] } mpgroup := &mumbleproto.ACL_ChanGroup{} mpgroup.Name = proto.String(name) mpgroup.Inherit = proto.Bool(true) if group != nil { mpgroup.Inherit = proto.Bool(group.Inherit) } mpgroup.Inheritable = proto.Bool(true) if group != nil { mpgroup.Inheritable = proto.Bool(group.Inheritable) } mpgroup.Inherited = proto.Bool(pgroup != nil && pgroup.Inheritable) // Add the set of user ids that this group affects to the user map. // This is used later on in this function to send the client a QueryUsers // message that maps user ids to usernames. if group != nil { toadd := map[int]bool{} for uid, _ := range group.Add { users[uid] = true toadd[uid] = true } for uid, _ := range group.Remove { users[uid] = true toadd[uid] = false, false } for uid, _ := range toadd { mpgroup.Add = append(mpgroup.Add, uint32(uid)) } } if pgroup != nil { for uid, _ := range pgroup.Members() { users[uid] = true mpgroup.InheritedMembers = append(mpgroup.InheritedMembers, uint32(uid)) } } reply.Groups = append(reply.Groups, mpgroup) } if err := client.sendProtoMessage(MessageACL, reply); err != nil { client.Panic(err.String()) } // Map the user ids in the user map to usernames of users. // fixme(mkrautz): This requires a persistent datastore, because it retrieves registered users. queryusers := &mumbleproto.QueryUsers{} for uid, _ := range users { queryusers.Ids = append(queryusers.Ids, uint32(uid)) queryusers.Names = append(queryusers.Names, "Unknown") } if len(queryusers.Ids) > 0 { client.sendProtoMessage(MessageQueryUsers, reply) } // Set new groups and ACLs } else { // Get old temporary members oldtmp := map[string]map[int]bool{} for name, grp := range channel.Groups { oldtmp[name] = grp.Temporary } // Clear current ACLs and groups channel.ACL = []*ChannelACL{} channel.Groups = map[string]*Group{} // Add the received groups to the channel. channel.InheritACL = *acl.InheritAcls for _, pbgrp := range acl.Groups { changroup := NewGroup(channel, *pbgrp.Name) changroup.Inherit = *pbgrp.Inherit changroup.Inheritable = *pbgrp.Inheritable for _, uid := range pbgrp.Add { changroup.Add[int(uid)] = true } for _, uid := range pbgrp.Remove { changroup.Remove[int(uid)] = true } if temp, ok := oldtmp[*pbgrp.Name]; ok { changroup.Temporary = temp } channel.Groups[changroup.Name] = changroup } // Add the received ACLs to the channel. for _, pbacl := range acl.Acls { chanacl := NewChannelACL(channel) chanacl.ApplyHere = *pbacl.ApplyHere chanacl.ApplySubs = *pbacl.ApplySubs if pbacl.UserId != nil { chanacl.UserId = int(*pbacl.UserId) } else { chanacl.Group = *pbacl.Group } chanacl.Deny = Permission(*pbacl.Deny & AllPermissions) chanacl.Allow = Permission(*pbacl.Grant & AllPermissions) channel.ACL = append(channel.ACL, chanacl) } // Clear the server's ACL cache server.ClearACLCache() // Regular user? if !server.HasPermission(client, channel, WritePermission) && client.IsRegistered() || client.HasCertificate() { chanacl := NewChannelACL(channel) chanacl.ApplyHere = true chanacl.ApplySubs = false if client.IsRegistered() { chanacl.UserId = client.UserId() } else if client.HasCertificate() { chanacl.Group = "$" + client.CertHash } chanacl.Deny = Permission(NonePermission) chanacl.Allow = Permission(WritePermission | TraversePermission) channel.ACL = append(channel.ACL, chanacl) server.ClearACLCache() } // fixme(mkrautz): Sync channel to datastore } } // User query func (server *Server) handleQueryUsers(client *Client, msg *Message) { } // User stats message. Shown in the Mumble client when a // user right clicks a user and selects 'User Information'. func (server *Server) handleUserStatsMessage(client *Client, msg *Message) { stats := &mumbleproto.UserStats{} err := proto.Unmarshal(msg.buf, stats) if err != nil { client.Panic(err.String()) } log.Printf("UserStats") } // Permission query func (server *Server) handlePermissionQuery(client *Client, msg *Message) { query := &mumbleproto.PermissionQuery{} err := proto.Unmarshal(msg.buf, query) if err != nil { client.Panic(err.String()) } if query.ChannelId == nil { return } channel := server.Channels[int(*query.ChannelId)] server.sendClientPermissions(client, channel) } // Request big blobs from the server func (server *Server) handleRequestBlob(client *Client, msg *Message) { blobreq := &mumbleproto.RequestBlob{} err := proto.Unmarshal(msg.buf, blobreq) if err != nil { client.Panic(err.String()) return } userstate := &mumbleproto.UserState{} // Request for user textures if len(blobreq.SessionTexture) > 0 { for _, sid := range blobreq.SessionTexture { if target, ok := server.clients[sid]; ok { if target.user == nil { continue } if target.user.HasTexture() { buf, err := globalBlobstore.Get(target.user.TextureBlob) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } userstate.Reset() userstate.Session = proto.Uint32(uint32(target.Session)) userstate.Texture = buf if err := client.sendProtoMessage(MessageUserState, userstate); err != nil { client.Panic(err.String()) return } } } } } // Request for user comments if len(blobreq.SessionComment) > 0 { for _, sid := range blobreq.SessionComment { if target, ok := server.clients[sid]; ok { if target.user == nil { continue } if target.user.HasComment() { buf, err := globalBlobstore.Get(target.user.CommentBlob) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } userstate.Reset() userstate.Session = proto.Uint32(uint32(target.Session)) userstate.Comment = proto.String(string(buf)) if err := client.sendProtoMessage(MessageUserState, userstate); err != nil { client.Panic(err.String()) return } } } } } chanstate := &mumbleproto.ChannelState{} // Request for channel descriptions if len(blobreq.ChannelDescription) > 0 { for _, cid := range blobreq.ChannelDescription { if channel, ok := server.Channels[int(cid)]; ok { if channel.HasDescription() { chanstate.Reset() buf, err := globalBlobstore.Get(channel.DescriptionBlob) if err != nil { log.Panicf("Blobstore error: %v", err.String()) } chanstate.ChannelId = proto.Uint32(uint32(channel.Id)) chanstate.Description = proto.String(string(buf)) if err := client.sendProtoMessage(MessageChannelState, chanstate); err != nil { client.Panic(err.String()) return } } } } } } // User list query, user rename, user de-register func (server *Server) handleUserList(client *Client, msg *Message) { userlist := &mumbleproto.UserList{} err := proto.Unmarshal(msg.buf, userlist) if err != nil { client.Panic(err.String()) return } // Only users who are allowed to register other users can access the user list. if !server.HasPermission(client, server.root, RegisterPermission) { client.sendPermissionDenied(client, server.root, RegisterPermission) return } // Query user list if len(userlist.Users) == 0 { for uid, user := range server.Users { if uid == 0 { continue } userlist.Users = append(userlist.Users, &mumbleproto.UserList_User{ UserId: proto.Uint32(uid), Name: proto.String(user.Name), }) } if err := client.sendProtoMessage(MessageUserList, userlist); err != nil { client.Panic(err.String()) return } // Rename, registration removal } else { for _, listUser := range userlist.Users { uid := *listUser.UserId if uid == 0 { continue } // De-register a user if listUser.Name == nil { server.RemoveRegistration(uid) // Rename user } else { // todo(mkrautz): Validate name. user, ok := server.Users[uid] if ok { user.Name = *listUser.Name } } } } }