reduce copying of output lines

This commit is contained in:
Shivaram Lingamneni 2018-04-26 15:32:32 -04:00
parent 5b416a0922
commit 3150f4e23b
2 changed files with 29 additions and 14 deletions

View file

@ -34,7 +34,8 @@ type Socket struct {
// this is a trylock enforcing that only one goroutine can write to `conn` at a time
writerSemaphore Semaphore
buffer []byte
buffers [][]byte
totalLength int
closed bool
sendQExceeded bool
finalData string // what to send when we die
@ -121,15 +122,23 @@ func (socket *Socket) Read() (string, error) {
// 2. MUST NOT reorder messages
// 3. MUST provide mutual exclusion for socket.conn.Write
// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
func (socket *Socket) Write(data string) (err error) {
func (socket *Socket) Write(data []byte) (err error) {
if len(data) == 0 {
return
}
socket.Lock()
if socket.closed {
err = io.EOF
} else if len(data)+len(socket.buffer) > socket.maxSendQBytes {
socket.sendQExceeded = true
err = errSendQExceeded
} else {
socket.buffer = append(socket.buffer, data...)
prospectiveLen := socket.totalLength + len(data)
if prospectiveLen > socket.maxSendQBytes {
socket.sendQExceeded = true
err = errSendQExceeded
} else {
socket.buffers = append(socket.buffers, data)
socket.totalLength = prospectiveLen
}
}
socket.Unlock()
@ -165,7 +174,7 @@ func (socket *Socket) readyToWrite() bool {
socket.Lock()
defer socket.Unlock()
// on the first time observing socket.closed, we still have to write socket.finalData
return !socket.finalized && (len(socket.buffer) > 0 || socket.closed || socket.sendQExceeded)
return !socket.finalized && (socket.totalLength > 0 || socket.closed || socket.sendQExceeded)
}
// send actually writes messages to socket.Conn; it may block
@ -193,11 +202,13 @@ func (socket *Socket) send() {
func (socket *Socket) performWrite() {
// retrieve the buffered data, clear the buffer
socket.Lock()
buffer := socket.buffer
socket.buffer = nil
buffers := socket.buffers
socket.buffers = nil
socket.totalLength = 0
socket.Unlock()
_, err := socket.conn.Write(buffer)
// on Linux, the runtime will optimize this into a single writev(2) call:
_, err := (*net.Buffers)(&buffers).WriteTo(socket.conn)
socket.Lock()
shouldClose := (err != nil) || socket.closed || socket.sendQExceeded